Getting Paid to Make Games and Apps

Getting Paid to Make Games and Apps
Author: Kristina Lyn Heitkamp
Publisher: The Rosen Publishing Group, Inc
Total Pages: 82
Release: 2016-12-15
Genre: Juvenile Nonfiction
ISBN: 150817296X

For a technophile, it’s not a big leap to want to create something new. This title offers readers from grades seven through twelve the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional. Readers will experience engaging sidebars that introduce successful young developers and their creations, and various types of references throughout will allow the reader to take in the whole world of development.

Free-to-Play

Free-to-Play
Author: Will Luton
Publisher: New Riders
Total Pages: 217
Release: 2013-05-27
Genre: Business & Economics
ISBN: 0133411249

“ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.

Getting Paid to Work in 3D

Getting Paid to Work in 3D
Author: Don Rauf
Publisher: The Rosen Publishing Group, Inc
Total Pages: 82
Release: 2016-12-15
Genre: Juvenile Nonfiction
ISBN: 1508172994

This informative book shows young people just how 3D works in movies, gaming, apps, and social media. It then guides readers on what courses to take to develop their tech skills in the field.

Getting Paid to Manage Social Media

Getting Paid to Manage Social Media
Author: Don Rauf
Publisher: The Rosen Publishing Group, Inc
Total Pages: 82
Release: 2016-12-15
Genre: Juvenile Nonfiction
ISBN: 1508172951

This book shows young people how to develop a career in the future world of social media. Interviews and quotes with industry professionals and leaders show young people how to build their social media resumes and discover their own interests and talents within the field.

Actionable Gamification

Actionable Gamification
Author: Yu-kai Chou
Publisher: Packt Publishing Ltd
Total Pages: 500
Release: 2019-12-03
Genre: Computers
ISBN: 183921077X

Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

Getting to Know Apple Swift

Getting to Know Apple Swift
Author: Sherri Mabry Gordon
Publisher: The Rosen Publishing Group, Inc
Total Pages: 66
Release: 2018-12-15
Genre: Juvenile Nonfiction
ISBN: 1508183643

Readers today live in a digital age where various types of code power their world. From iPhones and iPads to the Apple Watch and Apple TV, code is the language that some of their favorite devices speak. Readers will get to know Apple Swift, the beginner-friendly programming language behind these devices and more. In this lively and informative book, readers will learn that with Swift, anyone can create cool apps. Not only will readers discover the fun they can have with Swift, they also learn why Swift is important and how learning more about it will benefit them.

GET PAID FOR YOUR OPINION

GET PAID FOR YOUR OPINION
Author:
Publisher: Santha Cruz Jaganathan
Total Pages: 24
Release:
Genre: Antiques & Collectibles
ISBN:

This guide provides you with simple instructions on how you can write your way to wealth. People are getting paid good money for creating short writeups of games, apps, movies, books, and more. The work is enjoyable, and they get well compensated. So they can enjoy a wonderful work-life balance while having enough money to enjoy the good life.

Building JavaScript Games

Building JavaScript Games
Author: Arjan Egges
Publisher: Apress
Total Pages: 422
Release: 2014-09-30
Genre: Computers
ISBN: 1430265396

Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you’ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.

Careers for Tech Girls in Graphic Design

Careers for Tech Girls in Graphic Design
Author: Donna B. McKinney
Publisher: The Rosen Publishing Group, Inc
Total Pages: 82
Release: 2018-07-15
Genre: Young Adult Nonfiction
ISBN: 150818013X

For the artistic girl who enjoys the creative process and also has a knack for handling the technology that powers her world, a graphic design career could be a great fit. This book provides easy-to-follow descriptions of careers in graphic design, including multimedia design, web design, and photography. Readers will find information on the daily duties of a graphic designer, the education and training required, and the job prospects for the coming years. This accessible guide also provides practical advice on how to write a resume and cover letter, build a portfolio, prepare for job interviews, and network.

Using Computer Science in Education Careers

Using Computer Science in Education Careers
Author: Xina M. Uhl
Publisher: The Rosen Publishing Group, Inc
Total Pages: 80
Release: 2019-07-15
Genre: Young Adult Nonfiction
ISBN: 1725340003

The computer has made drastic, long-term changes to modern education, not only for students but teachers, administrators, and others. Computer science merges with education in a variety of learning tools, blended and distance course options, virtual reality, games, and apps. This thorough guide provides details on specific careers and the job outlook for the future, as well as educational requirements and suggestions for how readers can obtain skills and experience that will make them attractive to employers. Interviews with current computer science workers in education gives readers a glimpse into how to make their job dreams a reality.