Games To Play After Dark
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Author | : Sarah Gardner Borden |
Publisher | : Vintage |
Total Pages | : 338 |
Release | : 2011-05-03 |
Genre | : Fiction |
ISBN | : 0307743195 |
When Kate and Colin meet at a party in Manhattan their connection is electric. They marry quickly, moving to the suburbs, and in the light of day they seem like any young couple, but the games they play after dark are far from routine.
Author | : Lucia Peters |
Publisher | : Chronicle Books |
Total Pages | : 202 |
Release | : 2019-09-03 |
Genre | : Body, Mind & Spirit |
ISBN | : 1452179905 |
What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.
Author | : Sarah Gardner Borden |
Publisher | : Vintage |
Total Pages | : 338 |
Release | : 2011-05-03 |
Genre | : Fiction |
ISBN | : 0307740900 |
When Kate and Colin meet at a party in Manhattan their connection is electric. They marry quickly, moving to the suburbs, and in the light of day they seem like any young couple, but the games they play after dark are far from routine.
Author | : Frances Hamerstrom |
Publisher | : |
Total Pages | : 94 |
Release | : 1975 |
Genre | : Juvenile Nonfiction |
ISBN | : |
The author describes thirteen moonlight walks with her children and the nature observations they made.
Author | : Mad Libs |
Publisher | : Penguin |
Total Pages | : 98 |
Release | : 2018-12-24 |
Genre | : Humor |
ISBN | : 1524788686 |
A Mad Libs collection that includes two romance-themed Adult Mad Libs titles in a sexy hardcover package that's perfect for Valentine's Day! Not sure how to say "I love you" (or simply, "I need to VERB you!") this Valentine's Day? Mad Libs After Dark has you covered! This sexy collection includes two previously published relationship-themed Adult Mad Libs titles, bound together in a sleek hardcover package that features an eye-catching faux-leather cover design and interior pages edged in red. Forget Netflix and chill. This Valentine's Day, it's all about Mad Libs and VERB!
Author | : Peter Gray |
Publisher | : Basic Books |
Total Pages | : 223 |
Release | : 2013-03-05 |
Genre | : Education |
ISBN | : 0465037917 |
A leading expert in childhood development makes the case for why self-directed learning — "unschooling" — is the best way to get kids to learn. "All kids love learning. Most don't love school. That's a disconnect we've avoided discussing—until this lightning bolt of a book. If you've ever wondered why your curious kid is turning into a sullen slug at school, Peter Gray's Free to Learn has the answer. He also has the antidote." —Lenore Skenazy, author of Free-Range Kids In Free to Learn, developmental psychologist Peter Gray argues that in order to foster children who will thrive in today's constantly changing world, we must entrust them to steer their own learning and development. Drawing on evidence from anthropology, psychology, and history, he demonstrates that free play is the primary means by which children learn to control their lives, solve problems, get along with peers, and become emotionally resilient. A brave, counterintuitive proposal for freeing our children from the shackles of the curiosity-killing institution we call school, Free to Learn suggests that it's time to stop asking what's wrong with our children, and start asking what's wrong with the system. It shows how we can act—both as parents and as members of society—to improve children's lives and to promote their happiness and learning.
Author | : Eric Bloat |
Publisher | : Lulu.com |
Total Pages | : 202 |
Release | : 2017-08-05 |
Genre | : Games & Activities |
ISBN | : 1387587803 |
"Following in the tradition of the highly popular SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Dark Places & Demogorgons, a tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules but mutates it into this retro nightmare that you hold in your hands now. It's sleek, slender and creepy as Hell. In Dark Places & Demogorgons, you play as high school students during the early 1980s. The town you live in has had a rash of disappearances and strange happenings. The adults seem lost as what to do, the police are as clueless as ever and aren't helping and Reverend Phillips is on another witch-hunt. It's up to you and your friends to figure out what's going on and stop it from happening again!"--From back cover.
Author | : Ruth Ware |
Publisher | : Simon & Schuster |
Total Pages | : 416 |
Release | : 2020-08-11 |
Genre | : Fiction |
ISBN | : 198214341X |
From the New York Times bestselling author of the “twisty-mystery” (Vulture) novel In a Dark, Dark Wood, The Woman in Cabin 10, and The Turn of the Key comes Ruth Ware’s The Lying Game. Isa Wilde knows something terrible has happened when she receives a text from an old friend. Why would Kate summon her and their two friends to the seaside town where they briefly attended the Salten House boarding school together seventeen years ago? The four friends had quickly bonded over the Lying Game—a risky contest that involved tricking fellow boarders and faculty with their lies. Now reunited, Isa, Kate, Thea, and Fatima discover that their past lies had far-reaching effects and criminal implications that threaten them all. In order to protect their reputations, and their friendship, they must uncover the truth about what really happened all those years ago. Atmospheric and twisty, with just the right amount of chill, The Lying Game will have readers at the edge of their seats, not knowing who can be trusted in this tangled web of lies.
Author | : Haruki Murakami |
Publisher | : Vintage Canada |
Total Pages | : 258 |
Release | : 2010-07-07 |
Genre | : Fiction |
ISBN | : 0307370488 |
A short, sleek novel of encounters set in the witching hours of Tokyo between midnight and dawn, and every bit as gripping as Haruki Murakami’s masterworks The Wind-Up Bird Chronicle and Kafka on the Shore. At its center are two sisters: Yuri, a fashion model sleeping her way into oblivion; and Mari, a young student soon led from solitary reading at an anonymous Denny’s into lives radically alien to her own: those of a jazz trombonist who claims they’ve met before; a burly female “love hotel” manager and her maidstaff; and a Chinese prostitute savagely brutalized by a businessman. These “night people” are haunted by secrets and needs that draw them together more powerfully than the differing circumstances that might keep them apart, and it soon becomes clear that Yuri’s slumber—mysteriously tied to the businessman plagued by the mark of his crime—will either restore or annihilate her. After Dark moves from mesmerizing drama to metaphysical speculation, interweaving time and space as well as memory and perspective into a seamless exploration of human agency—the interplay between self-expression and understanding, between the power of observation and the scope of compassion and love. Murakami’s trademark humor, psychological insight and grasp of spirit and morality are here distilled with an extraordinary, harmonious mastery.
Author | : Celia Hodent |
Publisher | : Routledge |
Total Pages | : 105 |
Release | : 2020-10-07 |
Genre | : Psychology |
ISBN | : 1000194760 |
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.