Gizmos, Gadgets, and Guitars

Gizmos, Gadgets, and Guitars
Author: Michael Mahin
Publisher:
Total Pages: 0
Release: 2021
Genre:
ISBN:

A picture book biography of American inventor Leo Fender, best known for creating the world's most iconic electric guitar.

Gizmos, Gadgets, and Guitars: The Story of Leo Fender

Gizmos, Gadgets, and Guitars: The Story of Leo Fender
Author: Michael Mahin
Publisher: Henry Holt and Company (BYR)
Total Pages: 40
Release: 2021-09-07
Genre: Juvenile Nonfiction
ISBN: 1250849640

The picture book biography of ingenious American inventor Leo Fender, creator of the world’s most iconic Fender electric guitars. For readers who love Iggy Peck, Architect. Leo Fender loved to thinker and tinker and take things apart and put them back together again. When he lost an eye in a childhood accident, he refused to think of himself as broken. With a new pair of magnifying glasses, Leo got back to doing what he loved, fixing machines big and small—even broken instruments. His inventions—which included the Telecaster and the Stratocaster—would inspire the rock ’n’ roll generation and go on to amplify the talents of legendary guitarists Muddy Waters, Jimi Hendrix, Eric Clapton, and Bonnie Raitt, among others. Fender’s brilliant engineering vision connected science and art forever. Christy Ottaviano Books

Gadgets, Games and Gizmos for Learning

Gadgets, Games and Gizmos for Learning
Author: Karl M. Kapp
Publisher: John Wiley & Sons
Total Pages: 448
Release: 2007-09-24
Genre: Business & Economics
ISBN: 9780787995669

Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.

Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts

Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts
Author: Thomas Willeford
Publisher: McGraw Hill Professional
Total Pages: 241
Release: 2011-11-05
Genre: Technology & Engineering
ISBN: 007176237X

Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Using Physics Gadgets and Gizmos, Grades 9-12

Using Physics Gadgets and Gizmos, Grades 9-12
Author: Matthew Bobrowsky
Publisher: NSTA Press
Total Pages: 189
Release: 2014-03-01
Genre: Education
ISBN: 1938946626

What student—or teacher—can resist the chance to experiment with Rocket Launchers, Drinking Birds, Dropper Poppers, Boomwhackers, Flying Pigs, and more? The 54 experiments in Using Physics Gadgets and Gizmos, Grades 9–12, encourage your high school students to explore a variety of phenomena involved with pressure and force, thermodynamics, energy, light and color, resonance, buoyancy, two-dimensional motion, angular momentum, magnetism, and electromagnetic induction. The authors say there are three good reasons to buy this book: 1. To improve your students’ thinking skills and problem-solving abilities 2. To acquire easy-to-perform experiments that engage students in the topic 3. To make your physics lessons waaaaay more cool The phenomenon-based learning (PBL) approach used by the authors—two Finnish teachers and a U.S. professor—is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Students engage in the activities not as a task to be completed but as exploration and discovery. The idea is to help your students go beyond simply memorizing physics facts. Using Physics Gadgets and Gizmos can help them learn broader concepts, useful critical-thinking skills, and science and engineering practices (as defined by the Next Generation Science Standards). And—thanks to those Boomwhackers and Flying Pigs—both your students and you will have some serious fun. For more information about hands-on materials for Using Physical Science Gadgets and Gizmos books, visit Arbor Scientific at http://www.arborsci.com/nsta-hs-kits

Electric Gadgets and Gizmos

Electric Gadgets and Gizmos
Author: Alan Bartholomew
Publisher: Turtleback Books
Total Pages: 0
Release: 1998
Genre:
ISBN: 9780606160018

How to transform everyday materials into battery-powered contraptions. Kids Can Do It.

Antique Phonograph

Antique Phonograph
Author: Timothy C. Fabrizio
Publisher: Schiffer Publishing
Total Pages: 236
Release: 1999
Genre: Antiques & Collectibles
ISBN:

Antique phonographs enjoyed a vigorous commercial existence 100 years ago, and have come to symbolize the romance and elegance of days gone by. To present the fascinating accessories, horns, storage cabinets, advertising and ephemera which surrounded the early years of recorded sound, the authors display here over 500 color photos which illustrate nearly 700 items.

Sneaky Uses for Everyday Things

Sneaky Uses for Everyday Things
Author: Cy Tymony
Publisher: Andrews McMeel Publishing
Total Pages: 136
Release: 2013-07-16
Genre: Games & Activities
ISBN: 0740786989

The original, practical guide that offers readers “a chance to become real-life MacGyvers” with “sections on gimmicks, gadgets and survival techniques” (Publishers Weekly). Do you know how to generate battery power with simple household items? Or how to create your own home security system? Science-savvy author Cy Tymony does. And now you can learn how to create these things—and more than 40 other handy gadgets and gizmos—in Sneaky Uses For Everyday Things. More than a simple do-it-yourself guide, this quirky collection teaches you how to transform ordinary objects into the extraordinary just a few minutes. With more than 80 solutions and bonus applications at your disposal, you will be ready for almost any situation. Included are survival, security, self-defense, and silly applications that are just plain fun

Gizmos and Gadgets

Gizmos and Gadgets
Author: Jill Frankel Hauser
Publisher: Turtleback Books
Total Pages: 0
Release: 1999-06
Genre: Creative ability in science
ISBN: 9780613163576

Provides instructions for making 75 contraptions that demonstrate friction, gravity, energy, motion, and other principles of physics and explains how to think like an inventor