Gaming in Social, Locative and Mobile Media

Gaming in Social, Locative and Mobile Media
Author: L. Hjorth
Publisher: Springer
Total Pages: 247
Release: 2014-05-29
Genre: Social Science
ISBN: 1137301422

Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.

Ambient Play

Ambient Play
Author: Larissa Hjorth
Publisher: MIT Press
Total Pages: 200
Release: 2020-09-15
Genre: Games & Activities
ISBN: 026236042X

An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.

Social, Casual and Mobile Games

Social, Casual and Mobile Games
Author: Michele Willson
Publisher: Bloomsbury Publishing USA
Total Pages: 319
Release: 2017-08-24
Genre: Games & Activities
ISBN: 150132019X

The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.

The Mobile Story

The Mobile Story
Author: Jason Farman
Publisher: Routledge
Total Pages: 339
Release: 2013-09-11
Genre: Language Arts & Disciplines
ISBN: 1136169563

What happens when stories meet mobile media? In this cutting-edge collection, contributors explore digital storytelling in ways that look beyond the desktop to consider how stories can be told through mobile, locative, and pervasive technologies. This book offers dynamic insights about the new nature of narrative in the age of mobile media, studying digital stories that are site-specific, context-aware, and involve the reader in fascinating ways. Addressing important topics for scholars, students, and designers alike, this collection investigates the crucial questions for this emerging area of storytelling and electronic literature. Topics covered include the histories of site-specific narratives, issues in design and practice, space and mapping, mobile games, narrative interfaces, and the interplay between memory, history, and community.

Mobile Interface Theory

Mobile Interface Theory
Author: Jason Farman
Publisher: Routledge
Total Pages: 300
Release: 2013-06-17
Genre: Social Science
ISBN: 1136942866

In this updated second edition, Jason Farman offers a ground-breaking look at how location-aware mobile technologies are radically shifting our sense of identity, community, and place-making practices. Mobile Interface Theory is a foundational book in mobile media studies, with the first edition winning the Book of the Year Award from the Association of Internet Researchers. It explores a range of mobile media practices from interface design to maps, AR/VR, mobile games, performances that use mobile devices and mobile storytelling projects. Throughout, Farman provides readers with a rich theoretical framework to understand the ever-transforming landscape of mobile media and how they shape our bodily practices in the spaces we move through. This fully updated second edition features updated examples throughout reflecting the shifts in mobile technology. This is the ideal text for those studying mobile media, social media, digital media, and mobile storytelling.

Digital Cityscapes

Digital Cityscapes
Author: Adriana de Souza e Silva
Publisher: Peter Lang
Total Pages: 392
Release: 2009
Genre: Art
ISBN: 9781433105326

The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting critical, social scientific, and design approaches to these types of games, and drawing attention to the social and cultural implications of mobile technologies in contemporary society. With a comprehensive approach that includes theory, design, and education, this edited volume is one of the first scholarly works to engage the emerging area of multi-user location-based mobile games and hybrid reality games. It is appropriate for undergraduate and graduate courses covering mobile phone or gaming culture, media history and educational technology, as well as researchers and the general public.

Exploring Networked Urban Mobilities

Exploring Networked Urban Mobilities
Author: Malene Freudendal-Pedersen
Publisher: Routledge
Total Pages: 230
Release: 2017-10-20
Genre: Architecture
ISBN: 1351780905

Exploring Networked Urban Mobilities explores different conceptual and theoretical angles between social practices and urban environments, culture, infrastructures, technologies, and the politics of mobility. The book introduces the concept of networked urban mobilities and lays out a research agenda for the future of mobility studies. Each of the contributors represents a specific approach in the field and each article provides cutting-edge theoretical and conceptual reflections on the topic. Mobility here is understood as a heterogeneous phenomenon that shapes modern societies and cities by emerging in different dimensions: as physical, social, cultural, and digital mobilities.

ECGBL 2020 14th European Conference on Game-Based Learning

ECGBL 2020 14th European Conference on Game-Based Learning
Author: Panagiotis Fotaris
Publisher: Academic Conferences limited
Total Pages:
Release: 2020-09-24
Genre: Education
ISBN: 1912764709

These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

Hybrid Play

Hybrid Play
Author: Adriana de Souza e Silva
Publisher: Routledge
Total Pages: 277
Release: 2020-02-26
Genre: Computers
ISBN: 1000042359

This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.

The Media and Communications in Australia

The Media and Communications in Australia
Author: Stuart Cunningham
Publisher: Allen & Unwin Academic
Total Pages: 402
Release: 2006
Genre: Language Arts & Disciplines
ISBN: 9781741148220

This second edition offers a systematic introduction to this dynamic and often bewidering field. Fully updated and revised to take acount of the latest developments, it outlines the key media industries and explains how communications technologies are impacting on them.