Games That Time Forgot

Games That Time Forgot
Author: Adam Shefts
Publisher: Xlibris Corporation
Total Pages: 135
Release: 2019-10-03
Genre: Sports & Recreation
ISBN: 1796062049

Parlor games were a staple of indoor entertainment during the 19th and early 20th century. Millions partook in these games which slowly fell out of favor for more modern forms of entertainment by the early 1910s.Eventually these games fell into obscurity, becoming lost over time.Games That Time Forgot shines a light on over 100 forgotten parlor games, which include detailed easy-to-follow instructions for those interested inreviving these games in their own households.This book will aid in turning any home into a location of living history, where you can enjoy these games as many did so long ago.

Game Over

Game Over
Author: Dan Whitehead
Publisher:
Total Pages: 0
Release: 2018-12-15
Genre: Games & Activities
ISBN: 9781787410954

"Today's gamers don't understand what the disco generation had to go through to get their gaming fix. They know nothing of the slow load speeds, coding glitches, memory capacity downfalls and console rivalries we put up with, all to make pill-munching pizza creatures gobble down ghosts, or rescue tiny critters from grisly deaths. But this book remembers it all ... Take a walk down memory lane and revisit some of the best and worst games, consoles and technologies in the history of gaming"--Page 4 of cover

The Case That Time Forgot

The Case That Time Forgot
Author: Tracy Barrett
Publisher: Henry Holt and Company (BYR)
Total Pages: 161
Release: 2010-04-27
Genre: Juvenile Fiction
ISBN: 1429946792

Xander's classmate Karim tells him about a famous amulet carved in the shape of Thoth, the Egyptian god of time. It was thought to be so powerful that it could turn back time one day every hundred years. And that day is in a week! The amulet disappeared from a London museum years ago. Xena and Xander's celebrated ancestor Sherlock Holmes tried to find it, but had no luck. The twins are on the case—and so are mysterious foes who are trying to thwart and perhaps even harm them! Can Xander and Xena track down what Sherlock Holmes could not? The Case That Time Forgot is a 2011 Bank Street - Best Children's Book of the Year.

Dodgerland

Dodgerland
Author: Michael Fallon
Publisher: U of Nebraska Press
Total Pages: 469
Release: 2016-06-01
Genre: Sports & Recreation
ISBN: 0803288336

The 1977–78 Los Angeles Dodgers came close. Their tough lineup of young and ambitious players squared off with the New York Yankees in consecutive World Series. The Dodgers’ run was a long time in the making after years of struggle and featured many homegrown players who went on to noteworthy or Hall of Fame careers, including Don Sutton, Steve Garvey, Davey Lopes, and Steve Yeager. Dodgerland is the story of those memorable teams as Chavez Ravine began to change, baseball was about to enter a new era, and American culture experienced a shift to the “me” era. Part journalism, part social history, and part straight sportswriting, Dodgerland is told through the lives of four men, each representing different aspects of this L.A. story. Tom Lasorda, the vocal manager of the Dodgers, gives an up-close view of the team’s struggles and triumphs; Tom Fallon, a suburban small-business owner, witnesses the Dodgers’ season and the changes to California's landscape—physical, social, political, and economic; Tom Wolfe, a chronicler of California’s ever-changing culture, views the events of 1977–78 from his Manhattan writer’s loft; and Tom Bradley, Los Angeles’s mayor and the region’s most dominant political figure of the time, gives a glimpse of the wider political, demographic, and economic forces that affected the state at the time. The boys in blue drew baseball’s focus in those two seasons, but the intertwining narratives tell a larger story about California, late 1970s America, and great promise unrealized.

Introduction to Adaptive Sport and Recreation

Introduction to Adaptive Sport and Recreation
Author: Robin Hardin
Publisher: Human Kinetics
Total Pages: 346
Release: 2024-09-12
Genre: Sports & Recreation
ISBN: 1718214545

As the number of adaptive sport and recreation programs increases, athletes with disabilities now have more opportunities than ever to participate in sports, recreation, and physical fitness. In response, students pursuing a career in sport management need to be fully prepared to incorporate adaptive sport and recreation into their organizations. Introduction to Adaptive Sport and Recreation is a groundbreaking text designed to address this need. Written and edited by a team of esteemed educators and professionals, this comprehensive textbook offers a broad exploration of sport and recreation for people with disabilities within the framework of sport management. It begins with social and theoretical discussions covering topics such as defining disability, confronting ableism, considering the concepts of inclusion versus integration, and understanding contact theory and social isolation theory. Students are exposed to participation barriers faced by athletes with disabilities and learn about models of disability perception and legal efforts to address disparities (such as the Americans with Disabilities Act). Also discussed are the disability rights movement as well as legal efforts and policies that have affected access to sport and recreation opportunities for people with disabilities. Perhaps the most visible example of adaptive sports is the Paralympic Games. The history of this competition is explored in detail, and the text offers an overview of other elite adaptive global competitions as well. Differences between the Paralympics and the Special Olympics are examined, including their participants, organizational philosophies, and governance. The text explores media coverage of adaptive sports and explains how the stereotypical frames of the past—which often clash with how athletes wish to be presented—are yielding to today’s more empowering and preferred position of viewing participants as athletes. Students will also see how opportunities for adapted sport are expanding. The long-term athlete development (LTAD) model has been applied to adaptive sports at all levels of competition worldwide. A sidebar spotlights efforts made in this area by Swimming Canada. In addition, the benefits and challenges of offering adaptive programs for military populations and young people are discussed. Because the costs associated with adaptive sport programs often exceed those of able-bodied sports, financial considerations are sometimes cited as a barrier. Students will learn about typical expenses for adaptive programs, along with different ways of identifying funding sources. The text concludes with an insightful case study featuring the University of Alabama Adapted Athletics (UAAA) program. This case study offers a managerial perspective on starting an athletics program for athletes with disabilities by exploring all facets, including sports offered, funding, and facilities. Throughout the text, profile sidebars, critical thinking exercises, and key points foster further discussion and enhance understanding of the concepts presented. Introduction to Adaptive Sport and Recreation serves as the authoritative guide to prepare students to integrate adaptive sport and recreation programs in their future work as a sport management professional.

Whist

Whist
Author:
Publisher:
Total Pages: 514
Release: 1898
Genre: Whist
ISBN:

Game Development Using Python

Game Development Using Python
Author: James R. Parker
Publisher: Mercury Learning and Information
Total Pages: 403
Release: 2021-01-13
Genre: Computers
ISBN: 1683926250

This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook. FEATURES: Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more Includes code samples using Pygame Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12) Includes a companion disc with example code, games assets, and color figures The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].