Games Magazine Presents the Second Giant Book of Games

Games Magazine Presents the Second Giant Book of Games
Author: Games Magazine
Publisher: Random House Puzzles & Games
Total Pages: 194
Release: 1996-02
Genre: Games & Activities
ISBN: 9780812926149

Tlhis book contains a selection of favorite puzzles, games, quizzes, and other features found in the Games Magazine from the past few years.

Games Magazine Presents the Giant Book of Games

Games Magazine Presents the Giant Book of Games
Author: Will Shortz
Publisher: Random House Puzzles & Games
Total Pages: 194
Release: 1991
Genre: Games & Activities
ISBN: 0812919513

A wonderful collection of games, puzzles, mind teasers, and head-twisters, this compendium, culled from Games magazine, is highly entertaining, intellectually challenging, and visually intriguing. The perfect gift for avid puzzlers everywhere. Previous Games magazine books have sold more than 250,000 copies. 50,000print.

Games Magazine Presents the Kids' Giant Book of Games

Games Magazine Presents the Kids' Giant Book of Games
Author: Karen C. Anderson
Publisher: Random House Puzzles & Games
Total Pages: 130
Release: 1993-06-29
Genre: Indoor games
ISBN: 0812921992

Kids will love with this fun-filled collection of brain-twisters from America's premiere puzzle publication.

Games Magazine Junior Kids' Big Book of Games

Games Magazine Junior Kids' Big Book of Games
Author: Karen C. Anderson
Publisher: Workman Publishing
Total Pages: 180
Release: 1990-01-01
Genre: Juvenile Nonfiction
ISBN: 9780894806575

Presents over 125 games, including picture puzzles, scrambled comics, riddle searches, logic defiers, memory contests, connect-the-dots, out-of-orders, mazes, crisscrosses, and rebuses.

Significant Zero

Significant Zero
Author: Walt Williams
Publisher: Simon and Schuster
Total Pages: 304
Release: 2017-09-19
Genre: Biography & Autobiography
ISBN: 1501129953

"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--

The Giant Book of Sudoku Presented by Will Shortz

The Giant Book of Sudoku Presented by Will Shortz
Author: Will Shortz
Publisher: Macmillan
Total Pages: 372
Release: 2005-11
Genre: Games & Activities
ISBN: 9780312357641

The hottest craze in puzzles! From puzzlemaster and New York Times crossword editor Will Shortz comes sudoku, the new "wordless crossword" puzzle that's taking the world by storm! Once you start, you won't want to stop. These addictive puzzles are easy to explain--just fill the grid with numbers according to the few simple rules--but incredibly fun and engaging to complete. You don't need any mathematics knowledge: Just supply a pencil and an inquisitive mind. This brand-new collection features original sudoku ranging from effortlessly easy to devilishly difficult, along with an introduction from Will Shortz that explains these fascinating puzzles and how to solve them. If you're a crossword fan, a fan of logic puzzles, or just a puzzle lover in general, you will be engrossed and delighted with sudoku!

Games Magazine Big Book of Games II

Games Magazine Big Book of Games II
Author: Ronnie Shushan
Publisher: Workman Publishing
Total Pages: 198
Release: 1988
Genre: Indoor games
ISBN:

From the editors of Games magazine, their cleverest, quirkiest, orneriest, most playful and beguiling brain twisters.

The Buried Giant

The Buried Giant
Author: Kazuo Ishiguro
Publisher: Vintage
Total Pages: 283
Release: 2015-03-03
Genre: Fiction
ISBN: 0385353227

NATIONAL BESTSELLER • From the winner of the Nobel Prize in Literature and author of Never Let Me Go and the Booker Prize–winning novel The Remains of the Day comes a luminous meditation on the act of forgetting and the power of memory. In post-Arthurian Britain, the wars that once raged between the Saxons and the Britons have finally ceased. Axl and Beatrice, an elderly British couple, set off to visit their son, whom they haven't seen in years. And, because a strange mist has caused mass amnesia throughout the land, they can scarcely remember anything about him. As they are joined on their journey by a Saxon warrior, his orphan charge, and an illustrious knight, Axl and Beatrice slowly begin to remember the dark and troubled past they all share. By turns savage, suspenseful, and intensely moving, The Buried Giant is a luminous meditation on the act of forgetting and the power of memory.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
Total Pages: 233
Release: 2014-12-02
Genre: Education
ISBN: 1466886420

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

The Future of Another Timeline

The Future of Another Timeline
Author: Annalee Newitz
Publisher: Tor Books
Total Pages: 252
Release: 2019-09-24
Genre: Fiction
ISBN: 0765392127

“A revolution is happening in speculative fiction, and Annalee Newitz is leading the vanguard."--Wil Wheaton From Annalee Newitz, founding editor of io9, comes a story of time travel, murder, and the lengths we'll go to protect the ones we love. 1992: After a confrontation at a riot grrl concert, seventeen-year-old Beth finds herself in a car with her friend's abusive boyfriend dead in the backseat, agreeing to help her friends hide the body. This murder sets Beth and her friends on a path of escalating violence and vengeance as they realize many other young women in the world need protecting too. 2022: Determined to use time travel to create a safer future, Tess has dedicated her life to visiting key moments in history and fighting for change. But rewriting the timeline isn’t as simple as editing one person or event. And just when Tess believes she's found a way to make an edit that actually sticks, she encounters a group of dangerous travelers bent on stopping her at any cost. Tess and Beth’s lives intertwine as war breaks out across the timeline--a war that threatens to destroy time travel and leave only a small group of elites with the power to shape the past, present, and future. Against the vast and intricate forces of history and humanity, is it possible for a single person’s actions to echo throughout the timeline? Praise for The Future of Another Timeline: "An intelligent, gut-wrenching glimpse of how tiny actions, both courageous and venal, can have large consequences. Smart and profound on every level.”—Publishers Weekly (starred review) "You close the book reeling with questions about your own life and your part in changing the future."—Amy Acker, actress (Angel and Person of Interest) At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.