Games Of Command
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Author | : Linnea Sinclair |
Publisher | : Bantam |
Total Pages | : 562 |
Release | : 2007-02-27 |
Genre | : Fiction |
ISBN | : 0553589636 |
The universe isn’t what it used to be. With the new Alliance between the Triad and the United Coalition, Captain Tasha “Sass” Sebastian finds herself serving under her former nemesis, biocybe Admiral Branden Kel-Paten—and doing her best to hide a deadly past. But when an injured mercenary winds up in their ship’s sick bay—and in the hands of her best friend, Dr. Eden Fynn–Sass’s efforts may be wasted. Wanted rebel Jace Serafino has information that could expose all of Sass’s secrets, tear the fragile Alliance apart—and end Sass’s career if Kel-Paten discovers them. But the biocybe has something to hide as well, something once thought impossible for his kind to possess: feelings . . . for Sass. Soon it’s clear that their prisoner could bring down everything they once believed was worth dying for—and everything they now have to live for.
Author | : Robert Nystrom |
Publisher | : Genever Benning |
Total Pages | : 353 |
Release | : 2014-11-03 |
Genre | : Computers |
ISBN | : 0990582914 |
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Author | : Orson Scott Card |
Publisher | : Tor Books |
Total Pages | : 448 |
Release | : 2017-10-17 |
Genre | : Fiction |
ISBN | : 0765394863 |
This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. "Ender's Game is an affecting novel."--New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it? THE ENDER UNIVERSE Ender series Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender's Shadow series Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings
Author | : Lee Buchanan |
Publisher | : Westwood Studios |
Total Pages | : 0 |
Release | : 1996 |
Genre | : Command & conquer |
ISBN | : 9781566865517 |
Following the original Command and Conquer book, this text covers all the units, structures, and game data. Every mission is presentedin walk-through format. It also includes battlefield maps to lead players to an easy victory.
Author | : Andrew Gordon |
Publisher | : Naval Institute Press |
Total Pages | : 722 |
Release | : 2013-02-21 |
Genre | : History |
ISBN | : 1612512321 |
Foreword by Admiral Sir John Woodward. When published in hardcover in 1997, this book was praised for providing an engrossing education not only in naval strategy and tactics but in Victorian social attitudes and the influence of character on history. In juxtaposing an operational with a cultural theme, the author comes closer than any historian yet to explaining what was behind the often described operations of this famous 1916 battle at Jutland. Although the British fleet was victorious over the Germans, the cost in ships and men was high, and debates have raged within British naval circles ever since about why the Royal Navy was unable to take advantage of the situation. In this book Andrew Gordon focuses on what he calls a fault-line between two incompatible styles of tactical leadership within the Royal Navy and different understandings of the rules of the games.
Author | : Dale Brown |
Publisher | : Trident E-Book Distribution Services |
Total Pages | : 678 |
Release | : 2024-07-16 |
Genre | : Fiction |
ISBN | : 1475604513 |
"The best military adventure writer in the country today." —Clive Cussler "A superb storyteller." —W.E.B. Griffin Hardliners gain control of Russia and motion to retake Ukraine. After detonating an atomic device in Ukraine, the United States flies in a fleet of F-111 combat planes for support—including some of the first women to fly in combat, who have something to prove.
Author | : Keith R.A. DeCandido |
Publisher | : Random House Worlds |
Total Pages | : 306 |
Release | : 2009-07-22 |
Genre | : Fiction |
ISBN | : 0307419290 |
The official novel of the bestselling real-time strategy franchise • In the twenty-first century, Earth is infested with Tiberium, an alien substance that could be humanity’s salvation . . . or its downfall. Though Tiberium is a resource that could solve the world’s energy crisis, it is also incredibly destructive, spreading disease, death, and devastation. Tiberium has divided the planet into two factions: the Global Defense Initiative (GDI), which tries to maintain order at any cost, and the Brotherhood of Nod, a terrorist organization turned superpower that believes with religious fervor in the potential of Tiberium. The groups have already fought two world wars, killing millions. Now, in the year 2047, a vicious Nod attack compels GDI to mobilize. Another epic global war is being waged, with humanity’s fate in the balance. One of GDI’s top units, the 22nd Infantry Division, must halt Nod’s agenda and keep the world from devolving into further chaos and loss of life. But in the midst of heavy fighting all over the world, mysterious visitors arrive . . . who may spell doom for the human race.
Author | : W. A. McCay |
Publisher | : Simon and Schuster |
Total Pages | : 294 |
Release | : 1992 |
Genre | : Science fiction |
ISBN | : 0671742647 |
After discovering a group of human slaves on a forbidding planet, Captain Picard and his crew sympathize with the slaves' plight but cannot interfere in a brutal slave revolt. When the "owners" return to reclaim their property, Picard and Counsellor Troi are drawn into their deadly plan of vengeance.
Author | : Eliot A. Cohen |
Publisher | : Simon and Schuster |
Total Pages | : 312 |
Release | : 2012-04-17 |
Genre | : History |
ISBN | : 074324222X |
“An excellent, vividly written” (The Washington Post) account of leadership in wartime that explores how four great democratic statesmen—Abraham Lincoln, Georges Clemenceau, Winston Churchill, and David Ben-Gurion—worked with the military leaders who served them during warfare. The relationship between military leaders and political leaders has always been a complicated one, especially in times of war. When the chips are down, who should run the show—the politicians or the generals? In Supreme Command, Eliot A. Cohen expertly argues that great statesmen do not turn their wars over to their generals, and then stay out of their way. Great statesmen make better generals of their generals. They question and drive their military men, and at key times they overrule their advice. The generals may think they know how to win, but the statesmen are the ones who see the big picture. Abraham Lincoln, Georges Clemenceau, Winston Churchill, and David Ben-Gurion led four very different kinds of democracy, under the most difficult circumstances imaginable. They came from four very different backgrounds—backwoods lawyer, dueling French doctor, rogue aristocrat, and impoverished Jewish socialist. Yet they faced similar challenges. Each exhibited mastery of detail and fascination with technology. All four were great learners, who studied war as if it were their own profession, and in many ways mastered it as well as did their generals. All found themselves locked in conflict with military men. All four triumphed. The powerful lessons of this “brilliant” (National Review) book will touch and inspire anyone who faces intense adversity and is the perfect gift for history buffs of all backgrounds.
Author | : Charles ""Sid"" Heal |
Publisher | : Lantern Books |
Total Pages | : 576 |
Release | : 2012 |
Genre | : Business & Economics |
ISBN | : 1590563557 |
Field Command is a first of its kind; a full-length tactical science textbook focused specifically on crisis situations faced by the law enforcement community. It expands on the concepts laid out in Heal's Sound Doctrine: A Tactical Primer. The concepts and principles are taken from tactical texts and military field manuals and are presented as close to how they are used as possible. To facilitate understanding, illustrations are abundant and not only clarify the text but amplify it with new insights and applications.