Games That Teach Teams
Download Games That Teach Teams full books in PDF, epub, and Kindle. Read online free Games That Teach Teams ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Mary Scannell |
Publisher | : McGraw Hill Professional |
Total Pages | : 241 |
Release | : 2013-07-19 |
Genre | : Business & Economics |
ISBN | : 0071813012 |
The fun and effective way to BOOST ENGAGEMENT and PRODUCTIVITY Teams that enjoy working together operate on a whole different energy level than teams that don't. They break down silos. They build stronger relationships. They retain what they have learned. And THEY DRIVE RESULTS. The Big Book of Team Coaching Games provides the structure and games you need to build and manage powerful teams. Packed with dozens of physical and verbal activities, it leads you step-by-step through the process of teaching team members how to identify their values, leverage their strengths, and reach their goals--and have fun while they’re doing it! Nothing can stop the momentum of a team that wants to get things done. The Big Book of Team Coaching Games is the ideal playbook for making sure your teams contribute more than their share to the bottom line.
Author | : John Chen |
Publisher | : John Wiley & Sons |
Total Pages | : 242 |
Release | : 2012-05-01 |
Genre | : Business & Economics |
ISBN | : 1118180933 |
Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!
Author | : Mary Scannell |
Publisher | : McGraw Hill Professional |
Total Pages | : 254 |
Release | : 2011-12-16 |
Genre | : Business & Economics |
ISBN | : 0071775129 |
Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.
Author | : Susan Ragsdale |
Publisher | : |
Total Pages | : 0 |
Release | : 2007 |
Genre | : Games |
ISBN | : 9781574821963 |
Suggests solutions for keeping young people upbeat, engaged, and unified. Offering icebreakers, "straight-up" games, and reflection activities, this book provides instructions for staging meaningful, fun interactions that encourage participants to think. The games are organised in sections identifying various stages of group-building.
Author | : Rod Lee |
Publisher | : |
Total Pages | : |
Release | : 2015-05-18 |
Genre | : |
ISBN | : 9780996423977 |
This incredible resource is a guide to facilitating powerful activities to create more connected and more engaged teams.
Author | : Mary Scannell |
Publisher | : McGraw Hill Professional |
Total Pages | : 240 |
Release | : 2010-05-28 |
Genre | : Business & Economics |
ISBN | : 0071743669 |
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
Author | : Sivasailam Thiagarajan |
Publisher | : Pfeiffer |
Total Pages | : 172 |
Release | : 1999-05-12 |
Genre | : Business & Economics |
ISBN | : 9780787947910 |
Two training legends offer you a definitive team sourcebook! The world's two best-known team-building facilitators bring youover thirty-five cutting-edge activities. You'll turn to thistreasury of hassle-free, sure-fire games, exercises, andsimulations time and time again. "In keeping with the tradition of continuous learning aboutteamwork, Thiagi and Parker have hit a home run. Teamwork andTeamplay is a must-have for every training bookshelf." --Harvey A. Robbins, co-author, Why Teams Don't Work "I can think of forty reasons to buy this book: thirty-eight gamesand activities, each a gem--plus two of the best writers in thetraining business. I am truly impressed at how well each activityis designed and how easy the rules are to understand." --Steve Sugar, author, Games That Teach; president, The GameGroup The game formats are varied: some short, some long; someicebreakers, some closers; and much more! A game selection matrixenables you to find a game that suits your situation. Plus,training legends Thiagi and Parker share with you their proveninsights on effective teamwork and facilitation.
Author | : Steve Sugar |
Publisher | : Pfeiffer |
Total Pages | : 244 |
Release | : 1999-10-15 |
Genre | : Business & Economics |
ISBN | : |
Pt. 1. Setting the stage. What is a team? Facilitation. Team games -- pt. 2. Twenty one team games. Book at a glance. Bell hop. Box of chocolates. Brain frame. Buzz word. Cross roads. Duel identity. High five. Line up. Match point. Name that team. Norman says! Pass the buck. Power tag. Rat race. Regards. Sentence prompt. Snowball. Super model. Team roast. Tooth and nail.
Author | : Paul Carlino |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 0 |
Release | : 2013-09-26 |
Genre | : Group games |
ISBN | : 9781482366488 |
This book provides teachers with a lesson plan of team building activities for use in the classroom. The book is organized by quarters - starting with introductory activities and games during the start of the school year - and building to trust activities by the end of the year. Each activity is followed by a list of processing questions. These can be used to help the teacher and students get the most from the activities. There are also variations described for each activity. Activities require little or no equipment, and most can be done within the classroom. This book provides instant lesson plans that can easily be tied to today's classroom issues such as bullying, self-esteem, and diversity. These initiatives are a powerful tool for the teacher to help students work together, get to know each other, understand differences, and improve self-awareness.
Author | : Dorothy Adele Moore |
Publisher | : |
Total Pages | : 112 |
Release | : 1971 |
Genre | : Civil defense |
ISBN | : |