Games Are Not
Download Games Are Not full books in PDF, epub, and Kindle. Read online free Games Are Not ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : David Myers |
Publisher | : |
Total Pages | : 214 |
Release | : 2017 |
Genre | : GAMES & ACTIVITIES |
ISBN | : 9781526121653 |
In Game are not, David Myers demonstrates that current controversies and conflicts surrounding the meanings and effects of videogames are not going away; they are essential properties of the game's unique and paradoxical aesthetic form: a form critical to human creativity, knowledge, and sustenance of the species.
Author | : Mia Consalvo |
Publisher | : MIT Press |
Total Pages | : 219 |
Release | : 2019-10-01 |
Genre | : Games & Activities |
ISBN | : 0262042606 |
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."
Author | : Nick Bruel |
Publisher | : Macmillan |
Total Pages | : 26 |
Release | : 2016-09-06 |
Genre | : Juvenile Fiction |
ISBN | : 1626725810 |
"Kitty is back in this ... tale in which she discovers that she does not, in fact, like snow. Not at all. Not even a little"--
Author | : Uri Weiss |
Publisher | : Springer Nature |
Total Pages | : 240 |
Release | : 2023 |
Genre | : Decision making |
ISBN | : 3031276019 |
This book contributes to the theatrical discussions of equilibria that rest on error--in which we include mistaken choices of games to play. Extant game theory recommends diverse strategies (plans of actions) for various given games, particularly those in Nash equilibria, in which no player benefits from one-sided strategy alteration. The literature also refers to the design of games that fit given goals. This is the mechanism design theory; its function is to serve social planners ignorant of the preferences of the people intended to play them. Our study of games avoidance adds to game theory the meta-game of choosing what game to play and what game to avoid playing, and that both players and planners can generate. This comprises a shift from the maximalist position that aims to maximize possible profit to the minimalist one that aims at minimizing possible loss. This shift depends on the question, considering the public interest, what set of games is it advisable to encourage? Obviously, it is advisable to encourage playing some groups of games such as trade, as well as to discourage playing other groups of games such as wars. This shift makes the theory much more applicable to social science: usually, choosing what game to play is less practical than choosing what game not to play. This invites legislation and similar incentives; their study should aim at the improvement of their usefulness. Discussing the possibility of changing both game and strategy renders game theory part-and-parcel of social science. For this mathematical models will not do: it requires a clear distinction between describing options and explaining situations. Explanations may enhance efforts at improvement.
Author | : Michael Picard |
Publisher | : |
Total Pages | : 160 |
Release | : 2009 |
Genre | : Philosophers |
ISBN | : 9781741756708 |
Filled with philosophical puzzles that have intrigued great minds of many nations for centuries, insoluble logical paradoxes and moral dilemmas, This is Not a Book provides an intellect workout that will force you to confront the consequences of your beliefs.
Author | : Robert Scoop Jackson |
Publisher | : |
Total Pages | : 180 |
Release | : 2020-03-03 |
Genre | : Sports & Recreation |
ISBN | : 9781642590968 |
THE GAME IS NOT A GAME IS AN INSIGHTFUL, UNAPOLOGETIC EXPOSÉ OF THE INTERSECTION OF SPORTS, CULTURE, AND POLITICS FROM VETERAN JOURNALIST ROBERT SCOOP JACKSON.
Author | : Christopher J. Ferguson |
Publisher | : Springer |
Total Pages | : 205 |
Release | : 2018-08-21 |
Genre | : Psychology |
ISBN | : 3319954954 |
This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.
Author | : Gregg Easterbrook |
Publisher | : PublicAffairs |
Total Pages | : 241 |
Release | : 2015-12-08 |
Genre | : Sports & Recreation |
ISBN | : 1610396499 |
Is there anything more universally American than NFL football? Love of the NFL runs deep and broad. It is a primetime TV event on multiple national networks, subsidized by public funds and popular from Mount Rainier to Miami Beach. The 2015 Super Bowl, a thriller between the Patriots and Seahawks, was the most-watched program in the history of television, with more than a third of the country watching. Yet football is in trouble. Public anxiety over football spiked in 2014 during the heat of the Ray Rice domestic violence scandal, the ongoing concussion crisis and the league's appropriations of tax money for its own ends. The mounting problems have led some to question the ethics of watching America's beloved game. In this sharply argued, witty, observant book, Gregg Easterbrook makes a spirited case in defense of the NFL. As he shows, the league brings together Americans of all stripes, providing a rare space to talk about what matters. Indeed, the various issues we see in the league are often microcosms of the ones we see elsewhere, whether it's suspicion of the rich, or gender politics or even concern over bullying. The NFL's social, economic and legal problems are real, but they also produce some of our best and most valuable discussions of those issues. Football is a magnificent incarnation of our national character. It has many flaws, and they need fixing -- but the game's not over.
Author | : Gustavo Guzman |
Publisher | : Xlibris Corporation |
Total Pages | : 167 |
Release | : 2015-03-10 |
Genre | : Poetry |
ISBN | : 1483663213 |
THE GAME IS TO BE SOLD NOT TOLD is simply a way of life. You can never let anyone know what you are thinking, creating or working on. Whether is music a design or an invention! There suckas out there with no kind of "game" that will bambuzo you in a heartbeat and get you for your ideas and patten them under their names, make themselves seem like theyre the ones with all the "game", when in reality there just a bunch of shame! In this book I wanted to bring forward a bunch of game and knowledge from all walks of life! From important generals, to first lady presidents and a lot of smart individuals who have mark their names in history. From some of the greatest philosophers to some of the greatest artists all got something to say that will stimulate the mind to a different way of thinking, performing and living! I hope you all enjoy this book, The art and the reading, If not is too late you already paid for it!! THE GAME IS TO BE SOLD NOT TOLD! Gustavo Guzman 2013
Author | : Ken Spencer |
Publisher | : |
Total Pages | : 255 |
Release | : 2012-12-12 |
Genre | : Games |
ISBN | : 9780857441584 |