Games Of Discontent
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Author | : Harry Blutstein |
Publisher | : McGill-Queen's Press - MQUP |
Total Pages | : 211 |
Release | : 2021-04-15 |
Genre | : Sports & Recreation |
ISBN | : 0228006945 |
The year 1968 was ablaze with passion and mayhem as protests erupted in Paris and Prague, throughout the United States, and in cities on all continents. The Summer Olympic Games in Mexico were to be a moment of respite from chaos. But the image of peace – a white dove – adopted by organizers was an illusion, as was obvious to a record six hundred million people watching worldwide on satellite television. Ten days before the opening ceremony, soldiers slaughtered hundreds of student protesters in the capital. In Games of Discontent Harry Blutstein presents vivid accounts of threatened boycotts to protest racism in the United States, South Africa, and Rhodesia. He describes demonstrations by Czechoslovak gold medal gymnast Věra Čáslavská against the Soviet-led invasion of her country. The most dramatic moment of the Olympic Games was Tommie Smith and John Carlos's black power salute from the podium. Blutstein furnishes new details behind their protest and examines how this iconic image seared itself into historical memory, inspiring Colin Kaepernick and a new generation of athlete-activists to take a knee against racism decades later. The 1968 Summer Games became a microcosm of the discord happening around the globe. Describing a range of protest activities preceding and surrounding the 1968 Olympics, Games of Discontent shines light on the world during a politically transformative moment when discontents were able, for the first time, to globalize their protests.
Author | : Maarten van Bottenburg |
Publisher | : University of Illinois Press |
Total Pages | : 304 |
Release | : 2001 |
Genre | : Social Science |
ISBN | : 9780252026546 |
A detailed and coherent account of the social significance and the politics underlying sports, Global Games demonstrates that sports are not a trivial pursuit but are deeply embedded in the way individuals and nations wish to be perceived. Book jacket.
Author | : Nick Dyer-Witheford |
Publisher | : U of Minnesota Press |
Total Pages | : 425 |
Release | : 2013-11-30 |
Genre | : Social Science |
ISBN | : 1452942706 |
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.
Author | : William A. Gamson |
Publisher | : |
Total Pages | : 208 |
Release | : 1971 |
Genre | : |
ISBN | : |
Author | : Mark Wahlgren Summers |
Publisher | : Univ of North Carolina Press |
Total Pages | : 372 |
Release | : 2005-12-15 |
Genre | : History |
ISBN | : 0807863750 |
Much of late-nineteenth-century American politics was parade and pageant. Voters crowded the polls, and their votes made a real difference on policy. In Party Games, Mark Wahlgren Summers tells the full story and admires much of the political carnival, but he adds a cautionary note about the dark recesses: vote-buying, election-rigging, blackguarding, news suppression, and violence. Summers also points out that hardball politics and third-party challenges helped make the parties more responsive. Ballyhoo did not replace government action. In order to maintain power, major parties not only rigged the system but also gave dissidents part of what they wanted. The persistence of a two-party system, Summers concludes, resulted from its adaptability, as well as its ruthlessness. Even the reform of political abuses was shaped to fit the needs of the real owners of the political system--the politicians themselves.
Author | : Alan Downs, Ph.D. |
Publisher | : St. Martin's Press |
Total Pages | : 260 |
Release | : 2007-04-01 |
Genre | : Self-Help |
ISBN | : 1429973145 |
Finally, a book of insightful and practical advice for the millions of people suffering from low-grade depression, also known as dysthymia or chronic discontent Frustrated. Stressed. Irritable. Discouraged. Cynical. Fed up. These are among the feelings experienced by millions of people. Whether they realize it or not, their feelings are not caused by a negative attitude, a lack of gratitude, or laziness. Rather, these feelings are among the symptoms of a condition called dysthymia, also known as chronic discontent or low-grade depression. It blocks feelings of happiness, contentment, and passion, leaving emptiness, a lack of meaning, and despair. This powerful and practical book explains how this condition takes hold—and presents simple yet profound ways to overcome it once and for all. Using anecdotes from his private practice as well as insightful questions and exercises, psychotherapist Alan Downs, Ph.D., shines light into the dark corners of this isolating and debilitating condition and includes a five-week program to help you feel good again. Not a superficial, magic-bullet approach, The Half-Empty Heart is a probing, honest book that offers a path to meaningful change. The path begins here.
Author | : Lorenzo DiTommaso |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 331 |
Release | : 2024-09-02 |
Genre | : Games & Activities |
ISBN | : 3110752867 |
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.
Author | : Roger A Mccain |
Publisher | : World Scientific |
Total Pages | : 236 |
Release | : 2013-03-07 |
Genre | : Mathematics |
ISBN | : 9814417416 |
This book introduces new concepts for cooperative game theory, and particularly solutions that determine the distribution of a coalitional surplus among the members of the coalition. It also addresses several generalizations of cooperative game theory. Drawing on methods of welfare economics, new value solutions are derived for Non-Transferable Utility games with and without differences of bargaining power among the members of the coalition. Cooperation in intertemporal games is examined, and conditions that permit the reduction of these games to games in coalition function form are outlined. Biform games and games that combine non-cooperative search and matching of coalition members with cooperative solutions (i.e., efficient contracts) within the coalition are considered.
Author | : Cameron Kunzelman |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 206 |
Release | : 2022-07-18 |
Genre | : History |
ISBN | : 3110719452 |
The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.
Author | : Vito Stagliano |
Publisher | : PennWell Books |
Total Pages | : 472 |
Release | : 2001 |
Genre | : Business & Economics |
ISBN | : |
"Vito Stagliano's book represents the history and comprehensive analysis of 65 years of energy policy-making with an insider's view of the four years invested by the White house and Congress to the making of the Energy Policy Act of 1992 - the last comprehensive energy legislation enacted by Congress. Placed in the context of U.S. energy policy-making since the New Deal, Stagliano presents a case study against which can be assessed the newly released energy policy of the Bush Administration."--Jacket.