Games Puzzles And Computation
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Author | : Robert A. Hearn |
Publisher | : CRC Press |
Total Pages | : 250 |
Release | : 2009-06-30 |
Genre | : Mathematics |
ISBN | : 1439865051 |
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen
Author | : Dragomir Radev |
Publisher | : Springer Science & Business Media |
Total Pages | : 208 |
Release | : 2013-02-11 |
Genre | : Language Arts & Disciplines |
ISBN | : 3642343724 |
This is the second volume of a unique collection that brings together the best English-language problems created for students competing in the Computational Linguistics Olympiad. These problems are representative of the diverse areas presented in the competition and designed with three principles in mind: · To challenge the student analytically, without requiring any explicit knowledge or experience in linguistics or computer science; · To expose the student to the different kinds of reasoning required when encountering a new phenomenon in a language, both as a theoretical topic and as an applied problem; · To foster the natural curiosity students have about the workings of their own language, as well as to introduce them to the beauty and structure of other languages; · To learn about the models and techniques used by computers to understand human language. Aside from being a fun intellectual challenge, the Olympiad mimics the skills used by researchers and scholars in the field of computational linguistics. In an increasingly global economy where businesses operate across borders and languages, having a strong pool of computational linguists is a competitive advantage, and an important component to both security and growth in the 21st century. This collection of problems is a wonderful general introduction to the field of linguistics through the analytic problem solving technique. "A fantastic collection of problems for anyone who is curious about how human language works! These books take serious scientific questions and present them in a fun, accessible way. Readers exercise their logical thinking capabilities while learning about a wide range of human languages, linguistic phenomena, and computational models. " - Kevin Knight, USC Information Sciences Institute
Author | : Barry Cipra |
Publisher | : CRC Press |
Total Pages | : 308 |
Release | : 2004-11-10 |
Genre | : Mathematics |
ISBN | : 1439864799 |
The tradition of a publication based on the Gathering for Gardner continues with this new carefully selected and edited collection in which Martin Gardner and friends inspire and entertain. The contributors to this volume---virtually a list of Who's Who in the World of Puzzles---trace their inspiration to Martin Gardner's puzzle column in Scientifi
Author | : Peter Winkler |
Publisher | : CRC Press |
Total Pages | : 392 |
Release | : 2021-01-21 |
Genre | : Mathematics |
ISBN | : 0429557973 |
Research in mathematics is much more than solving puzzles, but most people will agree that solving puzzles is not just fun: it helps focus the mind and increases one's armory of techniques for doing mathematics. Mathematical Puzzles makes this connection explicit by isolating important mathematical methods, then using them to solve puzzles and prove a theorem. Features A collection of the world’s best mathematical puzzles Each chapter features a technique for solving mathematical puzzles, examples, and finally a genuine theorem of mathematics that features that technique in its proof Puzzles that are entertaining, mystifying, paradoxical, and satisfying; they are not just exercises or contest problems.
Author | : David G. Wells |
Publisher | : Cambridge University Press |
Total Pages | : 257 |
Release | : 2012-10-18 |
Genre | : Games & Activities |
ISBN | : 1107024609 |
A unique book providing a tour through the fascinating connections between mathematics and games.
Author | : John D. Beasley |
Publisher | : Courier Corporation |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Mathematics |
ISBN | : 9780486449760 |
Lucid, instructive, and full of surprises, this book examines how simple mathematical analysis can throw unexpected light on games of every type, from poker to golf to the Rubik's cube. 1989 edition.
Author | : Erik D. Demaine |
Publisher | : Cambridge University Press |
Total Pages | : 388 |
Release | : 2007-07-16 |
Genre | : Computers |
ISBN | : 1107394090 |
Did you know that any straight-line drawing on paper can be folded so that the complete drawing can be cut out with one straight scissors cut? That there is a planar linkage that can trace out any algebraic curve, or even 'sign your name'? Or that a 'Latin cross' unfolding of a cube can be refolded to 23 different convex polyhedra? Over the past decade, there has been a surge of interest in such problems, with applications ranging from robotics to protein folding. With an emphasis on algorithmic or computational aspects, this treatment gives hundreds of results and over 60 unsolved 'open problems' to inspire further research. The authors cover one-dimensional (1D) objects (linkages), 2D objects (paper), and 3D objects (polyhedra). Aimed at advanced undergraduate and graduate students in mathematics or computer science, this lavishly illustrated book will fascinate a broad audience, from school students to researchers.
Author | : Avi Wigderson |
Publisher | : Princeton University Press |
Total Pages | : 434 |
Release | : 2019-10-29 |
Genre | : Computers |
ISBN | : 0691189137 |
From the winner of the Turing Award and the Abel Prize, an introduction to computational complexity theory, its connections and interactions with mathematics, and its central role in the natural and social sciences, technology, and philosophy Mathematics and Computation provides a broad, conceptual overview of computational complexity theory—the mathematical study of efficient computation. With important practical applications to computer science and industry, computational complexity theory has evolved into a highly interdisciplinary field, with strong links to most mathematical areas and to a growing number of scientific endeavors. Avi Wigderson takes a sweeping survey of complexity theory, emphasizing the field’s insights and challenges. He explains the ideas and motivations leading to key models, notions, and results. In particular, he looks at algorithms and complexity, computations and proofs, randomness and interaction, quantum and arithmetic computation, and cryptography and learning, all as parts of a cohesive whole with numerous cross-influences. Wigderson illustrates the immense breadth of the field, its beauty and richness, and its diverse and growing interactions with other areas of mathematics. He ends with a comprehensive look at the theory of computation, its methodology and aspirations, and the unique and fundamental ways in which it has shaped and will further shape science, technology, and society. For further reading, an extensive bibliography is provided for all topics covered. Mathematics and Computation is useful for undergraduate and graduate students in mathematics, computer science, and related fields, as well as researchers and teachers in these fields. Many parts require little background, and serve as an invitation to newcomers seeking an introduction to the theory of computation. Comprehensive coverage of computational complexity theory, and beyond High-level, intuitive exposition, which brings conceptual clarity to this central and dynamic scientific discipline Historical accounts of the evolution and motivations of central concepts and models A broad view of the theory of computation's influence on science, technology, and society Extensive bibliography
Author | : Hector J. Levesque |
Publisher | : MIT Press |
Total Pages | : 323 |
Release | : 2012-01-06 |
Genre | : Computers |
ISBN | : 0262300648 |
Students explore the idea that thinking is a form of computation by learning to write simple computer programs for tasks that require thought. This book guides students through an exploration of the idea that thinking might be understood as a form of computation. Students make the connection between thinking and computing by learning to write computer programs for a variety of tasks that require thought, including solving puzzles, understanding natural language, recognizing objects in visual scenes, planning courses of action, and playing strategic games. The material is presented with minimal technicalities and is accessible to undergraduate students with no specialized knowledge or technical background beyond high school mathematics. Students use Prolog (without having to learn algorithms: “Prolog without tears!”), learning to express what they need as a Prolog program and letting Prolog search for answers. After an introduction to the basic concepts, Thinking as Computation offers three chapters on Prolog, covering back-chaining, programs and queries, and how to write the sorts of Prolog programs used in the book. The book follows this with case studies of tasks that appear to require thought, then looks beyond Prolog to consider learning, explaining, and propositional reasoning. Most of the chapters conclude with short bibliographic notes and exercises. The book is based on a popular course at the University of Toronto and can be used in a variety of classroom contexts, by students ranging from first-year liberal arts undergraduates to more technically advanced computer science students.
Author | : H. Jaap van den Herik |
Publisher | : Springer |
Total Pages | : 295 |
Release | : 2007-09-28 |
Genre | : Computers |
ISBN | : 3540755381 |
This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.