Gardners Guide To Multimedia Animation Studios
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Author | : Garth Gardner |
Publisher | : Garth Gardner Company |
Total Pages | : 372 |
Release | : 2004 |
Genre | : Business & Economics |
ISBN | : |
As the most comprehensive new media industry directory, this guide profiles hundreds of computer graphics, animation, and multimedia companies in the United States and Canada. Researched categories include areas of specialisation, number of employees, description of company achievements, mailing addresses, phone and fax numbers, and Web addresses.
Author | : Garth Gardner |
Publisher | : Garth Gardner Company |
Total Pages | : 0 |
Release | : 2001 |
Genre | : College students |
ISBN | : 9781589650008 |
Profiling hundreds of computer graphics, animation and multimedia companies in the U.S. and Canada, this guide is a valuable directory for students seeking to enter the computer graphics and animation field. Researched categories include areas of specialisation, number of employees, description of company achievements, mailing address, phone and fax numbers, and Web addresses. It also includes information on preparing resumes, portfolios, and demo reels.
Author | : Garth Gardner |
Publisher | : |
Total Pages | : 0 |
Release | : 2003 |
Genre | : Computer graphics |
ISBN | : 9781589650190 |
For the high school senior, college graduate, or anyone else who wants to pursue a career in the field of computer graphics and animation, this book is a guide for the colleges whose programs cater to the business of creating visual effects for feature films, video games, television commercials, or the Web.
Author | : Shannon Muir |
Publisher | : GGC Publishing |
Total Pages | : 236 |
Release | : 2007 |
Genre | : Performing Arts |
ISBN | : |
From the initial selection of an animation project to its final marketing materials, the art and business of animation production are illuminated in this step-by-step guide, which includes interviews with industry professionals about the place of their work within the general production pipeline and profiles of commercial animation studios. Television specials, pilots, shorts, and independent features are among the projects covered, in addition to a discussion of career opportunities in the field and the creative partnership of artists and engineers.
Author | : Garth Gardner |
Publisher | : Garth Gardner Company |
Total Pages | : 264 |
Release | : 1999 |
Genre | : Business & Economics |
ISBN | : |
Students of computer graphics, animation or multimedia will find Gardner's Guide To Internships In New Media an involving reference which profiles hundreds of companies sponsoring internships in these new media. Contacts, phone numbers, and all the details necessary to assess a company's internship offerings make for a fine guide.
Author | : Bill Davis |
Publisher | : GGC Publishing |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Animation (Cinematography) |
ISBN | : 9781589650077 |
This step-by-step, hands-on guide to producing 2D animation in your own studio includes more than 800 original illustrations and is a visual guide to learning how to create professional animation production for a short film or television commercial—from budget to screen.
Author | : Marilyn Webber |
Publisher | : |
Total Pages | : 292 |
Release | : 2002 |
Genre | : Language Arts & Disciplines |
ISBN | : |
This book conveys useful screenwriting rules to help you develop marketable feature-length animation scripts. It explains the differences between animation and live-action scripts and feature animation genres, and gives advice on plot structure, character, dialogue and the integration of comedy elements.
Author | : Garth Anthony Gardner |
Publisher | : Garth Gardner Company |
Total Pages | : 196 |
Release | : 1997-09-01 |
Genre | : Computer animation |
ISBN | : 9780966107500 |
Author | : Shannon Muir |
Publisher | : Garth Gardner Company |
Total Pages | : 0 |
Release | : 2010-08 |
Genre | : |
ISBN | : 9781589650572 |
From brainstorming the first idea to making an actual sale, this resource covers the ins and outs of animation development. Whether deciding what format is best to present ideas, explaining how to get the chance to pitch a concept, or discussing how to deal with the outcome—positive or negative—this book serves as a toolkit for those trying to find a place in the animation industry. Expert interviews and case studies follow several ideas through the development process, and there is information on half-hour programs, webisodes, feature films, and short films. For students and professionals alike, this is a comprehensive guide to making a successful pitch and selling an animation concept.
Author | : Marilyn Webber |
Publisher | : Garth Gardner Company |
Total Pages | : 212 |
Release | : 2000 |
Genre | : Language Arts & Disciplines |
ISBN | : |
"Gardner's Guide to Animation Scriptwriting" is the place to go for information on writing Saturday morning cartoons or animation short films. This book is user-friendly, with illustrated text that takes readers through the steps necessary to create a winning script.