Getting Started With the Moto G

Getting Started With the Moto G
Author: Scott La Counte
Publisher: Ridiculously Simple Books
Total Pages: 129
Release:
Genre: Computers
ISBN:

Unlock the power of Moto G You’ve probably been dazzled with commercials for the latest, greatest smartphones. They have features that are supposed to blow your socks offs–and in the process, blow a hole right through your wallet! But not all phones are created alike, and spending a paycheck on a device smaller than some hands isn’t always required. There are budget devices that pack power into a much smaller price point. The Moto G is a fast, powerful, and feature-packed phone that will have you bragging to friends about how much money you saved buying a phone for a fraction of the price of other phones. It has an impressive camera, plenty of RAM, and supports all the apps you love. It may not have multiple camera lenses, but for a lot of people, that’s not exactly important. If you have a Moto G and want to make sure you understand all the popular features, this guide can help you out. It covers: Setting up your phone Making calls Installing apps Using the camera Surfing the Internet Changing system settings And much more! Are you ready to get started?! This book is not endorsed by Motorola Mobility LLC and should be considered unofficial.

Creating Web Sites

Creating Web Sites
Author: Matthew MacDonald
Publisher: "O'Reilly Media, Inc."
Total Pages: 562
Release: 2006
Genre: Computers
ISBN: 0596008422

Provides information on creating a Web site, covering such topics as HTML, style sheets, frames, graphics, attracting visitors, JavaScript, and blogs.

Popular Mechanics

Popular Mechanics
Author:
Publisher:
Total Pages: 264
Release: 1941-04
Genre:
ISBN:

Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.

Getting Started with Computers

Getting Started with Computers
Author: Deborah Morley
Publisher: Saunders College Publishing
Total Pages: 132
Release: 1997
Genre: Computers
ISBN: 9780030203633

Dryden's Getting Started series offers instruction in basic computer literacy combined with practical Web-based technologies. Designed with today's student in mind, these four-color, heavily illustrated texts are concise and readable. Clear explanations, accompanied by large, easy-to-read screen captures, are followed by guided exercises and projects. Students learn by doing in real-world scenarios and case studies. Getting started has never been so easy!

Pro Android Games

Pro Android Games
Author: Massimo Nardone
Publisher: Apress
Total Pages: 395
Release: 2015-02-14
Genre: Computers
ISBN: 1484205871

Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform. With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. Pro Android Games, Third Edition features the following improvements: Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEs Greater focus on tablets, ever changing device resolutions, and hardware specs Native game development and hardware accelerated graphics Bigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: Doom Coverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 release Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more A "Quake 3D"-like game app case study You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy! In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.

GoPro MAX: How To Use GoPro Max

GoPro MAX: How To Use GoPro Max
Author: Jordan Hetrick
Publisher: Kaisanti Press
Total Pages: 371
Release: 2020-07-01
Genre: Photography
ISBN:

Learn everything you need to know to master your GoPro MAX 360 camera in this guide book from the #1 AMAZON BEST SELLING AUTHOR on how to use GoPro cameras. Written specifically for GoPro Max, this is the perfect guide book for anyone who wants to learn how to use the GoPro Max camera to capture unique 360 and traditional videos and photos. Packed with color images, this book provides clear, step-by-step lessons to get you out there using your GoPro MAX camera to document your life and your adventures. This book covers everything you need to know about using your GoPro MAX camera. The book teaches you: *how to operate your GoPro Max camera; *how to choose settings for full 360 spherical video; *how you can tap into the most powerful, often overlooked settings for traditional video; *tips for the best GoPro mounts to use with GoPro Max; *vital 360 photography/cinematography knowledge; *simple photo, video and time lapse editing techniques for 360 and traditional output and *the many ways to share your edited videos and photos. Through the SEVEN STEPS laid out in this book, you will understand your camera and learn how to use mostly FREE software to finally do something with your results. This book is perfect for beginners, but also provides in depth knowledge that will be useful for intermediate camera users. Written specifically for the GoPro MAX camera.

Jump Start Web Performance

Jump Start Web Performance
Author: Craig Buckler
Publisher: SitePoint Pty Ltd
Total Pages: 73
Release: 2020-02-11
Genre: Computers
ISBN: 109812278X

Despite working on the web every day, few developers have a good word to say about the monster they've created. Achingly slow sites with annoying overlays, cookie agreements, instant notifications, and obtrusive ads litter the web landscape. While there may be some excuses for complex web applications, there's little justification for sluggish content-based and ecommerce sites. People are notoriously impatient, and an unresponsive site receives fewer visitors and conversions. This practical, short book provides advice, tips, and best practice for improving website performance, ranging from quick, five-minute configuration changes to major website overhauls. We primarily concentrate on front-end activities and server configurations to optimize the code delivered to a browser. Some back-end tips are provided, but this is often specific to your application, framework, database, and usage patterns. Server-side performance can often be improved with additional or more powerful computing resources. Ideally, everyone involved in a project would consider performance from the start. Somewhat understandably, that rarely occurs, because no one can appreciate the speed of a website or application before it's been created. Many of the tips contained in this book can therefore be applied after your project has been delivered.

Moto G: A Beginner's Guide

Moto G: A Beginner's Guide
Author: Philip Tranton
Publisher: Conceptual Kings
Total Pages: 27
Release: 2015-12-24
Genre: Computers
ISBN:

The new Motorola-Moto-G (2015) comes equipped with many water resistant capabilities, great value on price and one of the best cameras for a fairly inexpensive phone. With this phone you can take advantage of the Motorola’s Moto Maker customization facilities. The phone is one of Motorola’s most well-liked phones and is in high demand. This guide gives you a cursory look at the features of the Moto-G 2015 Model, hereafter referred to as Motorola Moto-G or Moto-G.

Wearable Android

Wearable Android
Author: Sanjay M. Mishra
Publisher: John Wiley & Sons
Total Pages: 283
Release: 2015-08-10
Genre: Technology & Engineering
ISBN: 1119050979

Software Development/Mobile/Android/Wearable/Fitness Build "Wearable" Applications on the Android Wear and Google Fit Platforms This book covers wearable computing and wearable application development particularly for Android Wear (smartwatches) and Google Fit (fitness sensors). It provides relevant history, background and core concepts of wearable computing and ubiquitous computing, as a foundation for designing/developing applications for the Android Wear and Google Fit platforms. This book is intended for Android wearable enthusiasts, technologists and software developers. Gain insight into “wearables” in the modern consumer ecosystem of a multitude of devices, ubiquitous computing, cloud computing and intelligent personal assistants Learn the Android Wear and Google Fit APIs and jump-start hands-on development including: setting up an Android development environment suitable for Android Wear and Google Fit , setting up smartwatch and fitness devices for development and debugging , writing applications that install and execute on Android Wear (smartwatch) devices , and applications that run on your handheld Android devices and find and connect to fitness sensors and access fitness data, and more Catch up with the new Android 5.0 “Lollipop”, Android Studio and the gradle based build system Learn how to write applications for smart watches and fitness sensors on the Android/Google ecosystem. “Sanjay’s tome provides a comprehensive and timely treatment of the essential points of current Wearable technology and Android Wearable development techniques. The easygoing and comprehensive examples make this book a joy to discover and a delight to peruse. Highly recommended!” - Rudi Cilibrasi, Computer Scientist “The text provides a rich and immersive overview of the field of Wearable computing that is solidified by the impressive set of examples. I was simultaneously entertained as well as educated, and would highly recommend this book to anyone that is looking to get started with Wearables.” - Nathan Blair, Software Engineer & Entrepreneur Sanjay M. Mishra began programming in C on various flavors of Unix in the early 1990s. Over the years he has developed diverse software systems spanning web applications and services, messaging, VoIP, NoSQL databases, as well as mobile and embedded platforms. He has worked for companies such as Intertrust, Eyecon Technologies, CallSource, nVoc (formerly Sandcherry, Inc.) and the Starz Entertainment group.