Game Time! (Disney Wreck-It Ralph 2)

Game Time! (Disney Wreck-It Ralph 2)
Author: RH Disney
Publisher: RH/Disney
Total Pages: 19
Release: 2018-10-09
Genre: Juvenile Fiction
ISBN: 0736437584

A Step 3 deluxe Step into Reading leveled reader is based on the new Disney Ralph Breaks the Internet: Wreck-It Ralph 2! Walt Disney Animation Studios' follow-up to 2012's Wreck-It Ralph leaves the arcade behind, venturing into the expansive universe of the internet--which may or may not survive Ralph's not-so-light touch. Produced by Oscar® winner Clark Spencer, Ralph Breaks the Internet: Wreck-It Ralph 2 hits theaters on November 21, 2018! This Step 3 Step into Reading leveled reader with stickers is based on the upcoming feature film. It's perfect for children ages 5 to 7! Step 3 readers feature engaging characters in easy-to-follow plots about popular topics. For children who are ready to read on their own.

Wreck-It Ralph 2 Little Golden Book (Disney Wreck-It Ralph 2)

Wreck-It Ralph 2 Little Golden Book (Disney Wreck-It Ralph 2)
Author: Nancy Parent
Publisher: Golden/Disney
Total Pages: 15
Release: 2018-10-09
Genre: Juvenile Fiction
ISBN: 0736438467

A Little Golden Book version of the exciting new Disney film Ralph Breaks the Internet: Wreck-It Ralph 2--coming to theaters in November 2018! Walt Disney Animation Studios welcomes Wreck-It Ralph back to the big screen for a smashing sequel! This time, Wreck-It Ralph leaves the arcade behind, venturing into the expansive universe of the internet--which may or may not survive Ralph's not-so-light touch. This Little Golden Book is based on the upcoming feature film Ralph Breaks the Internet: Wreck-It Ralph 2, releasing in November 2018. It is perfect for boys and girls ages 2 to 5, as well as Disney Little Golden Book collectors of all ages!

The Art of Ralph Breaks the Internet: Wreck-It Ralph 2

The Art of Ralph Breaks the Internet: Wreck-It Ralph 2
Author: Jessica Julius
Publisher: Chronicle Books
Total Pages: 177
Release: 2018-11-27
Genre: Performing Arts
ISBN: 1452164126

In the follow-up to the Oscar–nominated film Wreck-It Ralph, our hero leaves his arcade for the expansive universe of the Internet. Disney's artists have brought the world of the Inter¬net (a world you may think you know) to life in an all-new, imaginative way. Through never-before-seen concept art, character sketches, storyboards, and colorscripts, along with interviews with the production team, The Art of Ralph Breaks the Internet reveals the artistic process behind Disney's highly anticipated sequel. Copyright ©2018 Disney Enterprises, Inc. All Rights Reserved

The Art of Wreck-It Ralph

The Art of Wreck-It Ralph
Author: Jennifer Lee
Publisher: Chronicle Books
Total Pages: 163
Release: 2016-12-13
Genre: Performing Arts
ISBN: 1452147620

In Wreck-It Ralph, Disney's expert team of concept, visual development and story artists explore the hidden world of video games from classic 8-bit arcade games to the most modern and inventive offerings of the digital age. At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. The Art of Wreck-It Ralph captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film's many artists, including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney's latest 3-D animated epic is a treat for video game and animation lovers alike.

Disney Wreck-It Ralph 2

Disney Wreck-It Ralph 2
Author: Erin Rose Wage
Publisher: Pi Kids
Total Pages: 0
Release: 2018-09-15
Genre:
ISBN: 9781503736528

Ralph and Vanellope are back, and this time they're online! Will these buddies find what they need before Ralph breaks the internet?

Ralph Breaks the Internet

Ralph Breaks the Internet
Author: Random House Disney
Publisher: RH/Disney
Total Pages: 0
Release: 2018
Genre: JUVENILE FICTION
ISBN: 9780736437622

Vanellope and Ralph explore the Internet in a retelling of the children's movie.

The Ultimate History of Video Games, Volume 2

The Ultimate History of Video Games, Volume 2
Author: Steven L. Kent
Publisher: Crown
Total Pages: 592
Release: 2021-08-24
Genre: Social Science
ISBN: 1984825437

The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Things To Do At Disneyland 2014

Things To Do At Disneyland 2014
Author: John Glass
Publisher: Alternative Travel Press
Total Pages: 375
Release: 2014-02-20
Genre: Travel
ISBN:

Fully updated for 2014 with all new attractions, restaurants, shops, menus, prices, secrets, tips, and more. Now easier to navigate than ever with redesigned layout and new "Quick Guides." New "Fun Facts" add interesting trivia about attractions, restaurants and shops. This is not just a travel guide, it's an ADVENTURE GUIDE that goes far beyond what other travel books offer. Written for both first time visitors and experienced travelers, this book has something for everyone. • Detailed information on every attraction, restaurant, and shop in the park. • Secrets, tips, and inside information about every aspect of your visit. • Maps to attractions, restaurants, shops, parking and more. • Planning help and itineraries. • Complete transportation guides for getting to and around the Disneyland Resort. • Money-saving tips for dining, snacking, buying tickets and arranging travel. • Restaurant, souvenir, and gift recommendations. • Full dining menus and special guides to vegetarian foods, healthy eating, specialty coffees, desserts and more. • Seasonal activities and special events. • Specialty guides to pin trading, Vinylmation, coin press machines, picnic spots, meeting characters, photo opportunities, and more. • A complete guide to all of the stories that drive the attractions, restaurants, and shops in the park. • Helpful appendixes cross reference all of the films, books, and music featured in the park so you can discover which locations feature your favorite Disney characters.