Games We Played
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Author | : Adrian Hon |
Publisher | : Basic Books |
Total Pages | : 297 |
Release | : 2022-09-20 |
Genre | : Business & Economics |
ISBN | : 1541600193 |
How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.
Author | : Margaret Hofer |
Publisher | : Princeton Architectural Press |
Total Pages | : 176 |
Release | : 2003-03-01 |
Genre | : Games |
ISBN | : 1568983972 |
As families are rediscovering the joys and virtues of staying and entertaining at home, board games have surged in popularity indeed, sales doubled in the last year alone. this mirrors a trend in the late nineteenth century the heyday of American boards and table games when, fueled by the introduction of games coincided with a growing need for middle-class social entertainment. Then, like now, the games that best captured players imaginations mimicked, and sometimes poked fun at, the culture that produced them Organized around themes such as courtship, commerce, travel, sports, and city life, The Games We Played brings together over one hundred eye-catching examples of Americas rare and popular board games, such as The Game of Playing Department Store, which encourage players to accumulate the greatest quantity of goods while spending their money as economically as possible, and Bulls and Bears: The Great Wall St. Game, in which players try their hand as speculators, bankers, and brokers, yelling each other down as if in a trading pit. This playful visual survey of its thematic essays will cause board and table game aficionados to share in the revelry of togetherness.
Author | : Bozoglan, Bahadir |
Publisher | : IGI Global |
Total Pages | : 419 |
Release | : 2019-06-14 |
Genre | : Psychology |
ISBN | : 1522584501 |
With the internet, smartphones, and video games easily available to increasing portions of society, researchers are becoming concerned with the potential side effects and consequences of their prevalence in peoples daily lives. Many individuals are losing control of their internet use, using it and other devices excessively to the point that they negatively affect their wellbeing as these individuals withdraw from social life and use their devices to escape from the pressure of the real world. As such, it is imperative to seek new methods and strategies for identifying and treating individuals with digital addictions. Multifaceted Approach to Digital Addiction and Its Treatment is an essential research publication that explores the definition and different types of digital addiction, including internet addiction, smartphone addiction, and online gaming addition, and examines overall treatment approaches while covering sample cases by practitioners working with digital addiction. This book highlights topics such as neuroscience, pharmacology, and psychodynamics. It is ideal for psychologists, therapists, psychiatrists, counselors, health professionals, students, educators, researchers, and practitioners.
Author | : Tony Mott |
Publisher | : Hachette UK |
Total Pages | : 1773 |
Release | : 2011-12-05 |
Genre | : Games & Activities |
ISBN | : 1844037150 |
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Author | : Michael O'Mara Books |
Publisher | : Michael O'Mara |
Total Pages | : 0 |
Release | : 2017-04-27 |
Genre | : Games & Activities |
ISBN | : 9781782437215 |
You'll enjoy re-living your childhood as you test your logic and reasoning and enjoy playing these wonderful games. All the classics are here from battleships and hangman, to cut-out card games such as snap, dominoes and pairs, to the timeless board games Ludo and Snakes and Ladders, all presented in a gorgeous vintage style.
Author | : Steven A. Cohen |
Publisher | : Simon and Schuster |
Total Pages | : 184 |
Release | : 2001 |
Genre | : Children |
ISBN | : 0743201663 |
If childhood is magic, kids have created its principal enchantment by dreaming up their own games, writing their own rules, inventing endless variations on anything fun. Bottle Cap Soldiers. Kid Crusher, Ring-a-leavio, Chinaberry War -- no one remembers the scores anymore and the rules changed as often as the players, but the strongest and best memories of childhood grow from the games we played.
Author | : Shawne Steiger |
Publisher | : Red Adept Publishing, LLC |
Total Pages | : 326 |
Release | : 2020-10-06 |
Genre | : Fiction |
ISBN | : |
When actress Rachel Goldberg shares her personal views on a local radio show, she becomes a target for online harassment. Things go too far when someone paints a swastika on her front door, not only terrifying her but also dredging up some painful childhood memories. Rachel escapes to her hometown of Carlsbad. To avoid upsetting her parents, she tells them she’s there to visit her Orthodox Jewish grandmother, even though that’s the last thing she wants to do. But trouble may have followed her. Stephen Drescher is home from Iraq, but his dishonorable discharge contaminates his transition back to civilian life. His old skinhead friends, the ones who urged him to enlist so he could learn to make better bombs, have disappeared, and he can’t even afford to adopt a dog. Thinking to reconnect with his childhood friend, he googles Rachel’s name and is stunned to see the comments on her Facebook page. He summons the courage to contact her. Rachel and Stephen, who have vastly different feelings about the games they played and what might come of their reunion, must come to terms with their pasts before they can work toward their futures.
Author | : Sue Davis |
Publisher | : Nelson Thornes |
Total Pages | : 28 |
Release | : 2001 |
Genre | : Juvenile Fiction |
ISBN | : 9780170097628 |
Designed to be used by children in their first six months of school PM Starters One and Two
Author | : Rita Faelli |
Publisher | : Blake Education |
Total Pages | : 28 |
Release | : 2006 |
Genre | : Games |
ISBN | : 9781741641097 |
Nonfiction books that foster understanding, inclusion, tolerance and respect for the multicultural experience. 8 yrs+
Author | : Alex Pattillo |
Publisher | : iUniverse |
Total Pages | : 110 |
Release | : 2003-08 |
Genre | : Fiction |
ISBN | : 059529099X |
Three boys spend their childhood together experiencing life in very similar ways. After spending two decades apart, their paths meet up again. How different things are for each of them now, some of it predictable, some good, some bad. This story is about how personal choices affect the outcome of our lives. More importantly, this story is about how some things that happen in our lives are clearly not a result of our choice but the intervention of One who cares more about the choices we make than we do.