Goal Oriented Learning Environments

Goal Oriented Learning Environments
Author: Horace Moo-Young
Publisher: Trafford Publishing
Total Pages: 216
Release: 2003
Genre: Education
ISBN: 1412008905

E-learning encompasses many things to many people. Elliot Massie, a leading e-learning guru, states that "Online learning is not about taking a course and putting it on desktop. It encompasses "Combination of learning services and technology to provide high value integrated learning anytime and anyplace". GOLEª aims to create a virtual learning simulator that is capable of customizing the pedagogy to the learners learning style. To properly design learn by doing scenarios, the learning environment must balance the learning objectives with authenticity. The key is to build a realistic environment which is complex enough to promote expectation failure and robust enough to support the learner at that point. Two of the major learning objectives for a goal oriented learning environment are the application of facts and building specific skills. The purpose of this research was to design, develop, implement and assess a Goal Oriented Learning Environment (GOLE) into the Civil and Environmental Engineering curriculum at Lehigh University. Also to design, develop, implement, and assess Internet-based instructional systems into the CEE curriculum. To achieve these objectives, a GOLE was implemented into two courses that were used as case studies in this research. These case studies describe the instructional design method utilized and the assessment involved to evaluate the courses. The instructional design method utilized nine steps: Discuss, Determine, Decide, Design, Develop, Implement, Assessment, Evaluation and Evolve. The designing of GOLE focused on: content, delivery platform, character development and story line. In order to assess and evaluate the GOLE, a series of five evaluations were created in order perform the analysis: skill matrix, course, performance, website evaluations and the DISC profile. The data was then analyzed to determine what parts of the course were effective.

Goal Oriented Learning Environments

Goal Oriented Learning Environments
Author: Horace Moo-Young Ph.D.
Publisher: Trafford Publishing
Total Pages:
Release: 2003-10-02
Genre: Education
ISBN: 9781412215206

E-learning encompasses many things to many people. Elliot Massie, a leading e-learning guru, states that Online learning is not about taking a course and putting it on desktop. It encompasses Combination of learning services and technology to provide high value integrated learning anytime and anyplace . Information technology plays the pivotal role of making resources more malleable and reusable, linking instructors and learners frequently and intensely, while adjusting to their requirements in novel ways, and compensating for limitations imposed by time and geography. Ultimately information technology solutions resulting from increased technology accessibility must foster a demand-oriented market for instruction. GOLEª aims to create a virtual learning simulator that is capable of customizing the pedagogy to the learners learning style. To properly design learn by doing scenarios, the learning environment must balance the learning objectives with authenticity. The key is to build a realistic environment which is complex enough to promote expectation failure and robust enough to support the learner at that point. Two of the major learning objectives for a goal oriented learning environment are the application of facts and building specific skills. The purpose of this research was to design, develop, implement and assess a Goal Oriented Learning Environment (GOLE) into the Civil and Environmental Engineering curriculum at Lehigh University. Also to design, develop, implement, and assess Internet-based instructional systems into the CEE curriculum. To achieve these objectives, a GOLE was implemented into two courses that were used as case studies in this research. These case studies describe the instructional design method utilized and the assessment involved to evaluate the courses. The instructional design method utilized nine steps: Discuss, Determine, Decide, Design, Develop, Implement, Assessment, Evaluation and Evolve. The designing of GOLE focused on: content, delivery platform, character development and story line. In order to assess and evaluate the GOLE, a series of five evaluations were created in order perform the analysis: skill matrix, course, performance, website evaluations and the DISC profile. The data was then analyzed to determine what parts of the course were effective. Based on the assessment results, it is evident that the students fulfilled the learning objectives in achieving the skills needed to solve the problem. The implemented GOLE and the Internet support system were highly effective tools in a university environment.

Goal-driven Learning

Goal-driven Learning
Author: Ashwin Ram
Publisher: MIT Press
Total Pages: 548
Release: 1995
Genre: Computers
ISBN: 9780262181655

Brings together a diversity of research on goal-driven learning to establish a broad, interdisciplinary framework that describes the goal-driven learning process. In cognitive science, artificial intelligence, psychology, and education, a growing body of research supports the view that the learning process is strongly influenced by the learner's goals. The fundamental tenet of goal-driven learning is that learning is largely an active and strategic process in which the learner, human or machine, attempts to identify and satisfy its information needs in the context of its tasks and goals, its prior knowledge, its capabilities, and environmental opportunities for learning. This book brings together a diversity of research on goal-driven learning to establish a broad, interdisciplinary framework that describes the goal-driven learning process. It collects and solidifies existing results on this important issue in machine and human learning and presents a theoretical framework for future investigations. The book opens with an an overview of goal-driven learning research and computational and cognitive models of the goal-driven learning process. This introduction is followed by a collection of fourteen recent research articles addressing fundamental issues of the field, including psychological and functional arguments for modeling learning as a deliberative, planful process; experimental evaluation of the benefits of utility-based analysis to guide decisions about what to learn; case studies of computational models in which learning is driven by reasoning about learning goals; psychological evidence for human goal-driven learning; and the ramifications of goal-driven learning in educational contexts. The second part of the book presents six position papers reflecting ongoing research and current issues in goal-driven learning. Issues discussed include methods for pursuing psychological studies of goal-driven learning, frameworks for the design of active and multistrategy learning systems, and methods for selecting and balancing the goals that drive learning. A Bradford Book

USING GOAL ORIENTATION TO DEVELOP CUSTOMISED LEARNING ENVIRONMENTS

USING GOAL ORIENTATION TO DEVELOP CUSTOMISED LEARNING ENVIRONMENTS
Author: Panneer Selvam
Publisher: Orange Boooks International
Total Pages: 240
Release: 2017
Genre: Fiction
ISBN: 9789386690197

Change in education is the mother of all changes' because every component of life is influenced by education. Modern world has witnessed a change in its every sphere by the way of various revolutions like green revolution, industrial revolution and today the world is the spectator of another kind of revolution, the revolution in the field of information and communication in education. It is in the need that education has to address itself to this revolution which is fast taking place and engulfing every sphere of life. The learning environment aided by learning technologies is rich in evocative images and objects which trigger active learning by allowing students to engage with what appeals to them. The learner centered environment and visual situation provided by the display of students work in this digital era is important and display space is high priority for the learning environment for today and tomorrow.

How We Think

How We Think
Author: Alan H. Schoenfeld
Publisher: Routledge
Total Pages: 363
Release: 2010-10-18
Genre: Education
ISBN: 1136909788

Teachers try to help their students learn. But why do they make the particular teaching choices they do? What resources do they draw upon? What accounts for the success or failure of their efforts? In How We Think, esteemed scholar and mathematician, Alan H. Schoenfeld, proposes a groundbreaking theory and model for how we think and act in the classroom and beyond. Based on thirty years of research on problem solving and teaching, Schoenfeld provides compelling evidence for a concrete approach that describes how teachers, and individuals more generally, navigate their way through in-the-moment decision-making in well-practiced domains. Applying his theoretical model to detailed representations and analyses of teachers at work as well as of professionals outside education, Schoenfeld argues that understanding and recognizing the goal-oriented patterns of our day to day decisions can help identify what makes effective or ineffective behavior in the classroom and beyond.

Handbook of Self-Regulation

Handbook of Self-Regulation
Author: Monique Boekaerts
Publisher: Elsevier
Total Pages: 814
Release: 2005-07-25
Genre: Education
ISBN: 0123695198

The Handbook of Self-Regulation represents state-of-the-art coverage of the latest theory, research, and developments in applications of self-regulation research. Chapters are of interest to psychologists interested in the development and operation of self-regulation as well as applications to health, organizational, clinical, and educational psychology.This book pulls together theory, research, and applications in the self-regulation domain and provides broad coverage of conceptual, methodological, and treatment issues. In view of the burgeoning interest and massive research on various aspects of self-regulation, the time seems ripe for this Handbook, aimed at reflecting the current state of the field. The goal is to provide researchers, students, and clinicians in the field with substantial state-of-the-art overviews, reviews, and reflections on the conceptual and methodological issues and complexities particular to self-regulation research. Coverage of state-of-the-art in self-regulation research from different perspectives Application of self-regulation research to health, clinical, organizational, and educational psychology Brings together in one volume research on self-regulation in different subdisciplines Most comprehensive and penetrating compendium of information on self-regulation from multi-disciplinary perspectives

Creating a Self-Directed Learning Environment

Creating a Self-Directed Learning Environment
Author: Greg Mullen
Publisher: Corwin
Total Pages: 185
Release: 2019-11-14
Genre: Education
ISBN: 1544384238

Educate the whole child—improve the whole school. Implementing new teaching practices can feel like juggling. This book shows you how to balance standards-based learning, social-emotional learning, and cognitive development and build realistic plans for success. With a flexible, three-tiered, visual framework designed for schoolwide collaboration, it helps you build on your school’s strengths and the potential of existing programs. It also offers: • An integrated philosophy focused on self-directed learning and the whole child • Attention to academic inclusion, behavior intervention, and classroom management • Research sourced from CASEL and state programs and initiatives • Numerous illustrations, tables, and graphics • Tools and supplemental resources for implementation

How People Learn

How People Learn
Author: National Research Council
Publisher: National Academies Press
Total Pages: 386
Release: 2000-08-11
Genre: Education
ISBN: 0309131979

First released in the Spring of 1999, How People Learn has been expanded to show how the theories and insights from the original book can translate into actions and practice, now making a real connection between classroom activities and learning behavior. This edition includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning. Like the original edition, this book offers exciting new research about the mind and the brain that provides answers to a number of compelling questions. When do infants begin to learn? How do experts learn and how is this different from non-experts? What can teachers and schools do-with curricula, classroom settings, and teaching methodsâ€"to help children learn most effectively? New evidence from many branches of science has significantly added to our understanding of what it means to know, from the neural processes that occur during learning to the influence of culture on what people see and absorb. How People Learn examines these findings and their implications for what we teach, how we teach it, and how we assess what our children learn. The book uses exemplary teaching to illustrate how approaches based on what we now know result in in-depth learning. This new knowledge calls into question concepts and practices firmly entrenched in our current education system. Topics include: How learning actually changes the physical structure of the brain. How existing knowledge affects what people notice and how they learn. What the thought processes of experts tell us about how to teach. The amazing learning potential of infants. The relationship of classroom learning and everyday settings of community and workplace. Learning needs and opportunities for teachers. A realistic look at the role of technology in education.