Let's Play Math
Author | : Denise Gaskins |
Publisher | : Tabletop Academy Press |
Total Pages | : 288 |
Release | : 2012-09-04 |
Genre | : Education |
ISBN | : 1892083248 |
Download Great Games For The Overhead Math full books in PDF, epub, and Kindle. Read online free Great Games For The Overhead Math ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Denise Gaskins |
Publisher | : Tabletop Academy Press |
Total Pages | : 288 |
Release | : 2012-09-04 |
Genre | : Education |
ISBN | : 1892083248 |
Author | : Tony G. Williams |
Publisher | : Teaching and Learning Company |
Total Pages | : 23 |
Release | : 2009-09-01 |
Genre | : Education |
ISBN | : 0787733504 |
This packet is designed to help middle school mathematics students think critically and have fun with math. Each workout is easily reproducible and includes an answer key or mini-lesson demonstrating how to solve each problem. The practical teaching tips can be used for instruction and discussion. Make the most of your math lessons by grabbing your students attention with these engaging activities!
Author | : Ian Stewart |
Publisher | : OUP Oxford |
Total Pages | : 249 |
Release | : 2004-05-13 |
Genre | : Games & Activities |
ISBN | : 0191547395 |
Welcome to Ian Stewart's strange and magical world of mathematics! In Math Hysteria, Professor Stewart presents us with a wealth of magical puzzles, each one spun around an amazing tale: Counting the Cattle of the Sun; The Great Drain Robbery; and Preposterous Piratical Predicaments; to name but a few. Along the way, we also meet many curious characters: in short, these stories are engaging, challenging, and lots of fun!
Author | : James L. Overholt |
Publisher | : John Wiley & Sons |
Total Pages | : 455 |
Release | : 2010-02-12 |
Genre | : Education |
ISBN | : 047058341X |
A fun, easy-to-implement collection of activities that give elementary and middle-school students a real understanding of key math concepts Math is a difficult and abstract subject for many students, yet teachers need to make sure their students comprehend basic math concepts. This engaging activity book is a resource teachers can use to give students concrete understanding of the math behind the questions on most standardized tests, and includes information that will give students a firm grounding to work with more advanced math concepts. Contains over 100 activities that address topics like number sense, geometry, computation, problem solving, and logical thinking. Includes projects and activities that are correlated to National Math Education Standards Activities are presented in order of difficulty and address different learning styles Math Wise! is a key resource for teachers who want to teach their students the fundamentals that drive math problems.
Author | : Tony G. Williams |
Publisher | : Lorenz Educational Press |
Total Pages | : 116 |
Release | : 2009-09-01 |
Genre | : Mathematics |
ISBN | : 1573105430 |
Helps students explore, think critically, analyze and have fun with math. Includes solution keys, mini-lessons with background, discussion questions, strategies and demonstrations for solving the problems.
Author | : Tammy Coron |
Publisher | : Pragmatic Bookshelf |
Total Pages | : 500 |
Release | : 2021-05-11 |
Genre | : Computers |
ISBN | : 9781680507843 |
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer
Author | : David A. Sousa |
Publisher | : Corwin Press |
Total Pages | : 201 |
Release | : 2009-11-24 |
Genre | : Education |
ISBN | : 1412967856 |
Sophisticated medical instruments have provided us with a unique glimpse into the learning brain. As educators, we can take the knowledge and apply it to teaching in our classrooms. With the advantage of brain research, we have been able to develop instructional techniques that facilitate the brain's innate learning capacity. The more teachers know about how the brain learns, the more instructional options they have. Brain-Compatible Activities for Mathematics, Grades K-1 provides ready-to-use, brain-compatible lessons for mathematics instruction. Each step-by-step lesson includes detailed instructions for the teacher, maths activities, and all the necessary reproducibles. Correlated with the National Council of Teachers of Mathematics' standards and Focal Points, this classroom resource shows teachers how to apply the principles discussed in Sousa's bestseller, How the Brain Learns Mathematics.
Author | : Michael S. Schiro |
Publisher | : John Wiley & Sons |
Total Pages | : 342 |
Release | : 2009-02-24 |
Genre | : Education |
ISBN | : 047034475X |
Make developing basic math skills fun and painless With this great collection of over 125 easy-to-use games, puzzles, and activities, teachers and parents can help kids comprehend fundamental math concepts, including addition, subtraction, multiplication, division, place value, fractions, and more. All games and puzzles use easy-to-find household items such as paper and pencil, playing cards, coins, and dice. The activities also help children develop problem-solving skills, such as testing hypotheses, creating strategies, and organizing information, as well as spatial relations skills, part-to-whole skills, and memory. Michael Schiro, EdD (Chestnut Hill, MA), is an associate professor at the School of Education at Boston College. He is the author of several books on teaching and learning math and is a frequent presenter at local and national math conferences.
Author | : Mary Rosenberg |
Publisher | : Teacher Created Resources |
Total Pages | : 242 |
Release | : 2004-10-13 |
Genre | : Education |
ISBN | : 1420638882 |
Author | : Tony G. Williams |
Publisher | : Teaching and Learning Company |
Total Pages | : 20 |
Release | : 2009-09-01 |
Genre | : Education |
ISBN | : 0787733296 |
Add the vital warm-up process to your algebra lessons with these workouts designed to capture students interest and reinforce their skills. A broad range of concepts is covered from linear equations to factoring to pure fun. Each workout is easily reproducible and includes an answer key or mini-lesson demonstrating how to solve each problem. Essential teaching tips for the algebra classroom are also included.