Games Magazine Big Book of Games II

Games Magazine Big Book of Games II
Author: Ronnie Shushan
Publisher: Workman Publishing
Total Pages: 198
Release: 1988
Genre: Indoor games
ISBN:

From the editors of Games magazine, their cleverest, quirkiest, orneriest, most playful and beguiling brain twisters.

Games Magazine Junior Kids' Big Book of Games

Games Magazine Junior Kids' Big Book of Games
Author: Karen C. Anderson
Publisher: Workman Publishing
Total Pages: 180
Release: 1990-01-01
Genre: Juvenile Nonfiction
ISBN: 9780894806575

Presents over 125 games, including picture puzzles, scrambled comics, riddle searches, logic defiers, memory contests, connect-the-dots, out-of-orders, mazes, crisscrosses, and rebuses.

Games Magazine Presents the Giant Book of Games

Games Magazine Presents the Giant Book of Games
Author: Will Shortz
Publisher: Random House Puzzles & Games
Total Pages: 198
Release: 1991
Genre: Games & Activities
ISBN: 9780812919516

A wonderful collection of games, puzzles, mind teasers, and head-twisters, this compendium, culled from Games magazine, is highly entertaining, intellectually challenging, and visually intriguing. The perfect gift for avid puzzlers everywhere. Previous Games magazine books have sold more than 250,000 copies. 50,000print.

USA Weekend The Big Book of Frame Games

USA Weekend The Big Book of Frame Games
Author: Terry Stickels
Publisher: Liberty Street
Total Pages: 0
Release: 2011-04-19
Genre: Games & Activities
ISBN: 9781603208819

FRAME GAMES, as seen every week for the last 10 years in USA WEEKEND magazine, are very popular and enjoyable word puzzles that represent a famous phrase, song, person, place, or movie in a unique, framed puzzle. By looking at the way the letters are formed and where they are placed in relation to the other letters, readers are challenged to piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. With 500 puzzles, this book is sure to keep you thoroughly entertained.

Games Magazine Presents the World's Most Ornery Crosswords

Games Magazine Presents the World's Most Ornery Crosswords
Author: Will Shortz
Publisher: Random House Puzzles & Games
Total Pages: 0
Release: 1992-10-06
Genre: Crossword puzzles
ISBN: 9780812920819

The World's Most Ornery Crossword was invented by Games magazine in 1977, and it is now the most popular pencil puzzle feature in America's most popular puzzle publication. What is an Ornery Crossword? It is a very large crossword with two sets of clues, one very hard and one easy. This book is designed with sixteen gatefolds so that you can fold one set of clues or the other to face the grid. If you use only the Hard Clues, the puzzle will be uncommonly challenging. If you want help or a less rigorous outing, refold the page to look at the Easy Clues. To peek or not to peek is up to you.

GOLF MAGAZINE'S BIG BOOK OF BASICS

GOLF MAGAZINE'S BIG BOOK OF BASICS
Author: Editors Of Golf Magazine
Publisher: Golf
Total Pages: 0
Release: 2012-10-23
Genre: Sports & Recreation
ISBN: 9781618930071

No more surprises. No more blow-ups. The ultimate golf primer with the proven basics you need to play the game the way it should be played. Whether you're new to the game, frustrated with your ability to score or simply in the market for a refresher on the tried-and-true mechanics that make hitting the ball fun and easy, GOLF Magazine's Big Book of Basics is all you need. Covering everything there is to know about your setup, swing, mental outlook and even how to be a better playing partner or more accomplished competitor, The Big Book of Basics leaves no lesson unturned, providing the knowledge you need to take your game to a whole new level or simply start out on the right foot. Written by GOLF Magazine's Top 100 Teachers in America-the most elite team of instruction experts in the nation-and presented using rich photography and step-by-step illustrations, The Big Book of Basics answers all of your golf questions by focusing on the base needs all golfers must own to hit straighter drives, better irons and putts that always find the bottom of the cup. In addition to improving any golfer's swing, it's designed as easy-to-understand primer for new players and high-handicaps. GOLF Magazine's Big Book of Basics offers Top 100 Teacher-approved ways to enjoy the game more and have a better golf experience by explaining key rules, codes of etiquette and equipment issues. Simple, quick and effective-getting back to basics with this book will be the best investment you make in your game.

Brain Games

Brain Games
Author: Stephanie Drimmer
Publisher: National Geographic Books
Total Pages: 164
Release: 2018
Genre: Games
ISBN: 1426330170

An activity book that acts as a companion to the TV series Brain games.

Stinky Thinking Number 2

Stinky Thinking Number 2
Author: Alan Katz
Publisher: Simon and Schuster
Total Pages: 116
Release: 2007-04-10
Genre: Juvenile Nonfiction
ISBN: 1416925465

Presents riddles, games, puzzles, and word and mathematical quizzes in a graphically gross book where farts, boogers, and burps are the items used in the answers.

Scouting Games

Scouting Games
Author: ROBERT STEPHENSON SMYTH B BADEN-POWELL OF GILWELL
Publisher: Stevens Publishing Company
Total Pages: 144
Release: 2005-11-01
Genre: Sports & Recreation
ISBN: 9781885529800

The Highlights Book of Things to Do

The Highlights Book of Things to Do
Author: Highlights
Publisher: Highlights Press
Total Pages: 386
Release: 1901
Genre: Juvenile Nonfiction
ISBN: 1644722453

The Highlights Book of Things to Do is the essential book of pure creativity and inspiration. Kids ages seven and up will find hundreds of ways to build, play, experiment, craft, cook, dream, think, and become outstanding citizens of the world. This highly visual, hands-on activity book shows kids some of the best ways to do great things--from practicing the lost arts of knot-tying, building campfires, connecting circuits, playing jump rope, drawing maps, and writing letters, to learning how to empower themselves socially, emotionally, and in their communities. The final chapter, Do Great Things, inspires kids become caring individuals, confident problem solvers, and thoughtful people who can change the world. Full List of Chapters: Things to Do Inside Things to Do Outside Science Experiments to Do Things to Build Things to Do with Your Brain Things to Do in the Kitchen Things to Draw Things to Write Things to Do with Color Things to Do with Paper More Things to Do with Recycled Materials Do Great Things National Parenting Seal of Approval Winner, National Parenting Product Award (NAPPA) Winner, Mom's Choice Award, Gold