Gamer Army

Gamer Army
Author: Trent Reedy
Publisher: Scholastic Inc.
Total Pages: 267
Release: 2018-11-27
Genre: Juvenile Fiction
ISBN: 1338045318

In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.

My Life as a Gamer

My Life as a Gamer
Author: Janet Tashjian
Publisher: Henry Holt and Company (BYR)
Total Pages: 273
Release: 2015-04-07
Genre: Juvenile Fiction
ISBN: 0805098658

Derek Fallon gets the chance of a lifetime—to participate in a gaming company focus group and to test out a new video game called "Arctic Ninja." Together with his friends Carly, Matt, and Umberto, Derek thinks his gaming talents will be showcased. But he soon realizes that everyone has got him beat, including whiz kid El Cid. On top of that, school reading tests have begun and Derek feels doubly off his game. Isn't there anything he's good at?

I Am Gamer

I Am Gamer
Author: Gabriel L. Rathweg
Publisher: Independently Published
Total Pages: 326
Release: 2018-08-25
Genre: Fiction
ISBN: 9781719878036

Lawrence is having a crappy day. His girlfriend is not only cheating on him but she

Post Cinematic Affect

Post Cinematic Affect
Author: Steven Shaviro
Publisher: John Hunt Publishing
Total Pages: 200
Release: 2010
Genre: Art
ISBN: 1846944317

Post-Cinematic Affect is about what it feels like to live in the affluent West in the early 21st century. Specifically, it explores the structure of feeling that is emerging today in tandem with new digital technologies, together with economic globalization and the financialization of more and more human activities. The 20th century was the age of film and television; these dominant media shaped and reflected our cultural sensibilities. In the 21st century, new digital media help to shape and reflect new forms of sensibility. Movies (moving image and sound works) continue to be made, but they have adopted new formal strategies, they are viewed under massively changed conditions, and they address their spectators in different ways than was the case in the 20th century. The book traces these changes, focusing on four recent moving-image works: Nick Hooker's music video for Grace Jones' song Corporate Cannibal; Olivier Assayas' movie Boarding Gate, starring Asia Argento; Richard Kelly's movie Southland Tales, featuring Justin Timberlake, Dwayne Johnson, and other pop culture celebrities; and Mark Neveldine and Brian Taylor's Gamer.

The Gamer's Bucket List

The Gamer's Bucket List
Author: Chris Watters
Publisher: Mango Media Inc.
Total Pages: 176
Release: 2015-11-24
Genre: Games & Activities
ISBN: 1633531309

Discover what video games are worth playing and why in this comprehensive guide by a video game expert. From pixelated pioneer adventures to stunning space odysseys, the boundaries of the video game world are expanding every day. Grand epics and gritty mysteries. Fierce competition and friendly cooperation. Powerful emotions and uproarious laughter. Video games are fantastically diverse and wonderfully creative, but not all games are created equal. With so many games out there on so many different consoles, computers, and devices, how do you decide which games are worth playing? Backed by years of writing about games professionally and decades spent playing them, Chris Watters lays out a list of 50 games to entertain and enlighten you. Whether you’re trying to learn more about the world of gaming or strengthening your claim to true gaming fluency, these are the games you’ll want to play, and why you’ll want to play them. Praise for The Gamer’s Bucket List “A comprehensive starter’s guide to the wonderful world of video games. Watters’s punchy prose is a delight; his brief, informal summaries perfectly capture the best of what the art form has to offer. The perfect book for anyone who’s never played Minecraft, but is too ashamed to admit it.” —Laura Parker, contributing writer, The Economist “We are all going to die. You can’t avoid it. But you can choose how you go. Outside, in the sunshine, like some sort of animal, or inside your darkened living room, playing games? If you want to get through the 50 excellent games in this book, then the choice is clear.” —Tim Schafer, President and CEO of Double Fine Productions

Gamer Theory

Gamer Theory
Author: McKenzie Wark
Publisher: Harvard University Press
Total Pages: 241
Release: 2009-06-30
Genre: Social Science
ISBN: 0674044835

Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.

Video Games

Video Games
Author: Anne Elder
Publisher: Little Hero
Total Pages: 18
Release: 2021-08-19
Genre:
ISBN: 9781946000262

Power up your little gamer with this introduction to video game play.

Ultimate Gamer's Guide

Ultimate Gamer's Guide
Author: Luke Peterschmidt
Publisher: Scholastic Inc.
Total Pages: 68
Release: 2010-05
Genre: Juvenile Nonfiction
ISBN: 0545177618

Got some down time between brawls? Check out this guide, packed with brawling tips! Test our Bakugan knowledge and sharpen skills you'll use when brawling to make sure you're even better nest time you're summoned to play!

Gaming Masculinity

Gaming Masculinity
Author: Megan Condis
Publisher: University of Iowa Press
Total Pages: 151
Release: 2018-05-01
Genre: Social Science
ISBN: 1609385667

In 2016, a female videogame programmer and a female journalist were harassed viciously by anonymous male online users in what became known as GamerGate. Male gamers threatened to rape and kill both women, and the news soon made international headlines, exposing the level of abuse that many women and minorities face when participating in the predominantly male online culture. Gaming Masculinity explains how the term “gamer” has been constructed in the popular imagination by a core group of male online users in an attempt to shore up an embattled form of geeky masculinity. This latest form of toxicity comes at a moment of upheaval in gaming culture, as women, people of color, and LGBTQ individuals demand broader access and representation online. Paying close attention to the online practices of trolling and making memes, author Megan Condis demonstrates that, despite the supposedly disembodied nature of life online, performances of masculinity are still afforded privileged status in gamer culture. Even worse, she finds that these competing discourses are not just relegated to the gaming world but are creating rifts within the culture at large, as witnessed by the direct links between the GamerGate movement and the recent rise of the alt-right during the last presidential election. Condis asks what this moment can teach us about the performative, collaborative, and sometimes combative ways that American culture enacts race, gender, and sexuality. She concludes by encouraging designers and those who work in the tech industry to think about how their work might have, purposefully or not, been developed in ways that are marked by gender.

PC Gamer

PC Gamer
Author:
Publisher:
Total Pages: 214
Release: 2009
Genre: Computer games
ISBN: