Gurps Greece

Gurps Greece
Author: Jon F. Zeigler
Publisher: Steve Jackson Games Incorporated
Total Pages: 132
Release: 2018-12-18
Genre:
ISBN: 9781556348556

The land we call Greece was the home of one of the greatest cultures the world has ever known. With GURPS Greece, you can experience the challenges of the heroes of myth: Contend with the love and the wrath of the gods as you set out on epic quests. Fight for loot and honor, or earn a bitter death on the plain before the gates of fabled Troy. Win prestige as a statesman in the city Assembly - or lose everything as the people turn against you and send you into exile. GURPS Greece includes detailed timelines and maps describing the world as the Greeks knew it, information on their religion, rules for the magic of the Hellenic myths, and a Bestiary describing the monsters and animal foes faced by Greek heroes.

Gups

Gups
Author: Thomas M. Kane
Publisher:
Total Pages: 0
Release: 1998
Genre: GURPS (Game)
ISBN: 9781556343421

-- A popular roleplaying setting not available in other sourcebooks. -- Well-researched guide to both Egyptian history and mythology.

Gurps Imperial Rome

Gurps Imperial Rome
Author: C. J. Carella
Publisher: Steve Jackson Games Incorporated
Total Pages: 132
Release: 2018-12-18
Genre:
ISBN: 9781556348563

Let the Games Begin! GURPS Imperial Rome takes you to a world of adventure and intrigue, gladiators and glory. The sprawling Roman Empire is full of campaign options, from orgies in the decadent Roman villas to battles with pirates off the coast of Sicily. As an adventurer in the Imperial Age of Rome, you can . . . Journey through the narrow streets of the greatest city in the world. Haggle with shop owners, debate with senators on the floor of the Forum, or run through dark alleys with the infamous Roman gangs. Fight gruesome battles as a slave gladiator in the Colosseum - clashing with other warriors or dangerous beasts. Or race your chariot around the Circus Maximus, cheating death and vying for Imperial favor. Visit exotic provinces like Greece, Egypt, and Asia; and meet traveling thinkers, merchants, soldiers, and mysterious natives - from the barbarian Celts of northern Britain to the nomadic Berbers of Africa. March to war with the Roman legions, defending the borders against Carthaginian invaders or the savage Huns of Asia. Includes maps of Rome and its provinces, adventure ideas, and much more . . .

Gurps Fantasy

Gurps Fantasy
Author: Steve Jackson Games
Publisher: Steve Jackson Games
Total Pages: 0
Release: 2004-10
Genre: Games & Activities
ISBN: 9781556345197

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GURPS Martial Arts

GURPS Martial Arts
Author: C. J. Carella
Publisher: Steve Jackson Games
Total Pages: 0
Release: 1996-02
Genre: Fantasy games
ISBN: 9781556343148

-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.

Dark Enigma

Dark Enigma
Author: Rebecca Stratton
Publisher: Harlequin Books
Total Pages: 196
Release: 1982
Genre: Fiction
ISBN: 9780373024667

Dark Enigma by Rebecca Stratton released on Jan 25, 1982 is available now for purchase.

Jackals

Jackals
Author: John-Matthew DeFoggi
Publisher: Bloomsbury Publishing
Total Pages: 273
Release: 2021-02-09
Genre: Fiction
ISBN: 1472837428

A Sword & Sorcery roleplaying game set in a Fantasy Bronze Age inspired by the legends and cultures of the Ancient Near East. The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, Jackals places players in the role of Jackals--adventurers, explorers, sellswords, and scavengers--and sends them out into the peril-filled land of the Zaharets to make their fortune... or perhaps fulfill a greater destiny . . .

GURPS Arabian Nights

GURPS Arabian Nights
Author: Phil Masters
Publisher: Steve Jackson Games
Total Pages: 0
Release: 1998-05
Genre: Fantasy games
ISBN: 9781556342660

-- By the top-selling co-author of GURPS Discworld. -- Includes dozens of new magic spells.

Theseus and the Minotaur

Theseus and the Minotaur
Author: Graeme Davis
Publisher: Osprey Publishing
Total Pages: 0
Release: 2014-11-18
Genre: Fiction
ISBN: 9781472804051

Graeme Davis draws upon the classic sources to retell the great myths and legends of Theseus, the founder-king of Athens, and backs this narrative with a factual examination of the myth, its variations, and its development over time. Replete with both classical and modern illustrations, this book is a concise exploration of one of the most enduring myths of Ancient Greece. Even before Theseus descended into the labyrinth to face the Minotaur, he was already a famous hero and a veteran of many battles. The son of a man, a woman, and the god Poseidon, he'd journey far across Ancient Greece, fighting numerous monsters including the Periphetes 'the clubber', the Crymmyon Sow, and the insane demigod, Procrustes 'the stretcher'. He also survived several assassination attempts, including one by Medea, the famous witch-wife of Jason. Despite these adventures, it was on Crete that Theseus faced his greatest challenge. Taking the place of a sacrificial tribute to the king of Crete, Theseus used his wits and charm to convince the princess Ariadne and the famous inventor Daedalus to help him defeat the dreaded Minotaur, a hideous combination of man and bull that lived in a labrythine dungeon.

Gurps Infinite Worlds

Gurps Infinite Worlds
Author: Kenneth Hite
Publisher: Steve Jackson Games
Total Pages: 244
Release: 2017-02-16
Genre: Games & Activities
ISBN: 9781556348136

Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.