GameSalad Beginner's Guide

GameSalad Beginner's Guide
Author: Miguel Dequadros
Publisher: Packt Publishing, Limited
Total Pages: 308
Release: 2012
Genre: Computers
ISBN: 9781849692205

This book is a step-by-step, tutorial-driven guide to game development using GameSalad. You will learn through first-hand experience how a GameSalad developer goes from literally nothing to a finished game. Along the way there are illustrations to explain anything that could be difficult and to display screenshots of the games. In addition, every art and audio asset required by the tutorials is provided, so you can start building your game right away. If you are a game enthusiast, who is looking to build games with GameSalad quickly, then this book is for you. You need not know any programming. The book does not deal with GameSalad’s installation and basic set up. The ideal reader would know how to install and set up GameSalad.

The Official GameSalad Guide to Game Development

The Official GameSalad Guide to Game Development
Author: GameSalad
Publisher: Cengage Learning
Total Pages: 288
Release: 2013-04-12
Genre: Design
ISBN: 9781133605645

THE OFFICIAL GAMESALAD GUIDE TO GAME DEVELOPMENT teaches readers how to make their own games with the simple, powerful, drag-and-drop GameSalad Creator software. Using techniques based on key game development concepts, current trends, and established best practices, readers will be able to use GameSalad Creator from concept to prototype--and beyond. The text's wide-ranging coverage encompasses desktop, mobile, online, social, and serious games--as well as key platforms such as iOS, Android, Mac, Windows, and HTML 5. This reader-friendly, highly visual guide is equally suited for formal game development courses and self-paced learning--with a balance of depth and detail that is ideal for both professionals and those working on their first game. Basic tutorials and terminology are available in the book's Appendix. GameSalad has also provided manuals, templates, and a Cookbook containing video tutorials at http://gamesalad.com/manuals and http://cookbook.gamesalad.com. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Learn GameSalad for iOS

Learn GameSalad for iOS
Author: David Guerineau
Publisher: Apress
Total Pages: 0
Release: 2012-06-28
Genre: Computers
ISBN: 9781430243564

So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide

GameSalad Essentials

GameSalad Essentials
Author: Miguel DeQuadros
Publisher: Packt Publishing Ltd
Total Pages: 154
Release: 2015-01-30
Genre: Computers
ISBN: 1784398462

If you want to create your own game, but don't know where to start, this is the book for you. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book's resources.

LiveCode Mobile Development: Beginner's Guide - Second Edition

LiveCode Mobile Development: Beginner's Guide - Second Edition
Author: Colin Holgate
Publisher: Packt Publishing Ltd
Total Pages: 256
Release: 2015-05-29
Genre: Computers
ISBN: 1849699666

The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.

A Beginner's Guide to Nietzsche's Beyond Good and Evil

A Beginner's Guide to Nietzsche's Beyond Good and Evil
Author: Gareth Southwell
Publisher: John Wiley & Sons
Total Pages: 232
Release: 2009-02-11
Genre: Philosophy
ISBN: 1444306154

A concise and very readable summary of Nietzsche's Beyond Goodand Evil, geared toward students embarking on their studies andgeneral readers. It is an ideal companion for those new to thestudy of this challenging and often misunderstood classic. Offers clear explanations of the central themes and ideas,terminology, and arguments Includes a glossary of difficult terms as well as helpfulbiographical and historical information Illustrates arguments and ideas with useful tables, diagrams,and images; and includes references to further readings Forms part of a series of Guides designed specifically forA-level philosophy students by an experienced teacher and founderof the popular website Philosophy Online

Game Engine Architecture

Game Engine Architecture
Author: Jason Gregory
Publisher: CRC Press
Total Pages: 1042
Release: 2017-03-27
Genre: Computers
ISBN: 135160564X

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Getting Started with Unity 5

Getting Started with Unity 5
Author: Dr. Edward Lavieri
Publisher: Packt Publishing Ltd
Total Pages: 184
Release: 2015-05-29
Genre: Computers
ISBN: 1784395633

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

Game Audio Development

Game Audio Development
Author: Aaron Marks
Publisher: Delmar Pub
Total Pages: 306
Release: 2009
Genre: Computers
ISBN: 9781428318069

"Create game audio from the ground up with this comprehensive, multi-faceted resource designed to meet the needs of both beginners and industry professionals. Came Audio Development tackles the complex world of audio by addressing the three major game audio disciplines; music composition, sound effects creation, and dialogue recording. It begins by providing readers with a solid background and history of the discipline and then shows how to coordinate the associated equipment, techniques, and skills to produce effective audio that will enhance the game experience." --Book Jacket.

Learn Unity for 2D Game Development

Learn Unity for 2D Game Development
Author: Alan Thorn
Publisher: Apress
Total Pages: 306
Release: 2013-10-08
Genre: Computers
ISBN: 143026229X

2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices. What you’ll learn How to create a 2D workflow in Unity Customizing the Unity Editor How to generate atlas textures and textured quads Animation effects and camera configuration Handling user input Creating a game from start to finish Optimizing for mobile devices Who this book is for Game development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness. Table of Contents1. Unity Basics for 2D Games 2. Materials and Textures 3. Quick 2D Workflow 4. Customizing the Editor with Editor Classes 5. Procedural Geometry and Textured Quads 6. Generating Atlas Textures 7. UVs and Animation 8. Cameras and Pixel Perfection 9. Input for 2D Games 10. Getting Started with a 2D Game 11. Completing the 2D Card Game 12. Optimization 13. Wrapping Things Up