Great Games For Young Children
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Author | : Derba Wise |
Publisher | : McGraw Hill Professional |
Total Pages | : 324 |
Release | : 2003-11-10 |
Genre | : Family & Relationships |
ISBN | : 9780071422468 |
450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
Author | : Rae Pica |
Publisher | : Gryphon House, Inc. |
Total Pages | : 142 |
Release | : 2006 |
Genre | : Education |
ISBN | : 9780876590065 |
These new and classic games, each with a noncompetitive twist, are sure to get children up and moving while developing their cognitive, social/emotional, and physical skills. Includes outside games, musical games, circle games, concept games, and cooperative games.
Author | : Brian Mayer |
Publisher | : American Library Association |
Total Pages | : 145 |
Release | : 2010 |
Genre | : Education |
ISBN | : 0838910092 |
A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.
Author | : Lindsay Small |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 0 |
Release | : 2014-08-15 |
Genre | : Card games |
ISBN | : 9781500861599 |
Sometimes in these days of expensive toys and gadgets we forget that a simple pack of cards (or two) can provide hours of fun. Cards are inexpensive, easily portable and endlessly adaptable. Families can enjoy a game together, kids can play in groups on their own, and a solitary child can while away the hours playing solitaire games, practicing shuffling and dealing, or building card houses. Put a pack of cards in your pocket or handbag and this book onto your kindle and you'll always have entertainment ready! Card games also build all sorts of skills. Younger children will encounter number recognition, sorting problems, fine motor skills, taking turns, practicing patience. Older children will start to use their strategic thinking skills and can benefit from watching (and trying to remember) the cards that other players put down or play and working out odds. So get the cards out and have a go! There are easy instructions for 36 of the best card games for children and families in this book to choose from, and I know you'll find something fun - whether you are looking for a quiet game for 2 kids, a rowdy game for a family gathering, or a game which will keep a group of teenagers and younger children entertained.
Author | : Jolene L. Roehlkepartain |
Publisher | : Abingdon Press |
Total Pages | : 209 |
Release | : 2011-07-01 |
Genre | : Religion |
ISBN | : 1426734387 |
Children learn best when they hear the rich stories from Scripture over and over again. Just sitting and listening, however, can become boring. This volume, a collection of 101 active games for Christian education programs suitable for children ages 3–12, will help dispel any boredom. Divided into four sections, 101 Great Games for Kids brings Scripture to life through active games that get kids up and moving rather than sitting in their chairs. This is a book that mainline professionals and lay leaders can turn to for a quick idea or when they are creating lesson plans. Each of the 101 games are presented in ways that adults can use immediately. Key Benefits: Children are enabled to learn the rich stories from Scripture through fun and active games; Christian educators will find a wealth of new, flexible ideas that will easily fit their educational programs and Sunday school lessons
Author | : Susan Kettmann |
Publisher | : Sourcebooks, Inc. |
Total Pages | : 356 |
Release | : 2005 |
Genre | : Education |
ISBN | : 9781402204142 |
Help your children reach their full potential-through play.
Author | : Beth Powell |
Publisher | : Jessica Kingsley Publishers |
Total Pages | : 178 |
Release | : 2018-02-21 |
Genre | : Psychology |
ISBN | : 1784506788 |
Develop children's brains and bonds with this collection of no-tech, physical games, strategies and activities. Ideal for children who have experienced neglect, abuse and trauma, these "real-world" experiences draw on therapeutic, trauma-focused-care play principles and promote positive attachment between child and caregivers. Explanations for how and why specific play themes and caregiver attitudes can help children's brain development enhance the text. The book also shows how children learn to problem-solve real life situations by playing them out, finding workable solutions to their own problems, and increasing their resiliency. Further benefits include better cause-effect thinking, impulse control, and increased cognitive and emotional functioning by practicing physical movements that exercise specific areas of the brain.
Author | : Megan A. Norcia |
Publisher | : Routledge |
Total Pages | : 252 |
Release | : 2019-03-25 |
Genre | : Literary Collections |
ISBN | : 0429559267 |
Over a century before Monopoly invited child players to bankrupt one another with merry ruthlessness, a lively and profitable board game industry thrived in Britain from the 1750s onward, thanks to publishers like John Wallis, John Betts, and William Spooner. As part of the new wave of materials catering to the developing mass market of child consumers, the games steadily acquainted future upper- and middle-class empire builders (even the royal family themselves) with the strategies of imperial rule: cultivating, trading, engaging in conflict, displaying, and competing. In their parlors, these players learned the techniques of successful colonial management by playing games such as Spooner’s A Voyage of Discovery, or Betts’ A Tour of the British Colonies and Foreign Possessions. These games shaped ideologies about nation, race, and imperial duty, challenging the portrait of Britons as "absent-minded imperialists." Considered on a continuum with children’s geography primers and adventure tales, these games offer a new way to historicize the Victorians, Britain, and Empire itself. The archival research conducted here illustrates the changing disciplinary landscape of children’s literature/culture studies, as well as nineteenth-century imperial studies, by situating the games at the intersection of material and literary culture.
Author | : Lynne Elliott |
Publisher | : Crabtree Publishing Company |
Total Pages | : 36 |
Release | : 2004 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780778713494 |
Discusses the roles and activities of children of all ages in the Middle Ages.
Author | : Barrie Gunter |
Publisher | : A&C Black |
Total Pages | : 186 |
Release | : 1998-01-01 |
Genre | : Social Science |
ISBN | : 9781850758334 |
The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.