Grimtooth's Traps Too
Author | : Paul O'Connor |
Publisher | : |
Total Pages | : 62 |
Release | : 1982-01-01 |
Genre | : Fantasy games |
ISBN | : 9780940244788 |
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Author | : Paul O'Connor |
Publisher | : |
Total Pages | : 62 |
Release | : 1982-01-01 |
Genre | : Fantasy games |
ISBN | : 9780940244788 |
Author | : Elizabeth Danforth |
Publisher | : Flying Buffalo |
Total Pages | : 70 |
Release | : 1986-01-01 |
Genre | : Fantasy games |
ISBN | : 9780940244832 |
Author | : |
Publisher | : Sword & Sorcery Studios |
Total Pages | : 0 |
Release | : 2005-03 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9781588461391 |
Author | : Scott Malthouse |
Publisher | : Bloomsbury Publishing |
Total Pages | : 258 |
Release | : 2019-12-12 |
Genre | : Games & Activities |
ISBN | : 147283478X |
Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.
Author | : Steve Jackson Games |
Publisher | : Steve Jackson Games |
Total Pages | : 0 |
Release | : 2004-10 |
Genre | : Games & Activities |
ISBN | : 9781556345197 |
Fantasirollespil.
Author | : Kent David Kelly |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 344 |
Release | : 2018 |
Genre | : |
ISBN | : 9781983723933 |
Tumbling boulders crushing over powdered bones, Death pits filled with gibbering slime, Strangling vines, enchanted lodestones, lightning bolts, Hateful wraiths Imprisoned in chests of ancient gold, Chained by holy symbol and silver seal ... Every mechanical horror, every thief's demise, Every fell contraption Lies here, deep in this book of secrets. Would you like to fill your dungeons with traps, but you can never find coherent rules or guidelines to show the way? Are your players weary of arbitrary deathtraps? Have you ever searched in vain for a system which codifies spells into magical traps? Are you bored with the "famous four" - pits, gas, arrows and poisoned needles - but never know what to replace them with? Castle Oldskull Supplement BDT1, THE BOOK OF DUNGEON TRAPS, is filled with over 800 classic traps and trap variations. Herein you will find rules for boiling mud, Illusionary bridges, amnesia vapor, polymorph traps, unseen servant-triggered machinations, collapsing columns, and much more. Best of all, all traps are collated into hierarchies of Lethality Levels, so that you can always challenge your players without killing their heroes outright. This elaborate tome also includes rules for trap placement in dungeon designs, advice on trap locations, trap triggers, trap detection, trap removal, 10' poles as trap detection devices, and even a complete set of random monster tables to aid you in populating monster pits, cages, summoning traps, alarm-trapped dungeon chambers, and much more. Every trap type features detailed rules which have been culled from dozens of books and dungeon modules, turning hidden and obscure rulings into a methodical and internally consistent system for trap design. Everything you will ever need to fill every dungeon you create with any trap you can dream of, it's all here in a single source. This book is made to interface with Castle Oldskull Supplement CDDG1, THE CLASSIC DUNGEON DESIGN GUIDE, but the integration is completely optional. You do not need both books to make use of them; they simply amplify one another. 49,800 words, 308 pages. Another classic Fantasy Role-Playing Game Supplement from Wonderland Imprints, Only the Finest Works of Fantasy.
Author | : Larry DiTillio |
Publisher | : |
Total Pages | : 117 |
Release | : 1982 |
Genre | : Citybook I (Game) |
ISBN | : 9780940244702 |
Author | : Jess Heinig |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2002-05 |
Genre | : Fantasy games |
ISBN | : 9781588462251 |
Where the Undead Stay Almost every Kindred has a haven, and those who don't are a sorry lot indeed. From a prince's sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story. Dwellings of the Kindred The purpose of Havens of the Damned is to encourage players and Storytellers to view havens as something more than simply where the Kindred rest during the daylight hours. A folio of interesting havens, this book introduces the perfect way to introduce new story hooks to any chronicle.
Author | : Lamentations of the Flame Princess |
Publisher | : Lamentations of the Flame Princess |
Total Pages | : |
Release | : 2017-07 |
Genre | : |
ISBN | : 9789525904314 |
A murdering cult. A religious order dedicated to protecting sacred history. An ancient catacomb full of danger and reward. The God that Crawls A dungeon chase adventure for characters of levels 12 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Author | : Jobe Bittman |
Publisher | : |
Total Pages | : 0 |
Release | : 2024-05-14 |
Genre | : Fiction |
ISBN | : 9781946231086 |
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!