Gazira Babeli
Author | : Domenico Quaranta |
Publisher | : Domenico Quaranta |
Total Pages | : 89 |
Release | : 2008 |
Genre | : Art |
ISBN | : 889033083X |
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Author | : Domenico Quaranta |
Publisher | : Domenico Quaranta |
Total Pages | : 89 |
Release | : 2008 |
Genre | : Art |
ISBN | : 889033083X |
Author | : Doyle, Denise |
Publisher | : IGI Global |
Total Pages | : 349 |
Release | : 2015-06-26 |
Genre | : Computers |
ISBN | : 1466683856 |
Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic community is one field where virtual worlds can be utilized to the greatest effect. New Opportunities for Artistic Practice in Virtual Worlds provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology. This volume is intended for both artists and scholars in the areas of digital art, art and technology, media arts history, virtual worlds, and games studies, as well as a broader academic audience who are interested in the philosophical implications of virtual spaces.
Author | : Olga Goriunova |
Publisher | : Routledge |
Total Pages | : 178 |
Release | : 2012 |
Genre | : Art |
ISBN | : 0415893100 |
In this book, Goriunova offers a critical analysis of the processes that produce digital culture. In order to understand these processes, the author introduces the concept of the art platform, a specific configuration of creative passions, codes, events, individuals and works that are propelled by cultural currents and maintained through digitally native means. Goriunova provides a new means of understanding the development of cultural forms on the Internet, placing the phenomenon of participatory and social networks in a conceptual and historical perspective, and offering powerful tools for researching cultural phenomena overlooked by other approaches.
Author | : Monica Evans |
Publisher | : BRILL |
Total Pages | : 160 |
Release | : 2020-04-14 |
Genre | : Social Science |
ISBN | : 1848880596 |
This volume was first published by Inter-Disciplinary Press in 2011. Videogame Studies: Concepts, Cultures, and Communication explores the ever-expanding field of game studies. Included in this volume is the research and insights of experts in multiple interdisciplinary fields, focused on the construction of new frameworks for understanding games as narrative artifacts, technological systems, cultural indicators, social communities, educators, and works of art. Games and game-structures permeate every aspect of our lives, and provide more than simple entertainment to the millions of players immersed and engaged in games on a daily basis. The sixteen authors in this volume provide new thoughts on the rapid expansion of both the game industry and game academia, and cover a wide range of topics, including the rise and fall of in-game communities; the place of digital versus analog games in current methodology; the particular relationship between player, avatar, and identity; the design of educational and serious games; the social structures, needs, and desires of social game players; the performance aspect of interactive media; and the economic consequences of game production. This collection aims to inspire further research in numerous areas of game studies, and is a valuable addition to the growing discourse of a rapidly evolving field of study.
Author | : Serge Gutwirth |
Publisher | : Springer Science & Business Media |
Total Pages | : 463 |
Release | : 2011-02-26 |
Genre | : Law |
ISBN | : 9400706413 |
This timely interdisciplinary work on current developments in ICT and privacy/data protection, coincides as it does with the rethinking of the Data Protection Directive, the contentious debates on data sharing with the USA (SWIFT, PNR) and the judicial and political resistance against data retention. The authors of the contributions focus on particular and pertinent issues from the perspective of their different disciplines which range from the legal through sociology, surveillance studies and technology assessment, to computer sciences. Such issues include cutting-edge developments in the field of cloud computing, ambient intelligence and PETs; data retention, PNR-agreements, property in personal data and the right to personal identity; electronic road tolling, HIV-related information, criminal records and teenager's online conduct, to name but a few.
Author | : Mura, Gianluca |
Publisher | : IGI Global |
Total Pages | : 329 |
Release | : 2010-11-30 |
Genre | : Social Science |
ISBN | : 1609600797 |
The concept of virtual worlds is strongly related to the current innovations of new media communication.ÿ As such, it is increasingly imperative to understand the criteria for creating virtual worlds as well as the evolution in system architecture, information visualization and human interaction. Meta-plasticity in Virtual Worlds: Aesthetics and Semantics Concepts provides in-depth coverage of the state-of-the-art among the best international research experiences of virtual world concept creations from a wide range of media culture fields, at the edge of artistic and scientific inquiry and emerging technologies. Written for professionals, researchers, artists and designers, this text is a perfect companion for those who want to improve their understanding of the strategic role of virtual worlds within the development of digital communication.
Author | : David Getsy |
Publisher | : Penn State Press |
Total Pages | : 240 |
Release | : 2011 |
Genre | : Art |
ISBN | : 9780271037035 |
"Examines the wide-ranging influence of games and play on the development of modern art in the twentieth century"--Provided by publisher.
Author | : Harrison, Dew |
Publisher | : IGI Global |
Total Pages | : 278 |
Release | : 2013-02-28 |
Genre | : Computers |
ISBN | : 1466629622 |
Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience. Digital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new technologies, social media platforms and digital culture.
Author | : Colin Milburn |
Publisher | : Duke University Press |
Total Pages | : 264 |
Release | : 2015-04-24 |
Genre | : Computers |
ISBN | : 0822376334 |
In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.
Author | : Max Ryynänen |
Publisher | : Springer Nature |
Total Pages | : 276 |
Release | : 2023-04-26 |
Genre | : Philosophy |
ISBN | : 3031166329 |
This book inaugurates a new phase in kitsch studies. Kitsch, an aesthetic slur of the 19th and the 20th century, is increasingly considered a positive term and at the heart of today’s society. Eleven distinguished authors from philosophy, cultural studies and the arts discuss a wide range of topics including beauty, fashion, kitsch in the context of mourning, bio-art, visual arts, architecture and political kitsch. In addition, the editors provide a concise theoretical introduction to the volume and the subject. The role of kitsch in contemporary culture and society is innovatively explored and the volume aims not to condemn but to accept and understand why kitsch has become acceptable today.