Half-life 2

Half-life 2
Author: Valve (Firm)
Publisher:
Total Pages: 0
Release: 2004
Genre: Computer adventure games
ISBN: 9780761543640

*Unprecedented access behindHalf-LifeandHalf-Life 2 *A forward by Valve founder Gabe Newell *Hundreds of art, design, preproduction, and other art pieces crammed into the book *Over a dozen key members of Valve's staff interviewed *Officially approved by Valve *Behind City 17 and other locations *The development of the Source engine *A rogue's gallery of beasts, characters, and monstrosities *Key weapons development revelations *A tour of many of the game's locations, from inception to completion *Filled with art, screens, and anecdotes from the Valve team

Title 10 Energy Parts 1 to 50 (Revised as of January 1, 2014)

Title 10 Energy Parts 1 to 50 (Revised as of January 1, 2014)
Author: Office of The Federal Register, Enhanced by IntraWEB, LLC
Publisher: IntraWEB, LLC and Claitor's Law Publishing
Total Pages: 1092
Release: 2014-01-01
Genre: Law
ISBN: 0160922259

The Code of Federal Regulations Title 10 contains the codified Federal laws and regulations that are in effect as of the date of the publication pertaining to energy, including: nuclear energy, testing, and waste; oil, natural gas, wind power and hydropower; climate change, energy conservation, alternative fuels, and energy site safety and security. Includes energy sales regulations, power and transmission rates.

HWM

HWM
Author:
Publisher:
Total Pages: 120
Release: 2004-11
Genre:
ISBN:

Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

Women in Gaming: 100 Professionals of Play

Women in Gaming: 100 Professionals of Play
Author: Meagan Marie
Publisher: Penguin
Total Pages: 354
Release: 2018-12-04
Genre: History
ISBN: 0744019931

Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.