Guild Faction Book

Guild Faction Book
Author:
Publisher:
Total Pages: 156
Release: 2019-06-12
Genre:
ISBN: 9781733162715

Stats and Models for Guild

Three Mages and a Margarita

Three Mages and a Margarita
Author: Annette Marie
Publisher:
Total Pages: 312
Release: 2018-09-14
Genre:
ISBN: 9781988153230

Meet Tori. She's feisty. She's broke. She has a bit of an issue with running her mouth off. And she just landed a job at the local magic guild. Problem is, she's also 100% human. Oops.

A Dance of Cloaks

A Dance of Cloaks
Author: David Dalglish
Publisher:
Total Pages: 245
Release: 2014-07
Genre: Assassins
ISBN: 9780316242417

"Thren Felhorn is the greatest assassin of his time. All the thieves' guilds of the city are under his unflinching control. If he has his way, death will soon spill out from the shadows and into the streets. Aaron is Thren's son, trained to be heir to his father's criminal empire. He's cold, ruthless--everything an assassin should be. But when Aaron risks his life to protect a priest's daughter from his own guild, he glimpses a world beyond piston, daggers, and the iron rule of his father"--Page 4 of cover.

Taming Demons for Beginners

Taming Demons for Beginners
Author: Annette Marie
Publisher:
Total Pages: 360
Release: 2019-09-13
Genre: Guilds
ISBN: 9781988153360

Meet Robin Page: outcast sorceress, mythic history buff, unapologetic bookworm, and the last person you'd expect to command the rarest demon in the long history of summoning. Though she holds his leash, this demon can't be controlled ... but can he be tamed?

Four Against Darkness

Four Against Darkness
Author: Andrea Sfiligoi
Publisher: Createspace Independent Publishing Platform
Total Pages: 90
Release: 2017-09-13
Genre:
ISBN: 9781976371455

Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.

Two Witches and a Whiskey

Two Witches and a Whiskey
Author: Annette Marie
Publisher:
Total Pages: 328
Release: 2019-02-08
Genre: Fiction
ISBN: 9781988153278

Feisty bartender Tori returns to fight evil bad guys of evil with her stolen artifacts, fae magic, and three super hot mages. This time, two witches have tricked her into accepting a bounty no one else will take...

Forging Divinity

Forging Divinity
Author: Andrew Rowe (Fantasy fiction writer)
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2015-02-13
Genre: Conspiracies
ISBN: 9781505886559

Some say that in the city of Orlyn, godhood is on sale to the highest bidder. Thousands flock to the city each year, hoping for a chance at immortality.Lydia Hastings is a knowledge sorcerer, capable of extracting information from anything she touches. When she travels to Orlyn to validate the claims of the local faith, she discovers a conspiracy that could lead to a war between the world's three greatest powers. At the focal point is a prisoner who bears a striking resemblance to the long-missing leader of the pantheon she worships. Rescuing the prisoner would require risking her carefully cultivated cover - but his execution could mean the end of everything Lydia holds dear.

Malifaux 3E

Malifaux 3E
Author: Wyrd Games
Publisher:
Total Pages:
Release: 2021-07-31
Genre:
ISBN: 9781735910918

Supplement expansion the Malifaux Third Edition

Kingdoms & Warfare

Kingdoms & Warfare
Author: Matthew Colville
Publisher: MCDM
Total Pages: 320
Release: 2022-02-20
Genre:
ISBN: 9781737512448

Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.