Growing the Game

Growing the Game
Author: Alan M. Klein
Publisher: Yale University Press
Total Pages: 355
Release: 2006-09-18
Genre: Sports & Recreation
ISBN: 0300135122

A sociologist and anthropologist scientifically examines the worldwide growth of MLB and America’s favorite pastime. Baseball fans understand the game has become increasingly international. Major league rosters include players from no fewer than fourteen countries, and more than one-fourth of all players are foreign born. Here, Alan Klein offers the first full-length study of a sport in the process of globalizing. Looking at the international activities of big-market and small-market baseball teams, as well as the Commissioner’s Office, he examines the ways in which Major League Baseball operates on a world stage that reaches from the Dominican Republic to South Africa to Japan. The origins of baseball’s efforts to globalize are complex, stemming as much from decreasing opportunities at home as from promise abroad. Klein chronicles attempts to develop the game outside the United States, the strategies that teams such as the Los Angeles Dodgers and the Kansas City Royals have devised to recruit international talent, and the ways baseball has been growing in other countries. He concludes with an assessment of the obstacles that may inhibit or promote baseball’s progress toward globalization, offering thoughtful proposals to ensure the health and growth of the game in the United States and abroad. “A superb inside look at how the national pastime has reinvented itself . . . Klein’s writing is engaging, and his research is top-notch.” —Tim Wendel, author of The New Face of Baseball: The One-Hundred-Year Rise and Triumph of Latinos in America’s Favorite Sport “A timely contribution to our understanding of baseball in our contemporary age.” —Michael L. Butterworth, Sociology of Sport Journal

Change the Game

Change the Game
Author: Grant Hill
Publisher: Grand Central Publishing
Total Pages: 160
Release: 1997-02-01
Genre: Biography & Autobiography
ISBN: 9780446672627

In this charmingly honest book, Detroit Piston Grant Hill shares the wisdom and values imparted to him by his parents and speaks his mind on a variety of topics, showing how anyone--especially young people--can "change the game", on and off the court. Photos.

Game Plan

Game Plan
Author: Warren E. Barhorst
Publisher: Renovo Partners LLC
Total Pages: 192
Release: 2008-10
Genre: Entrepreneurship
ISBN: 1935310003

Game Plan is not the typical, traditional, how-to business book. It is different in numerous ways from most business books that either bog you down with information overload or bore you to tears with text book techniques. The book is written from a lighthearted standpoint with simple examples and can be read in less than two hours. If a reader needs specific help with a concept, for no additional charge, they can check out gameplanbook.com for articles, examples and resources that address their specific issue.

That Mad Game

That Mad Game
Author: Jessica Lynn Powers
Publisher: Cinco Puntos Press
Total Pages: 233
Release: 2012
Genre: Biography & Autobiography
ISBN: 1935955225

What's it like to grow up during war? To be a victim of violence or exiled from your homeland, culture, family, and even your own memories? When America's talking heads talk about war, children and teenagers are often the forgotten part of the story. Yet who can forget images of the Vietnam "baby lift," when Amer-Asian children were flown out of Vietnam to be adopted by Americans? Who can forget the horror of learning that Iranian children were sent on suicide missions to clear landmines? Who wasn't captivated by stories of the "lost boys" of Sudan, traveling thousands of miles alone through the desert, seeking shelter and safety? From the cartel-terrorized streets of Ju rez to the bombed-out cities of Bosnia to Afghanistan under the Taliban, from Nazi-occupied Holland to the middle-class American home of a Vietnam vet, this collection of personal and narrative essays explores both the universal and particular experiences of children and teenagers who came of age during a time of war. J.L. Powers is the editor of Labor Pains and Birth Stories and the author of two young adult novels, most recently This Thing Called the Future, an alternative fantasy set in post-apartheid South Africa. She began collecting essays on children and war while pregnant with her first child and says, "The experience was both painful and uplifting, not unlike giving birth. The most memorable aspect of these essays is their stark portrayal of both survival and hope in the midst of incredible suffering."

Seven Games: A Human History

Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
Total Pages: 326
Release: 2022-01-25
Genre: History
ISBN: 1324003782

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Twitch

Twitch
Author: Daniel Herrera (Fantasy gamer)
Publisher:
Total Pages: 0
Release: 2019
Genre: Streaming technology (Telecommunications)
ISBN: 9780744019681

Learn how to grow, maintain, and monetize your Twitch livestream! Filled with practical advice and easy-to-follow tips, this book describes how to set up, customize, evolve, and monetize your gaming livestream. Includes in-depth guidance from established Twitch livestreamers! Whether you're new to the streaming scene or a battle-tested veteran, you can follow their tested tips to improve your overall streaming experience. * Expert Advice: Get best practices from several popular Twitch streamers in addition to their tips and tricks to a successful stream! * Streaming as a Career: Discover what it takes to make livestreaming a profitable career. * Building and Keeping an Audience: Tips and tools to help maximize viewership. * Promoting Your Channel: Learn how to market your stream to the widest audience. * Beginner & Advanced Streaming Advice: Sensible guidance for anyone looking to improve and grow their livestream. * Setting Up Your Livestream: Recommendations on the best equipment to ensure a great livestream experience for you and your followers.

101 More Life Skills Games for Children

101 More Life Skills Games for Children
Author: Bernie Badegruber
Publisher: Hunter House
Total Pages: 179
Release: 2006
Genre: Education
ISBN: 0897934431

"A resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness"--Provided by publisher.

The Period Book

The Period Book
Author: Karen Gravelle
Publisher: Bloomsbury USA Childrens
Total Pages: 146
Release: 2017-06-20
Genre: Juvenile Nonfiction
ISBN: 161963662X

This bestselling, essential illustrated guidebook for adolescent girls is a trusty friend that can help girls feel confident about this new phase of their lives. What is my period exactly? Do I need to see a doctor? What does it feel like to wear a pad? What if I get my period at school? Karen Gravelle and her fifteen-year-old niece, Jennifer Gravelle, have written a down-to-earth and practical book that answers any questions you might have about your period, from what it is and what it feels like, to how to choose pads and tampons, to how to talk to your parents about it. The Period Book will help guide you through all the physical, emotional, and social changes that come with your period, as well as related issues like dealing with pimples, mood swings, and new expectations from friends and family. Debbie Palen's funny and sympathetic cartoons ease the confusion and exasperation you might feel, and celebrate the new sense of power and maturity that your period can bring.

The Comic Book Guide to Growing Food

The Comic Book Guide to Growing Food
Author: Joseph Tychonievich
Publisher: Ten Speed Graphic
Total Pages: 178
Release: 2021-02-02
Genre: Gardening
ISBN: 1984857274

The first graphic novel guide to growing a successful raised bed vegetable garden, from planning, prepping, and planting, to troubleshooting, care, and harvesting. “A fun read packed with practical advice, it’s the perfect resource for new gardeners, guiding you through every step to plant, grow, and harvest a thriving and productive food garden.”—Joe Lamp’l, founder and creator of the Online Gardening Academy Like having your own personal gardening mentor at your side, The Comic Book Guide to Growing Food is the story of Mia, an eager young professional who wants to grow her own vegetables but doesn't know where to start, and George, her retired neighbor who loves gardening and walks her through each step of the process. Throughout the book, "cheat sheets" sum up George's key facts and techniques, providing a handy quick reference for anyone starting their first vegetable garden, including how to find the best location, which vegetables are easiest to grow, how to pick out the healthiest plants at the store, when (and when not) to water, how to protect your plants from pests, and what to do with extra produce if you grow too much. If you are a visual learner, beginning gardener, looking for something new, or have struggled to grow vegetables in the past, you'll find this unique illustrated format ideal because many gardening concepts--from proper planting techniques to building raised beds--are easier to grasp when presented visually, step by step. Easy and entertaining, The Comic Book Guide to Growing Food makes homegrown vegetables fun and achievable.

The Status Game

The Status Game
Author: Will Storr
Publisher: William Collins
Total Pages: 304
Release: 2021-09
Genre:
ISBN: 9780008354640

From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.