Glitterworlds

Glitterworlds
Author: Rebecca Coleman
Publisher: MIT Press
Total Pages: 194
Release: 2021-06-29
Genre: Social Science
ISBN: 191268540X

An original examination of the ubiquity of glitter—from bodily adornment to activist glitter bombing—and its vibrant and transformational properties. Glitter is everywhere, from crafting to makeup, from vagazelling to glitter-bombing, from fashion to fish. Glitter also gets everywhere. It sticks to what it is and isn't supposed to, and travels beyond its original uses, eliciting reactions ranging from delight to irritation. In Glitterworlds, Rebecca Coleman examines this ubiquity of glitter, following it as it moves across different popular cultural worlds and exploring its effect on understandings and experiences of gender, sexuality, class and race. Coleman investigates how girls engage with glitter in collaging workshops to imagine their futures; how glitter can adorn the outside and the inside of the body; how glitter features in the films Glitter and Precious; and how LGBTQ* activists glitter bomb homophobic and transphobic people. Throughout, Coleman attends to the plurality of politics that glitter generates, approaching this through the concepts of hope, wonder, fabulation, and prefigurative politics—all of which indicate the making of different, better worlds, although often not in ways that are straightforward or conventional. She develops an original account of future politics, where time is nonlinear and sometimes non-progressive. Coleman's argument brings together feminist cultural theory, feminist new materialisms, and theories on futures and temporality, in order to propose that we should understand glitter as a thing—vibrant, processual, transformational, and traversing boundaries between media and material, culture and nature, bodies and environments.

Glitter

Glitter
Author: Nicole Seymour
Publisher: Bloomsbury Publishing USA
Total Pages: 185
Release: 2022-06-02
Genre: Literary Criticism
ISBN: 1501373773

Object Lessons is a series of short, beautifully designed books about the hidden lives of ordinary things. Glitter reveals the complexity of an object often dismissed as frivolous. Nicole Seymour describes how glitter's consumption and status have shifted across centuries-from ancient cosmetic to queer activist tool, environmental pollutant to biodegradable accessory-along with its composition, which has variously included insects, glass, rocks, salt, sugar, plastic, and cellulose. Through a variety of examples, from glitterbombing to glitter beer, Seymour shows how this substance reflects the entanglements of consumerism, emotion, environmentalism, and gender/sexual identity. Object Lessons is published in partnership with an essay series in The Atlantic.

Dependent, Distracted, Bored

Dependent, Distracted, Bored
Author: Susanna Paasonen
Publisher: MIT Press
Total Pages: 205
Release: 2021-04-20
Genre: Social Science
ISBN: 0262045672

A new approach to understanding the culture of ubiquitous connectivity, arguing that our dependence on networked infrastructure does not equal addiction. In this book, Susanna Paasonen takes on a dominant narrative repeated in journalistic and academic accounts for more than a decade: that we are addicted to devices, apps, and sites designed to distract us, that drive us to boredom, with detrimental effect on our capacities to focus, relate, remember, and be. Paasonen argues instead that network connectivity is a matter of infrastructure and necessary for the operations of the everyday. Dependencies on it do not equal addiction but speak to the networks within which our agency can take shape.

Future Gaming

Future Gaming
Author: Paolo Ruffino
Publisher: MIT Press
Total Pages: 162
Release: 2018-05-04
Genre: Games & Activities
ISBN: 1906897557

A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way. Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games. Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars. For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.

Dressing Up

Dressing Up
Author: Elizabeth L. Block
Publisher:
Total Pages:
Release: 2021
Genre: Affluent consumers
ISBN: 9780262365550

"A provocative look at late 19th-century French fashion, which discredits the couturier as "genius creator" and makes you think differently about the impact of the American women who influenced the market"--

Glitterworld

Glitterworld
Author: Terrance Garret Travis
Publisher:
Total Pages: 259
Release: 2015
Genre:
ISBN:

Against Fashion

Against Fashion
Author: Radu Stern
Publisher:
Total Pages: 0
Release: 2004
Genre: Avant-garde
ISBN: 9780262693295

The late 19th century invention of 'fashion' as we understand it inspired avant-garde artists of the period to create an art form to counter commercial fashion. This is the history of the modern relationship between artists and this 'anti fashion'.

Steel Frame

Steel Frame
Author: Andrew Skinner
Publisher: Solaris
Total Pages: 0
Release: 2024-06-20
Genre: Fiction
ISBN: 9781837863709

Epic tale of giant-robot battles, built around a personal story of redemption and healing. Fly Hard. Rook is a jockey, a soldier trained and modified to fly `shells, ' huge robots that fight for the outer regions of settled space. When her shell is destroyed and her squad killed, Rook is imprisoned, left stranded, scarred and broken. Hollow and helpless without her steel frame, she's ready to call it quits. When her cohort of prisoners are sold into indenture to NorCol, a vast frontier corporation, Rook's given another shell - a near-decrepit Juno, as broken as she is and decades older - and sent to a rusting bucket of a ship on the end of known space to patrol something called ""the Eye,"" a strange, unnerving permanent storm in space. But they're not alone.

ZHdK

ZHdK
Author: Hans-Peter Schwarz
Publisher:
Total Pages: 354
Release: 2007
Genre: Art
ISBN:

What does the actor Bruno Ganz have in common with photographer Olaf Breuning, or film director Andrea Staka with dancer Kusha Alexi? Along with designer Adrian Frutiger and musician Anne-Sophie Mutter, they all studied atZurich s legendary art schools. In August 2007, these institutions, which were previously separated by discipline, merged to form one of Europe s most multifaceted and significant art education centers, Zurich University of the Arts. To mark its founding, "ZHdK A Future for the Arts" recounts the history of the previous schools, examines the importance of their well-known alumni, and sets forth ambitious goals for the newly formed institution. Richly illustrated and accompanied by companion CD and DVD in PAL format, this volume traces the history of Swiss art education and features perspectives that span the entire curriculum. "ZHdK A Future for the Arts "is not just a portrait of a single university, but a rendering of Swiss cultural history of the past fifty years. "