Grand Theft Auto 5
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Author | : Tim Bogenn |
Publisher | : Bradygames |
Total Pages | : 0 |
Release | : 2014 |
Genre | : Automobile theft |
ISBN | : 9780744015881 |
The best-selling game of all time is coming to PS4, Xbox One and PC. BradyGames covers it all plus exclusive GTA Online coverage.BradyGames has teamed up with Rockstar Games to bring you Grand Theft Auto V Signature Series Strategy Guide- Updated and Expanded. Whether you're playing on PS4, Xbox One or PC you'll have complete coverage of all additions and enhancements to GTA V including planning and execution of all heists, maximising the strengths of all three characters and the most effective weapon for each scenario to win the Gold Medal. Set in the sprawling, sun-soaked metropolis of Los Santos, Grand Theft Auto V centres around three very different criminals all plotting and scheming for their own chance of survival and success. Running out of options, Franklin, Michael and Trevor risk everything in a series of dangerous heists that could set them up for life or send them straight to the slammer. Check out the newest additions in the comprehensive Vehicle Showroom, find out how to earn and spend money and tips for gaining Reputation points and ranking up. BradyGames has explored every square mile of land and sea in Los Santos and Blaine County to find every collectible and complete all activities enabling you to get the most out of GTA V.
Author | : David Kushner |
Publisher | : Wiley |
Total Pages | : 304 |
Release | : 2012-04-03 |
Genre | : Games & Activities |
ISBN | : 9780470936375 |
Inside the making of a videogame that defined a generation: Grand Theft Auto Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA's wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked. Explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbuster Written by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's creators and detractors Offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous "Hot Coffee" sex mini-game incident, and more Whether you love Grand Theft Auto or hate it, or just want to understand the defining entertainment product of a generation, you'll want to read Jacked and get the real story behind this boundary-pushing game.
Author | : Tymir Rawlings |
Publisher | : Tymir Rawlings |
Total Pages | : 39 |
Release | : 2020-03-07 |
Genre | : Art |
ISBN | : |
Based on 2019 Blockbuster hit "GTA V: THE FINAL WAR"! Explore the danger of this book as, Micheal, Franklin, Trevor, Jimmy, Amanda & More GTA V Characters, goes to great lengths to tear Los Santos apart. Trevor's childhood itself was an unhappy one. His father was physically abusive towards him, as stated in Hang Ten, while his mother was emotionally abusive, overbearing, treated him with condescension and saw him as a "useless boy" who cared little about his mother. When he was a child, Trevor's father abandoned him in a shopping mall, which Trevor later burned down in retaliation. Trevor also had a brother named Ryan, whom Trevor was not fond of. Ryan died in an "accident" prior to 2013. His first job involved robbing a place that cashed checks. However, Trevor was caught because the clerk turned out to be someone who knew him, resulting in him serving four months of a six month sentence. Over time, Michael developed a relationship with a stripper, Amanda, which created some friction between them, due to Trevor and Amanda's mutual hatred of each other. Despite this, Trevor became seen as an uncle to the couple's children, Jimmy and Tracey, although Jimmy is understandably nervous around Trevor. Over the following years, Michael became more cautious as a criminal, because he saw himself as having more to lose should he be imprisoned or killed, which led Trevor to believe Michael was going "soft". Some time later, Trevor met Brad Snider, who would often join Trevor and Michael and commit robberies together. Michael and Brad did not trust or like each other, but Trevor got along with Brad to a certain degree. Not long before the Prologue, Trevor told Brad about his beliefs of Michael going "soft". Brad then suggested that they should cut off Michael and work only with each other. Trevor declined, believing he should stay loyal to Michael. Everything that is in both films are heavly tied in this book from Airplane Crashes to Cop Shootouts!
Author | : Crazy Books |
Publisher | : |
Total Pages | : 122 |
Release | : 2020-01-09 |
Genre | : |
ISBN | : 9781658256636 |
Grand Theft Auto V Five Notebook Aka GTA 5 OR GTA V 120Empty Pages With Lines Size 6 X 9 you can find more in my store
Author | : Tim Bogenn |
Publisher | : Bradygames Signature |
Total Pages | : 180 |
Release | : 2003 |
Genre | : Games & Activities |
ISBN | : 9780744001945 |
Bogenn provides expert strategies that show gamers the steps to climbing the ladder of crime, along with complete coverage of every mission, including side missions. Detailed maps of Vice City show locations of important items and weapons. Cool game secrets, tips, and cheat codes are revealed.
Author | : Tim Bogenn |
Publisher | : Bradygames |
Total Pages | : 0 |
Release | : 2005 |
Genre | : Computer adventure games |
ISBN | : 9780744004298 |
BradyGames' Grand Theft Auto: San Andreas Official Strategy Guide includes the following: THE MISSIONS: We ll guide you through three cities, a sprawling wilderness, and loads of action. Where to go, who to meet, and what to do to earn the most cash and respect. THE MAPS: The most complete visual reference for San Andreas. Each city and territory is charted to detail every square mile. Find everything. THE EXTRAS: The missions are just the beginning. We reveal a lifetime of diversions by covering all the odd jobs, extra missions, Unique Jumps, and Bonus Items San Andreas has to offer. THE VEHICLES: A virtual showroom of every mode of transportation at your disposal. THE SECRETS: Every city has its hidden spots that only the locals know about. We show you where they are. Find every gang tag, collect every oyster and horseshoe, snap every photo-op, launch every stunt jump, locate extra power-ups, and more! BONUS FOLD-OUT: Required Odd Jobs Map! Platform: PlayStation 2 Genre: Action/Adventure This product is available for sale worldwide.
Author | : MICHAEL. CROWE |
Publisher | : |
Total Pages | : |
Release | : 2017 |
Genre | : |
ISBN | : 9780957522374 |
Author | : Mark J. P. Wolf |
Publisher | : MIT Press |
Total Pages | : 715 |
Release | : 2015-05-22 |
Genre | : Games & Activities |
ISBN | : 0262328496 |
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Author | : Nate Garrelts |
Publisher | : McFarland |
Total Pages | : 265 |
Release | : 2014-07-15 |
Genre | : Games & Activities |
ISBN | : 0786483482 |
The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA). Part One of the book discusses the fears, lawsuits, legislative proposals, and other public reactions to Grand Theft Auto, detailing the conflict between the developers of adult oriented games and various new forms of censorship. Depictions of race and violence, the pleasure of the carnivalistic gameplay, and the significance of sociopolitical satire in the series are all important elements in this controversy. It is argued that the general perception of digital changed fundamentally following the release of Grand Theft Auto III. The second section of the book approaches the games as they might be studied absent of the controversy. These essays study why and how players meaningfully play Grand Theft Auto games, reflecting on the elements of daily life that are represented in the games. They discuss the connection between game space and real space and the many ways that players mediate the symbols in a game with their minds, computers, and controllers.
Author | : |
Publisher | : BoD – Books on Demand |
Total Pages | : 86 |
Release | : |
Genre | : |
ISBN | : 3759113230 |