Graphic guide to frame construction

Graphic guide to frame construction
Author: Rob Thallon
Publisher:
Total Pages: 0
Release: 2008
Genre: Framing (Building)
ISBN: 9781600850233

The classic guide-revised and updated. The book that builders, architects, and students have relied on for almost 20 years has been completely updated to cover new materials, construction methods, and the latest building code revisions. The standard reference in its field, Rob Thallons Graphic Guide to Frame Construction is the ultimate visual guide to building with wood. Filled with hundreds of detailed drawings, helpful annotations, and field-tested advice, the guide covers foundations, floors, walls, roofs, and stairs. This third revised edition also offers additional information on advanced framing, engineered and composite materials, and construction in high-wind and seismic areas.

Mat, Mount, and Frame it Yourself

Mat, Mount, and Frame it Yourself
Author: M. David Logan
Publisher:
Total Pages: 166
Release: 2002
Genre: Crafts & Hobbies
ISBN: 9780823030385

Now it’s easier than ever to save time and money doing your own framing at home. This one-stop source demonstrates how easy it is to mat, mount, and frame art on paper and cloth, as well as three-dimensional objects. Readers will discover, step by step, how to determine measurements and proportions . . . select colors and accents for matting . . . obtain the necessary materials and equipment . . . cut the materials to size . . . mat, mount, and frame the art (including the cold, hard truth about making your own frames) . . . and glaze, install, and hang framed art. Helpful sidebars and clear illustrations make everything easy. Plus, a final chapter offers suggestions on how to turn this inexpensive and rewarding hobby into a profitable business.

Complete Book of Framing

Complete Book of Framing
Author: Scot Simpson
Publisher: John Wiley & Sons
Total Pages: 570
Release: 2019-04-01
Genre: Technology & Engineering
ISBN: 1119528518

The bestselling step-by-step framing guide—updated and expanded to meet 2018 codes and standards Complete Book of Framing, Second Edition—Updated and Expanded is a comprehensive guide to rough carpentry and framing, written by an expert with over forty years of framing experience. This book guides the reader through step-by-step framing instructions for floors, walls, roofs, door and window openings, and stairs. Hundreds of full-color illustrations and photos enable novice and professional framers to understand and master framing techniques. This Updated and Expanded Second Edition includes the framing techniques of the 2018 International Building Code (IBC), International Residential Code (IRC), and updated OSHA rules. It also includes new coverage of today's electric tools, wind and earthquake framing, medical and physiological factors of framing, and a revised safety chapter. Builders will find information on nailing patters, overall layout, engineered wood patterns, and green framing. In addition, the book offers readers tools and techniques for preparing for a job and managing a team. This Second Edition—Updated and Expanded: Includes hundreds of full-color illustrations depicting step-by-step framing techniques Offers guidance on today's electric tools and structural enhancements for natural disasters Features a revised chapter on safety to reflect the medical and physiological factors of framing Meets the framing techniques of the 2018 International Building Code (IBC), International Residential Code (IRC), and Occupational Safety and Health Administration (OSHA) standards Complete Book of Framing: An Illustrated Guide for Residential Construction, Second Edition—Updated and Expanded is an excellent resource for framers, carpenters, and contractors of all experience levels. Framer-friendly tips throughout the book show how to complete framing tasks efficiently and effectively.

Game Frame

Game Frame
Author: Aaron Dignan
Publisher: Simon and Schuster
Total Pages: 226
Release: 2011-03-08
Genre: Business & Economics
ISBN: 1451611072

Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.

Guidelines for the Design of Double-Layer Grids

Guidelines for the Design of Double-Layer Grids
Author: Daniel A. Cuoco
Publisher: ASCE Publications
Total Pages: 100
Release: 1997-01-01
Genre: Technology & Engineering
ISBN: 9780784474273

Prepared by the Task Committee on Double-Layer Grids of the Committee on Special Structures of the Structural Engineering Institute of ASCE. This report provides guidelines for the design of double-layer grids, a type of space frame. Space frames are three-dimensional, lattice-type structures that provide great rigidity and inherent redundancy. Space frames are one of the more efficient uses of structural materials, and they satisfy demand for large column-free areas. The most common example of a space frame is the double-layer grid, which consists of two parallel layers of top and bottom cords interconnected by inclined and/or vertical web members. This report provides an overview of double-layer grids and discusses their structural behavior. Various methods to analyze these structures?including static analysis, dynamic analysis, thermal analysis, and optimization analysis?are explored. This guide concludes with experimental studies involving double-layer grids and implications for design.

Frame Innovation

Frame Innovation
Author: Kees Dorst
Publisher: MIT Press
Total Pages: 221
Release: 2015-03-27
Genre: Business & Economics
ISBN: 0262324318

How organizations can use practices developed by expert designers to solve today's open, complex, dynamic, and networked problems. When organizations apply old methods of problem-solving to new kinds of problems, they may accomplish only temporary fixes or some ineffectual tinkering around the edges. Today's problems are a new breed—open, complex, dynamic, and networked—and require a radically different response. In this book, Kees Dorst describes a new, innovation-centered approach to problem-solving in organizations: frame creation. It applies “design thinking,” but it goes beyond the borrowed tricks and techniques that usually characterize that term. Frame creation focuses not on the generation of solutions but on the ability to create new approaches to the problem situation itself. The strategies Dorst presents are drawn from the unique, sophisticated, multilayered practices of top designers, and from insights that have emerged from fifty years of design research. Dorst describes the nine steps of the frame creation process and illustrates their application to real-world problems with a series of varied case studies. He maps innovative solutions that include rethinking a store layout so retail spaces encourage purchasing rather than stealing, applying the frame of a music festival to understand late-night problems of crime and congestion in a club district, and creative ways to attract young employees to a temporary staffing agency. Dorst provides tools and methods for implementing frame creation, offering not so much a how-to manual as a do-it-yourself handbook—a guide that will help practitioners develop their own approaches to problem-solving and creating innovation.

Framing and Presenting Textile Art

Framing and Presenting Textile Art
Author: Annabelle Ruston
Publisher: A&C Black
Total Pages: 160
Release: 2009-01-07
Genre: Design
ISBN: 0713688084

Ideal for professional framers, textile artists and collectors.

Architectural Graphic Standards

Architectural Graphic Standards
Author: American Institute of Architects
Publisher: John Wiley & Sons
Total Pages: 2178
Release: 2017-03-29
Genre: Architecture
ISBN: 1119312744

ARCHITECTURAL GRAPHIC STANDARDS THE LANDMARK UPDATE OF THE MOST RECOGNIZED STUDENT RESOURCE IN ARCHITECTURE The Student Edition of the iconic Architectural Graphic Standards has been a rite of passage for architecture, building, and engineering students for more than eighty years. Thoughtfully distilled from the Twelfth Edition of Architectural Graphic Standards and reorganized to meet the specific needs of today’s students, this fully updated Student Edition shows you how to take a design idea through the entire planning and documentation process. This potent resource stays with you through your academic experience and into your first years as a professional with thousands of useful illustrations and hundreds of architectural elements conveniently placed at your fingertips. Presented in a format closely resembling an architect’s actual workflow, this Twelfth Edition student handbook features: Completely new material on resiliency in buildings A versatile treatment written for the design studio setting and aligned with the most current curricular trends, including new and updated coverage on topics related to sustainability, digital fabrication, and building information modeling (BIM) A proven pedagogy that saves students time and ensures young professionals avoid the most common pitfalls Develop a state-of-the-art mastery of design best practices with Architectural Graphic Standards, Twelfth Edition, Student Edition.

Visualize This

Visualize This
Author: Nathan Yau
Publisher: John Wiley & Sons
Total Pages: 431
Release: 2011-06-13
Genre: Computers
ISBN: 1118140265

Practical data design tips from a data visualization expert of the modern age Data doesn't decrease; it is ever-increasing and can be overwhelming to organize in a way that makes sense to its intended audience. Wouldn't it be wonderful if we could actually visualize data in such a way that we could maximize its potential and tell a story in a clear, concise manner? Thanks to the creative genius of Nathan Yau, we can. With this full-color book, data visualization guru and author Nathan Yau uses step-by-step tutorials to show you how to visualize and tell stories with data. He explains how to gather, parse, and format data and then design high quality graphics that help you explore and present patterns, outliers, and relationships. Presents a unique approach to visualizing and telling stories with data, from a data visualization expert and the creator of flowingdata.com, Nathan Yau Offers step-by-step tutorials and practical design tips for creating statistical graphics, geographical maps, and information design to find meaning in the numbers Details tools that can be used to visualize data-native graphics for the Web, such as ActionScript, Flash libraries, PHP, and JavaScript and tools to design graphics for print, such as R and Illustrator Contains numerous examples and descriptions of patterns and outliers and explains how to show them Visualize This demonstrates how to explain data visually so that you can present your information in a way that is easy to understand and appealing.