Gaming Diary

Gaming Diary
Author: Amazeinks
Publisher: Independently Published
Total Pages: 132
Release: 2019-06-07
Genre:
ISBN: 9781072666899

Become An Awesome Gamer with this Large Lined 8.5 x 11 (130 Pages) Gaming journal NoteBook All Gamers want to be THE BEST whatever the Game be it Fortnite, Minecraft, Game Of Thrones, World of Warcraft even Roblox! This Journal will become an awesome Diary For your Battle Wins or Strategies Now fans can chronicle their adventures in this finely Lined Workbook Celebrate your Epic Gameplay When Winning Ideas Strike write them Down Great When Travelling Excellent Birthday or Christmas Gifts Back To School Notebook

A Playful Path

A Playful Path
Author: Bernard De Koven
Publisher: Lulu.com
Total Pages: 305
Release: 2013-12-18
Genre: Education
ISBN: 1304351823

A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.

The WoW Diary: A Journal of Computer Game Development [Second Edition]

The WoW Diary: A Journal of Computer Game Development [Second Edition]
Author: John Staats
Publisher: Source Point Press
Total Pages: 0
Release: 2023-11-28
Genre: Games & Activities
ISBN:

The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.

Computer Games and New Media Cultures

Computer Games and New Media Cultures
Author: Johannes Fromme
Publisher: Springer Science & Business Media
Total Pages: 694
Release: 2012-06-14
Genre: Education
ISBN: 9400727771

Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.

Diary of a Roblox Noob

Diary of a Roblox Noob
Author: Robloxia Kid
Publisher: Independently Published
Total Pages: 98
Release: 2019-04-04
Genre:
ISBN: 9781092711104

Over 3,500 Positive Ratings on Goodreads for RKID series!SWAT Agents Grab Noob and Throw Him in Mad City Prison Suddenly the door is kicked open with a crash! Roblox Noob is innocently binge watching TV and scarfing down a yummy pizza when SWAT agents grab him and bodily drag him out of his house. Before he can even figure out what's happening, he's thrown into Mad City Prison. There's a reason it's called that. The worst criminals in the world are behind bars there. Noob doesn't belong there! He doesn't even stomp on disgusting roaches. KingPat, a mysterious and powerful entity, is responsible for his capture. He's bent on destroying Noob. But, KingPat isn't the only dangerous character. In prison, Noob encounters Decks. Decks can only be described as an unstable psycho. But even though he's supremely dangerous, Noob needs his help to escape Mad City prison. They plan their nearly impossible roblox jailbreak, but the perils of larger Mad City await like a sharp-toothed dog. Be the first robloxia kid to read Noob's new adventure in Roblox: Mad City! Do you love Roblox? Then, you'll love Robloxia Kid books! RKID books breathe new life into the exciting world of Roblox. Venture on an exciting journey to the edges of the Roblox universe with new characters, head-spinning plots, and uncontrollable laughter. Just as Noob gets more masterful in his gaming strategies, you'll become a top player at reading too! Reading flows easily when you're immersed in the world of Roblox. Noob's diary is perfect for fans of video game books like the Trapped in a Video Game series and Cube Kid books.

Diary Of A Gamer Noob

Diary Of A Gamer Noob
Author: Aj Diaz
Publisher: Independently Published
Total Pages: 246
Release: 2019-05-08
Genre:
ISBN: 9781094759418

Imagine if you got on your school bus in the morning and, instead of it taking you to school, it takes you to a Battle Royale Island -- because that's basically what happened to me... I'm a gaming noob. I admit it. I don't really play video games. Which I wish I had. Because Battle Royale happened to me in real life. After the meteor crashed down on our school nothing was ever the same. One ordinary (yet not so ordinary day AT ALL) I got detention. When I arrived in the detention room our principal took us--my three friends and I--in an airplane and flew us to Death Island. He told us we were a squad and that I was the leader. Our plane got shot down and we landed on the island, in a Battle Royale fight against 800 other students from other high schools. Our crazy principal told us it was up to us to save the island. But mostly I just wanted to stay alive, and keep my friends alive. Which meant we had to be the last team standing. This is the Crazy and Extreme DIARY OF A GAMER NOOB -- An Epic Battle Royale In Real Life. Strap in for the ride of your life. Because you're about to get caught in a storm of action, adventure and fun!

Shaping the Past

Shaping the Past
Author: Ylva Grufstedt
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 241
Release: 2022-07-18
Genre: History
ISBN: 3110692481

Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making – an effort to outline and detail the values and frameworks that shape the past in this popular media.

Gaming the Past

Gaming the Past
Author: Jeremiah McCall
Publisher: Routledge
Total Pages: 208
Release: 2013-06-17
Genre: Education
ISBN: 1136832106

Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Progress in Robotics

Progress in Robotics
Author: Jong-Hwan Kim
Publisher: Springer Science & Business Media
Total Pages: 404
Release: 2009-08-19
Genre: Technology & Engineering
ISBN: 3642039863

th This volume is an edition of the papers selected from the 12 FIRA RoboWorld C- gress, held in Incheon, Korea, August 16–18, 2009. The Federation of International Robosoccer Association (FIRA – www. fira. net) is a non-profit organization, which organizes robotic competitions and meetings around the globe annually. The RoboSoccer competitions started in 1996 and FIRA was - tablished on June 5, 1997. The Robot Soccer competitions are aimed at promoting the spirit of science and technology to the younger generation. The congress is a forum in which to share ideas and future directions of technologies, and to enlarge the human networks in robotics area. The objectives of the FIRA Cup and Congress are to explore the technical dev- opment and achievement in the field of robotics, and provide participants with a robot festival including technical presentations, robot soccer competitions and exhibits - der the theme “Where Theory and Practice Meet. ” th Under the umbrella of the 12 FIRA RoboWorld Incheon Congress 2009, six int- national conferences were held for greater impact and scientific exchange: th • 6 International Conference on Computational Intelligence, Robotics and Autonomous Systems (CIRAS) th • 5 International Symposium on Autonomous Minirobots for Research and Edutainment (AMiRE) • International Conference on Social Robotics (ICSR) • International Conference on Advanced Humanoid Robotics Research (ICAHRR) • International Conference on Entertainment Robotics (ICER) • International Robotics Education Forum (IREF) This volume consists of selected quality papers from the six conferences.