Go and Go-Moku

Go and Go-Moku
Author: Edward Lasker
Publisher: Courier Corporation
Total Pages: 258
Release: 2012-09-11
Genre: Games & Activities
ISBN: 048614304X

Best introduction in English to a great Japanese game. Detailed instructions provide valuable information on basic patterns, strategy, tactics, analyzed games. Used as text by generations of Americans, Japanese. 72 diagrams.

A Book of Historic Board Games

A Book of Historic Board Games
Author: Damian Gareth Walker
Publisher: Lulu.com
Total Pages: 235
Release: 2014
Genre: Crafts & Hobbies
ISBN: 1326066951

Board games have been played throughout the world for thousands of years. Many times, in many different cultures, people have amused themselves by devising mock races, battles and hunts, played in miniature on a small surface. The rules and the level of sophistication has changed through the ages, but the general idea has remained the same. Some of the oldest games, like backgammon, chess and draughts, are still popular today. This book looks at twelve different games taken from various periods of history. Most will not be recognised by the general public, but deserve to be better known. They are pachisi, halma, agon, tâb, fanorona, nine men's morris, wari, konane, xiang qi, tablut, asalto and renju. Each game has a whole chapter to itself, which includes a history, the rules, and a section on strategy and tactics. It is the author's intention that the reader will gain appreciation and enthusiasm for these wonderful old games, and be entertained by them for years to come.

Go for Beginners

Go for Beginners
Author: Kaoru Iwamoto
Publisher: Pantheon
Total Pages: 0
Release: 1977-03-12
Genre: Games & Activities
ISBN: 0394733312

Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day—and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.

Mathematical Games, Abstract Games

Mathematical Games, Abstract Games
Author: Joao Pedro Neto
Publisher: Courier Corporation
Total Pages: 209
Release: 2013-05-15
Genre: Mathematics
ISBN: 0486315789

User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.

PC Mag

PC Mag
Author:
Publisher:
Total Pages: 346
Release: 1985-11-12
Genre:
ISBN:

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Board Games in 100 Moves

Board Games in 100 Moves
Author: Ian Livingstone
Publisher: Penguin
Total Pages: 178
Release: 2019-09-17
Genre: Games & Activities
ISBN: 1465498710

Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy.