Games Women Play
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Author | : Zaire Crown |
Publisher | : Dafina |
Total Pages | : 369 |
Release | : 2015 |
Genre | : African Americans |
ISBN | : 1617739898 |
At 37, Tuesday is eager for a better way of life. That means getting out of the game her gentleman's club has been fronting. Her all-female 'business' team has made a fortune using the club to attract, seduce - and rob - wealthy men. But in addition to being squeezed by a corrupt cop, an unfortunate incident has put Tuesday deep in debt to a ruthless gun dealer and is creating dangerous dissent behind-the-scenes. Tuesday only sees one option. She'll have to go undercover playing girlfriend to legendary Detroit crime boss Sebastian Caine.
Author | : Meagan Marie |
Publisher | : Penguin |
Total Pages | : 354 |
Release | : 2018-12-04 |
Genre | : History |
ISBN | : 0744019931 |
Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
Author | : Amanda C. Cote |
Publisher | : NYU Press |
Total Pages | : 274 |
Release | : 2020-09-01 |
Genre | : Social Science |
ISBN | : 1479802204 |
Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.
Author | : Ellen Fein |
Publisher | : Grand Central Publishing |
Total Pages | : 181 |
Release | : 2008-11-15 |
Genre | : Family & Relationships |
ISBN | : 0446549932 |
Learn how to find (and keep!) a man who'll treat you with the respect and dignity you deserve, with the help of this traditional, simple rule book of dating do's and don'ts. The dating landscape has drastically changed in the past 30 years, especially with Instagram, TikTok, and dating apps overcomplicating communication. But biology has stayed the same–hopeless romantics still want to find The One. All The Rules is the essential guide for the modern woman to have in her back pocket–whether you're eighteen or eighty, these time-tested techniques will help you find the man of your dreams. This book combines The Rules and The Rules II. These common sense guidelines will help you: •Lead a full, satisfying, busy life outside of romance. •Accept occasional defeat and move on. •Bring out the best in you and in the men you date. Blunt, effective, and hilarious, All the Rules will lead you to where you want to be: in a healthy, committed relationship.
Author | : Kishonna L. Gray |
Publisher | : Springer |
Total Pages | : 274 |
Release | : 2018-10-04 |
Genre | : Language Arts & Disciplines |
ISBN | : 3319905392 |
Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.
Author | : Shira Chess |
Publisher | : MIT Press |
Total Pages | : 182 |
Release | : 2020-08-18 |
Genre | : Games & Activities |
ISBN | : 0262360446 |
An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Feminism need video games as much as video games need feminism.
Author | : Corey Wayne |
Publisher | : Lulu.com |
Total Pages | : 272 |
Release | : 2006-01-22 |
Genre | : Family & Relationships |
ISBN | : 1411673360 |
This book teaches men how to completely understand women in the dating world and long term relationships so they can meet and date the woman of their dreams. It teaches men how to approach and date the women of their dreams all the while remaining who they truly are inside. The book teaches you strategies to still be yourself and be the type of man women are naturally attracted to. By applying the simple strategies for success you can overcome any insecurites and doubts you have about yourself even when you are dating a woman that totally intimidates you. It takes the reader step by step from getting clear about the type of woman they want to attract to maintaining the magic after twenty years of marriage. The book was written for men that are single and searching as well as for men that are already involved with their dream woman. It teaches men how to completely win the heart of the woman of their dreams and keep her head over heals in love with them for life. Order now!
Author | : Gail Evans |
Publisher | : Crown Currency |
Total Pages | : 210 |
Release | : 2001-09-11 |
Genre | : Business & Economics |
ISBN | : 076790463X |
An honest and practical handbook that reveals important insights into relationships between men and women and work, Play Like a Man, Win Like a Woman, is a must-read for every woman who wants to leverage her power in the workplace. Women make up almost half of today's labor force, but in corporate America they don't share half of the power. Only four of the Fortune 500 company CEOs are women, and it's only been in the last few years that even half of the Fortune 500 companies have more than one female officer. A major reason for this? Most women were never taught how to play the game of business. Throughout her career in the super-competitive, male-dominated media industry, Gail Evans, one of the country's most powerful executives, has met innumerable women who tell her that they feel lost in the workplace, almost as if they were playing a game without knowing the directions. In this book, she reveals the secrets to the playbook of success and teaches women at all levels of the organization--from assistant to vice president--how to play the game of business to their advantage. Men know the rules because they wrote them, but women often feel shut out of the process because they don't know when to speak up, when to ask for responsibility, what to say at an interview, and a lot of other key moves that can make or break a career. Sharing with humor and candor her years of lessons from corporate life, Gail Evans gives readers practical tools for making the right decisions at work. Among the rules you will learn are: • How to Keep Score at Work • When to Take a Risk • How to Deal with the Imposter Syndrome • Ten Vocabulary Words That Mean Different Things to Men and Women • Why Men Can be Ugly, and You Can't • When to Quit Your Job
Author | : George W. McClure |
Publisher | : University of Toronto Press |
Total Pages | : 337 |
Release | : 2013-01-01 |
Genre | : History |
ISBN | : 1442646594 |
Confined by behavioural norms and professional restrictions, women in Renaissance Italy found a welcome escape in an alternative world of play. This book examines the role of games of wit in the social and cultural experience of patrician women from the early sixteenth to the early eighteenth century. Beneath the frivolous exterior of such games as occasions for idle banter, flirtation, and seduction, there often lay a lively contest for power and agency, and the opportunity for conventional women to demonstrate their intellect, to achieve a public identity, and even to model new behaviour and institutions in the non-ludic world. By tapping into the records and cultural artifacts of these games, George McClure recovers a realm of female fame that has largely escaped the notice of modern historians, and in so doing, reveals a cohort of spirited, intellectual women outside of the courts.
Author | : Khari J. Nellum |
Publisher | : AuthorHouse |
Total Pages | : 209 |
Release | : 2003-09 |
Genre | : |
ISBN | : 1410738248 |
This is a self-help book that asks the question, explains the emotions, agitation, and fears that are associated and provides tips on how to move forward with your goals and aspirations. The main focus is to realize your passion for a "second career" or occupation you might consider after your "initial" retirement. The book points out there will be a sense of fear and anxiety and supplies ways to overcome them while portraying an understanding of psychological considerations. We all need encouragement when we are beginning to embark upon a major change in our lives and this book offers sound advice in entrusting others with our plans and desires. Giving up is easy to do; however, believing in yourself is a strong motivator to get you through the process. Viable sources of information are provided on entrepreneurship and "do's" and "don'ts" when becoming self employed. Information regarding training is furnished as well as resources to aid you in seeking your passion. Issues relating to personal growth and self-worth are addressed in a straight forward format. As everyone is different, this may not be an issue for each individual; however, it will most certainly apply to many.