Getting to Know Hackety Hack

Getting to Know Hackety Hack
Author: Don Rauf
Publisher: The Rosen Publishing Group, Inc
Total Pages: 67
Release: 2014-07-15
Genre: Juvenile Nonfiction
ISBN: 1477777067

This guide provides an introduction to the programming language Ruby and the free application known as Hackety Hack that teaches novice programmers how to master it.

Getting to Know Arduino

Getting to Know Arduino
Author: Heather Moore Niver
Publisher: The Rosen Publishing Group, Inc
Total Pages: 67
Release: 2014-07-15
Genre: Juvenile Nonfiction
ISBN: 1477775005

This book covers the particulars of Arduino's hardware and software, its capabilities, pros and cons of the platform, and examples of the creativity its use engenders. The Arduino programming language is used to operate microcontrollers, which are essentially mini-computers that trigger physical systems such as lights and motors.

Getting to Know Scratch

Getting to Know Scratch
Author: Jeanne Nagle
Publisher: The Rosen Publishing Group, Inc
Total Pages: 66
Release: 2014-07-15
Genre: Juvenile Nonfiction
ISBN: 1477776990

Scratch is a unique programming language based in graphical interface, rather than written code, making it more accessible to younger users. It has been widely popular since its introduction in 2007. Programming and the core concepts of computer interface are a necessity to students in today's world. In order to succeed in college and find a job, a student needs to know more than the basics. This volume provides a thorough history of Scratch and how it can be used to launch a career or simply an idea.

Getting to Know Ruby

Getting to Know Ruby
Author: Heather Moore Niver
Publisher: The Rosen Publishing Group, Inc
Total Pages: 67
Release: 2014-07-15
Genre: Juvenile Nonfiction
ISBN: 1477777148

The book provides an introduction to the open-source programming language known as Ruby, including the language's history, the basics of operation, and implementation of the system's application framework, Ruby on Rails.

Getting to Know Alice

Getting to Know Alice
Author: Jeanne Nagle
Publisher: The Rosen Publishing Group, Inc
Total Pages: 66
Release: 2014-07-15
Genre: Juvenile Nonfiction
ISBN: 1477776958

Alice is one of several programming environments that use prewritten code to help get beginners started with coding. This animated overview discusses Alice's history and development, why it was created, and how it has made programming fun and easy for novice coders. Readers will learn how to access and start using Alice, its requirements, and its strengths and weaknesses. Examples of the terms and commands give readers an idea of what to expect when using Alice. Examples of projects created using Alice will encourage readers to try it out for themselves.

Getting to Know Python

Getting to Know Python
Author: Simone Payment
Publisher: The Rosen Publishing Group, Inc
Total Pages: 66
Release: 2014-07-15
Genre: Juvenile Nonfiction
ISBN: 1477777172

Beginner coders often gravitate to the easy-to-use Python language for its versatility and usability. Games, robots, and Web sites—including those of Google and YouTube—and much more run on Python, and developers are constantly collaborating to improve the language and address problem areas. This volume introduces readers to Python, exploring its various applications and the history of its development. Side-by-side comparisons with other languages are also included to show the benefits of Python, while interviews with programmers highlight its many real-world applications.

Getting to Know Lego Mindstorms

Getting to Know Lego Mindstorms
Author: Therese M. Shea
Publisher: The Rosen Publishing Group, Inc
Total Pages: 66
Release: 2014-07-15
Genre: Juvenile Nonfiction
ISBN: 1477777016

Makerspaces are community workspaces where people can build projects, and Lego Mindstorms is among the most cutting-edge technologies used. Lego Mindstorms are software-hardware kits that allow virtually anyone to build programmable robots. Best of all, these robots are built out of Legos, feeding into any young person’s childlike sensibilities. Lego Mindstorms also taps into curriculum-based STEM learning by teaching students the science, technology, engineering, and math skills needed for many of tomorrow’s careers. Lego Mindstorms is the perfect bridge between play and education, and can fuel a young person’s knowledge and creativity.

Getting to Know the Raspberry Pi

Getting to Know the Raspberry Pi
Author: Nicki Peter Petrikowski
Publisher: The Rosen Publishing Group, Inc
Total Pages: 66
Release: 2014-07-15
Genre: Juvenile Nonfiction
ISBN: 1477777113

A $35 minicomputer about the size of a credit card, the Raspberry Pi has taken the world of computing by storm. Originally intended for teaching programming in schools, the device's low price, small size, and low power consumption have given it wide appeal. This entertaining, informative title reveals the vision behind the Raspberry Pi and the history of its creation. It describes the computer's hardware and the options it offers in terms of operating systems, software, programming languages, and peripherals. Readers also get a look at the lively Raspberry Pi community of tinkerers and their creative projects making use of the minicomputer.

Getting to Know Hackety Hack

Getting to Know Hackety Hack
Author: Don Rauf
Publisher: The Rosen Publishing Group, Inc
Total Pages: 66
Release: 2014-07-15
Genre: Juvenile Nonfiction
ISBN: 1477777075

Determined to teach youthful users of digital devices how to write code, the mysterious programmer Jonathan Gillette wrote an entertaining and informative guide to the programming language Ruby that he made available online for free. He also designed a free application known as Hackety Hack that teaches novice programmers how to master Ruby. This is the intriguing story of an idealistic programmer who demystified the world of programming for young people and then vanished into cyberspace. It is also a useful guide to both Hackety Hack and Ruby, one that introduces readers to some of the basics of computer programming.

Cybersecurity

Cybersecurity
Author: Mary-Lane Kamberg
Publisher: The Rosen Publishing Group, Inc
Total Pages: 50
Release: 2017-12-15
Genre: Juvenile Nonfiction
ISBN: 1499439091

Internet security breaches have been in the news of late. Organizations, governments, businesses, and individual internet users are all at risk. This book introduces readers to the importance of cybersecurity and addresses the current risks from hackers, viruses and other malware, identity thieves, and other online perils. It provides concrete measures that young digital natives can take to protect themselves and their computers, smartphones, and other devices. This volume's lively, cautionary narrative and useful tips will help readers effectively defend their identities and data.