Games for the Soul
Author | : Drew Leder |
Publisher | : Hyperion Books |
Total Pages | : 264 |
Release | : 1998-11-04 |
Genre | : Psychology |
ISBN | : |
The path to enlightenment can be fun with these 40 simple games that offer self-help for the soul.
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Author | : Drew Leder |
Publisher | : Hyperion Books |
Total Pages | : 264 |
Release | : 1998-11-04 |
Genre | : Psychology |
ISBN | : |
The path to enlightenment can be fun with these 40 simple games that offer self-help for the soul.
Author | : Matt Fox |
Publisher | : McFarland |
Total Pages | : 385 |
Release | : 2013-01-17 |
Genre | : Games & Activities |
ISBN | : 078647257X |
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Author | : DD Dr Patti Diamondlady Diamond |
Publisher | : Lulu.com |
Total Pages | : 482 |
Release | : 2006-06-19 |
Genre | : Religion |
ISBN | : 1411651561 |
We are but One Step from Spiritual Oneness Just One Step..... Will you choose to take just this One Step? Come Step Into ~ Living LIFE consciously ~ Aware, awake, and within Divine Free Choice Living LIFE within all inclusive inner wisdom ~ As this wisdom is alive because it is with you and within you! Living LIFE Multi~Dimensionally ~ In-tuned with the energetic, physical, spiritual, cosmic, esoteric, and Divine Multi~Dimensions of All That Is that comprises our Life Experience Living LIFE within a resonance of Absoulute Love, Infinite Light, Peace, and Bliss continuously and harmoniously Come Step Into the Spiritual Oneness Soul that you ARE! Welcome!....... Welcome to the Spiritual Oneness that resides within you and that you ARE!
Author | : Dale Le Fevre |
Publisher | : Findhorn Press |
Total Pages | : 184 |
Release | : 2012-06-01 |
Genre | : Education |
ISBN | : 1844099490 |
Getting people to have fun just because it feels good is the mission of this guide that connects cooperative play and spirituality. More than 40 new activities suitable for all ages and abilities are offered, including seated games such as "A-Rum-Sum-Sum," "Doctor Memory," and "Zoom," as well as active games such as "Trust Leap" and "Wizard." Perfect for schools, business seminars, parties, and family gatherings, the activities are also a form of affirmation and self-discovery, and the deeper significance of play is discussed throughout the book. Many suggestions are given for adapting games so that everyone can participate, including people in wheel chairs and the elderly, and leadership tips provide support for organizers and instruction-givers.
Author | : Wikipedia contributors |
Publisher | : e-artnow sro |
Total Pages | : 1087 |
Release | : |
Genre | : |
ISBN | : |
Author | : Diane Carr |
Publisher | : John Wiley & Sons |
Total Pages | : 343 |
Release | : 2014-03-10 |
Genre | : Social Science |
ISBN | : 0745687504 |
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.
Author | : H. Lawrence Bond |
Publisher | : Taylor & Francis |
Total Pages | : 227 |
Release | : 2023-03-31 |
Genre | : Religion |
ISBN | : 1000951243 |
While most works on Nicholas of Cusa concentrate either on his early career as author of the monumental 'Catholic Concordance' or on his later career as writer of remarkable philosophical/theological works such as 'On Learned Ignorance' and 'The Vision of God', the essays included here attempt to address the whole Cusanus, sharing common contexts, issues and themes. Following chapters on the legacy of conciliarism and ecumenicity, the story begins with the Council of Basel for which Cusanus wrote 'The Catholic Concordance', but from which he broke away, raising issues of private conscience as well as the balance between papal authority and representative councils in the pursuit of reform. The story then turns to the 'matrix' between Constantinople and a new council in Ferrara when Cusanus received a ship-board gift from the 'Father of Lights' and began to write his great philosophical/theological treatises. When taken together the essays in this book not only form a cohesive whole, they also enlighten aspects often left in the shade, such as the enigmatic aspects of Cusanus' participation in the council, and his mystical theology that reveals a man of faith in search of certainty beyond the well-trod paths of philosophical reflection.
Author | : Todd Harper |
Publisher | : Routledge |
Total Pages | : 172 |
Release | : 2013-11-26 |
Genre | : Games & Activities |
ISBN | : 1136747648 |
This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity? Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.
Author | : Kaitlin Tremblay |
Publisher | : CRC Press |
Total Pages | : 165 |
Release | : 2023-03-08 |
Genre | : Games & Activities |
ISBN | : 1000846369 |
This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding