Greyhawk

Greyhawk
Author: Roger E. Moore
Publisher: TSR
Total Pages: 0
Release: 1998-07
Genre: Dungeons and Dragons (Game)
ISBN: 9780786912490

Everything a Dungeon Master needs to start up a Greyhawk campaign! Features extensive histories of the world, a detailed look at the City of Greyhawk, and hooks for hours of adventure in the world where the adventures began.

Greyhawk Modules

Greyhawk Modules
Author: Source Wikipedia
Publisher: University-Press.org
Total Pages: 50
Release: 2013-09
Genre:
ISBN: 9781230571218

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 48. Chapters: Against the Giants, Scourge of the Slave Lords, Expedition to the Barrier Peaks, Descent into the Depths of the Earth, White Plume Mountain, Tomb of Horrors, The Temple of Elemental Evil, Isle of Dread, The Lost Caverns of Tsojcanth, Shackled City, Mordenkainen's Fantastic Adventure, Dwellers of the Forbidden City, Queen of the Demonweb Pits, In Search of the Unknown, Age of Worms, Castle Greyhawk, Expedition to the Ruins of Greyhawk, Queen of the Spiders, The Hidden Shrine of Tamoachan, Savage Tide, The Ghost Tower of Inverness, Dungeonland, The Assassin's Knot, The Sinister Secret of Saltmarsh, The Forgotten Temple of Tharizdun, Isle of the Ape, The Secret of Bone Hill, Return to the Tomb of Horrors, Fate of Istus, Against the Cult of the Reptile God, Danger at Dunwater, Tomb of the Lizard King, Return to the Temple of Elemental Evil, Return of the Eight, The Gauntlet, The Land Beyond the Magic Mirror, Die Vecna Die!, Beyond the Crystal Cave, Greyhawk Ruins, Expedition to the Demonweb Pits, The Sentinel, Treasures of Greyhawk, RPGA Tournament Handbook, When a Star Falls, Return to White Plume Mountain, Five Shall Be One, The Star Cairns, The Final Enemy, The City of Skulls, Howl from the North, Deep Dwarven Delve, Gargoyle, Vecna Lives!, The Fright at Tristor, Rary the Traitor, Crypt of Lyzandred the Mad, Border Watch, All That Glitters..., The Doomgrinder, Slavers, Patriots of Ulek.

Expedition to the Ruins of Greyhawk

Expedition to the Ruins of Greyhawk
Author: Jason Bulmahn
Publisher:
Total Pages: 0
Release: 2007
Genre: Dungeons and Dragons (Game)
ISBN: 9780786943586

This super-adventure supplement, designed for characters of level 8-13, revisits Castle Greyhawk and the classic dungeon beneath. It is usable as a mini-campaign on its own, a story arc in a Dungeon Masters regular campaign, or as a series of small side adventures with a big payoff.

Greyhawk Books

Greyhawk Books
Author: Source Wikipedia
Publisher: University-Press.org
Total Pages: 58
Release: 2013-09
Genre:
ISBN: 9781230571201

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Commentary (books not included). Pages: 56. Chapters: Greyhawk modules, Against the Giants, World of Greyhawk Fantasy Game Setting, Scourge of the Slave Lords, Expedition to the Barrier Peaks, Descent into the Depths of the Earth, White Plume Mountain, Tomb of Horrors, The Temple of Elemental Evil, Isle of Dread, The Lost Caverns of Tsojcanth, Shackled City, Mordenkainen's Fantastic Adventure, Dwellers of the Forbidden City, Queen of the Demonweb Pits, In Search of the Unknown, Age of Worms, Castle Greyhawk, Expedition to the Ruins of Greyhawk, Queen of the Spiders, The Hidden Shrine of Tamoachan, Savage Tide, The Ghost Tower of Inverness, Greyhawk Wars, Dungeonland, The Assassin's Knot, The Sinister Secret of Saltmarsh, The Forgotten Temple of Tharizdun, Isle of the Ape, The Secret of Bone Hill, Greyhawk: The Adventure Begins, Return to the Tomb of Horrors, Fate of Istus, Against the Cult of the Reptile God, Greyhawk Adventures, Danger at Dunwater, Tomb of the Lizard King, Living Greyhawk Gazetteer, Return to the Temple of Elemental Evil, Return of the Eight, The Gauntlet, The Land Beyond the Magic Mirror, Die Vecna Die!, Beyond the Crystal Cave, Greyhawk Ruins, Expedition to the Demonweb Pits, The Sentinel, Treasures of Greyhawk, RPGA Tournament Handbook, From the Ashes, When a Star Falls, Return to White Plume Mountain, Five Shall Be One, Greyhawk Player's Guide, The Star Cairns, The Final Enemy, The City of Skulls, Howl from the North, Deep Dwarven Delve, Gargoyle, Vecna Lives!, The Fright at Tristor, Rary the Traitor, The Scarlet Brotherhood, Crypt of Lyzandred the Mad, Border Watch, All That Glitters..., The Marklands, Iuz the Evil, The Doomgrinder, Slavers, Patriots of Ulek, The City of Greyhawk. Excerpt: Against the Giants is an adventure module written by Gary Gygax and published by TSR in 1981 for the Dungeons & Dragons...

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

Monsters, Aliens, and Holes in the Ground, Deluxe Edition
Author: Stu Horvath
Publisher: MIT Press
Total Pages: 457
Release: 2023-10-10
Genre: Games & Activities
ISBN: 026204823X

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Monsters, Aliens, and Holes in the Ground

Monsters, Aliens, and Holes in the Ground
Author: Stu Horvath
Publisher: MIT Press
Total Pages: 457
Release: 2023-10-10
Genre: Games & Activities
ISBN: 0262048221

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.

The Creation of Narrative in Tabletop Role-Playing Games

The Creation of Narrative in Tabletop Role-Playing Games
Author: Jennifer Grouling Cover
Publisher: McFarland
Total Pages: 217
Release: 2014-01-10
Genre: Games & Activities
ISBN: 0786456175

Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.

Of Dice and Men

Of Dice and Men
Author: David M. Ewalt
Publisher: Simon and Schuster
Total Pages: 289
Release: 2013-08-20
Genre: Games & Activities
ISBN: 1451640501

A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.

Dungeons & Dragons Art & Arcana

Dungeons & Dragons Art & Arcana
Author: Michael Witwer
Publisher: Ten Speed Press
Total Pages: 450
Release: 2018-10-23
Genre: Games & Activities
ISBN: 0399580956

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.