Games of Terror

Games of Terror
Author: Vera Dika
Publisher:
Total Pages: 168
Release: 1990
Genre: Performing Arts
ISBN:

A critical study of the low-budget film formula described as the "stalker" film, popular in the late 1970s and early 1980s. The discussion suggests reasons for its impressive popularity and demonstrates how a generic form is organized to speak a cultural text. Illustrated.

Silent Hill

Silent Hill
Author: Bernard Perron
Publisher: University of Michigan Press
Total Pages: 171
Release: 2012-01-03
Genre: Games & Activities
ISBN: 0472051628

The second entry in the Landmark Video Games series

Horror Video Games

Horror Video Games
Author: Bernard Perron
Publisher: McFarland
Total Pages: 311
Release: 2014-01-10
Genre: Games & Activities
ISBN: 0786454792

In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

The World of Scary Video Games

The World of Scary Video Games
Author: Bernard Perron
Publisher: Bloomsbury Publishing USA
Total Pages: 538
Release: 2018-05-31
Genre: Games & Activities
ISBN: 1501316214

As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Ecstasy and Terror

Ecstasy and Terror
Author: Daniel Mendelsohn
Publisher: New York Review of Books
Total Pages: 385
Release: 2019-10-08
Genre: Literary Criticism
ISBN: 1681374099

“The role of the critic,” Daniel Mendelsohn writes, “is to mediate intelligently and stylishly between a work and its audience; to educate and edify in an engaging and, preferably, entertaining way.” His latest collection exemplifies the range, depth, and erudition that have made him “required reading for anyone interested in dissecting culture” (The Daily Beast). In Ecstasy and Terror, Mendelsohn once again casts an eye at literature, film, television, and the personal essay, filtering his insights through his training as a scholar of classical antiquity in illuminating and sometimes surprising ways. Many of these essays look with fresh eyes at our culture’s Greek and Roman models: some find an arresting modernity in canonical works (Bacchae, the Aeneid), while others detect a “Greek DNA” in our responses to national traumas such as the Boston Marathon bombings and the assassination of JFK. There are pieces on contemporary literature, from the “aesthetics of victimhood” in Hanya Yanagihara’s A Little Life to the uncomfortable mixture of art and autobiography in novels by Henry Roth, Ingmar Bergman, and Karl Ove Knausgård. Mendelsohn considers pop culture, too, in essays on the feminism of Game of Thrones and on recent films about artificial intelligence—a subject, he reminds us, that was already of interest to Homer. This collection also brings together for the first time a number of the award-winning memoirist’s personal essays, including his “critic’s manifesto” and a touching reminiscence of his boyhood correspondence with the historical novelist Mary Renault, who inspired him to study the Classics.

Nightwatch

Nightwatch
Author: Patrick Todoroff
Publisher:
Total Pages: 96
Release: 2020-08-06
Genre:
ISBN:

This is a game about killing monsters. All kinds, anywhere, any time. You and your friends are members of the NIGHTWATCH: an ancient order of warriors, trackers, wizards, and alchemists dedicated to hunting down and destroying the malevolent creatures that terrorize humanity. Over the course of the game, your characters will rise through the ranks of their chosen Guild, gaining experience and unlocking new skills as they fight ever more dangerous enemies on the blood-soaked path to confront their ultimate quarry. So sharpen your sword, check the flints on your pistols, and grab a handful of elixirs; it's time to give the monsters someone to fear. *** NIGHTWATCH - a Solo or Cooperative Tabletop Miniatures Adventure Game. Miniatures agnostic and adaptable to nearly any fantasy setting from Ancients to Black Powder, NIGHTWATCH is easy to learn and quick to play, with straightforward dice mechanics and minimal book keeping.Made for Cooperative or Solo gaming, you can read the book in an afternoon and gather your friends, your dice, terrain, and miniatures that evening for your first hunt.___From the author of 'Hardwired: Cyberpunk Espionage and Mayhem', 'Hardwired: the Tsim Sha Tsui Expansion', and 'Zona Alfa: Salvage and Survival in the Exclusion Zone.'Now sharpen your sword, check the flints on your pistols, and grab a healing potion; it's time to give the monsters something to fear.

Deadly Game

Deadly Game
Author: Tony Bradman
Publisher: Egmont Books (UK)
Total Pages: 116
Release: 2004
Genre: Juvenile Fiction
ISBN: 9781405211277

Hannah's imaginary friend comes to life and makes Jake and Hannah confront their feelings about each other.

Fatal Games

Fatal Games
Author: Bruce Richards
Publisher: Tor Books
Total Pages: 182
Release: 1995
Genre:
ISBN: 9780330345149

Reign of Terror: Epic Call of Cthulhu Adventures in Revolutionary France

Reign of Terror: Epic Call of Cthulhu Adventures in Revolutionary France
Author: Mark Morrison
Publisher: Chaosium
Total Pages: 128
Release: 2017-12
Genre: Games & Activities
ISBN: 9781568824512

Reign of Terror is an epic two-part historical scenario, set during the French Revolution, and playable as a stand-alone mini-campaign or as an historical interlude for use with Chaosium's premium campaign Horror on the Orient Express.

English Eerie Second Edition

English Eerie Second Edition
Author: Scott Malthouse
Publisher:
Total Pages: 60
Release: 2020-08-02
Genre: Games & Activities
ISBN: 9781716685651

English Eerie Second Edition: A Rural Horror Storytelling Game for 1-4 Players is a GM-less tabletop game of terrifying proportions, allowing you to weave your own haunted tales set in the dark English countryside. There is blood in the roots of England. Forgotten, ancient things crawl beneath its surface, haunt its manor houses and creep within its woodland. Beyond the bucolic beauty of its rolling hills and quaint villages are sinister forces at work, and you're about to stumble headlong into them. English Eerie uses the Eerie Engine system to help players, solo or a group, to step into the shoes of a protagonist from a classic horror tale, like those written by the likes of M.R James, Arthur Machen and Algernon Blackwood, as well as the folk horror tradition. Using the scenarios in the book you will uncover new disturbing clues, clash with other characters and succumb to the dread forces as you delve further into their mysteries. The system automatically ratchets up the tension as you go, with your protagonist becoming more helpless as the tale progresses. Alone by Candlelight As a solo game you are the protagonist, writing in your journal by candlelight over a series of evenings recounting the day's events just like in those great tales of terror. You create your protagonist using a series of desciptors and prompts, bringing these into play as the mystery unfolds. Campfire Stories As a group you tell the tale orally, all playing as a single protagonist. Turns pass around the circle as you describe the situation, react to cards pulled from the Story Deck and spend resources to determine the ending of the story. The book includes advice on safety mechanics - because your idea of horror might not be the same as everyone else. The Eerie Engine To power the game you will use a Story Deck, which can be a regular deck of cards or the official English Eerie Story Deck. Each card is related to a scene, which is cross-referenced with the scenario to discover what new plot element unfolds. Everytime a Grey Lady is revealed the tension increases and decisions need to be made. The protagonist uses Spirit and Resolve resources to overcome obstacles and horrors in their way - but they must be spent wisely for the fate of your protagonist hangs in the balance. An Open Game English Eerie Second Edition is released under a creative commons sharealike license, meaning you can design and release your own hacks and scenarios.