Garo Literature
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Author | : Caroline R. Marak |
Publisher | : Sahitya Akademi |
Total Pages | : 188 |
Release | : 2002 |
Genre | : Garo literature |
ISBN | : 9788126013722 |
This Anthology Of Garo Literature Contains Songs, Folktales, Ritual Chants, Traditional Oral Poetry, Songs About Country Life, Samples Of Written Poetry And A Play.
Author | : William Carey |
Publisher | : |
Total Pages | : 334 |
Release | : 1919 |
Genre | : Garo (Indic people) |
ISBN | : |
On Christian missionary activities among the Garo people of Assam.
Author | : Milton S. Sangma |
Publisher | : |
Total Pages | : 104 |
Release | : 1983 |
Genre | : Garo literature |
ISBN | : |
Author | : John Irving |
Publisher | : Random House Digital, Inc. |
Total Pages | : 530 |
Release | : 1978 |
Genre | : Fiction |
ISBN | : 0345418018 |
T.S. Garp, a man with high ambitions for an artistic career and with obsessive devotion to his wife and children, and Jenny Fields, his famous feminist mother, find their lives surrounded by an assortment of people including teachers, whores, and radicals
Author | : Hamlet Bareh |
Publisher | : Simla : Indian Institute of Advanced Study |
Total Pages | : 126 |
Release | : 1977 |
Genre | : Garo language |
ISBN | : |
Author | : Trübner and Co |
Publisher | : |
Total Pages | : 430 |
Release | : 1865 |
Genre | : |
ISBN | : |
Author | : Nicolas Trübner |
Publisher | : |
Total Pages | : 436 |
Release | : 1865 |
Genre | : |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 860 |
Release | : 1865 |
Genre | : |
ISBN | : |
Author | : |
Publisher | : Academic Press |
Total Pages | : 330 |
Release | : 2015-08-03 |
Genre | : Psychology |
ISBN | : 0128017058 |
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: - Can video games be used to develop or enhance creativity? - Is there a place for video games in the classroom? - What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. - Summarizes research relating to creativity and video games - Incorporates creativity research on both game design and game play - Discusses physical design, game mechanics, coding, and more - Investigates how video games may encourage creative problem solving - Highlights applications of video games for educational purposes
Author | : Library of Congress |
Publisher | : |
Total Pages | : 1480 |
Release | : 2013 |
Genre | : Subject headings, Library of Congress |
ISBN | : |