Game Seven
Author | : Paul Volponi |
Publisher | : Speak |
Total Pages | : 274 |
Release | : 2016-03 |
Genre | : Young Adult Fiction |
ISBN | : 0142424293 |
Originally published: New York: Viking, 2015.
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Author | : Paul Volponi |
Publisher | : Speak |
Total Pages | : 274 |
Release | : 2016-03 |
Genre | : Young Adult Fiction |
ISBN | : 0142424293 |
Originally published: New York: Viking, 2015.
Author | : Oliver Roeder |
Publisher | : W. W. Norton & Company |
Total Pages | : 326 |
Release | : 2022-01-25 |
Genre | : History |
ISBN | : 1324003782 |
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Author | : Cordelia Kingsbridge |
Publisher | : Riptide Publishing |
Total Pages | : 304 |
Release | : 2017-10-23 |
Genre | : Fiction |
ISBN | : 1626496196 |
Homicide detective Levi Abrams is barely holding his life together. He's reeling from the fallout of a fatal shooting, and his relationship with his boyfriend is crumbling. The last thing he's prepared for is a serial killer stalking the streets of Las Vegas. Or how he keeps getting thrown into the path of annoyingly charming bounty hunter Dominic Russo. Dominic likes his life free of complications. That means no tangling with cops -- especially prickly, uptight detectives. But when he stumbles across one of the Seven of Spades's horrifying crime scenes, he can't let go, despite Levi's warnings to stay away. The Seven of Spades is ruthless and always two moves ahead. Worst of all, they've taken a dangerously personal interest in Levi and Dominic. Forced to trust each other, the two men race to discover the killer's identity, revealing hidden truths along the way and sparking a bond neither man expected. But that may not be enough to protect them. This killer likes to play games, and the deck is not stacked in Levi and Dominic's favor.
Author | : Laurel Schmidt |
Publisher | : Harmony |
Total Pages | : 290 |
Release | : 2007-12-18 |
Genre | : Education |
ISBN | : 0307421589 |
What Is Smart? There's evidence of so much more than "reading, writing, and 'rithmetic" in every child -- at least seven distinct intelligences, according to the theory of multiple intelligences, developed by Harvard's Dr. Howard Gardner. In Seven Times Smarter, veteran educator Laurel Schmidt offers a parent-friendly explanation of this theory and of the ways that kids are -- simply put -- word smart, picture smart, music smart, body smart, logic smart, people smart, and self-smart. These intelligences aren't fixed at birth. They can be nurtured and strengthened, meaning that in the right environment, kids get smarter. Seven Times Smarter, an invaluable resource for parents, teachers, and caregivers, provides the perfect way to create this environment. Unlike other craft or activity books that just fill time and keep kids busy, Seven Times Smarter prompts kids aged six to fourteen to work their brains and cultivate new skills using recycled or low-cost materials found in every home -- and enjoy it! It offers an exploration of what it means to be smart, checklists to recognize the seven intelligences in your child, book lists to develop and celebrate all the ways your child is smart, and fifty creative, constructive activities that are good for kids playing alone or in a group, supervised or independently, including: * Memory Tours -- If a memory book is too straightforward for your artistic child, try an un-book, a memory box, or a calendar. * Hanging Gardens -- Indoors or out, even the smallest garden plot can yield a bumper crop of mathematical, linguistic, scientific, and kinesthetic skills. * The Boredom Brigade -- Boredom is a springboard for imagination; imaginary structures, identities, occupations, and friends are just some of the ways kids develop their inter- and intra-personal intelligences. * Junk Yard Genius -- There's an education in junk; in fact, it's easy to turn your broken radio, alarm clock, fan, blow-dryer, or scale into a project that could fascinate kids for days.
Author | : Deepak Chopra, M.D. |
Publisher | : Harmony |
Total Pages | : 210 |
Release | : 2003-03-04 |
Genre | : Sports & Recreation |
ISBN | : 140005088X |
Deepak Chopra has discovered the delights—and frustrations—of golf, and he is passionate about the game. Confronted by the wild ups and downs of his own play, he consulted with golf professionals and developed a new approach to the game that any golfer can follow—from the novice to the expert. The results can be measured not only in increased enjoyment and skill, but also in greater wisdom about life beyond the 18th hole. Chopra’s own game has improved dramatically since incorporating the elements of his program. Instead of focusing on the mechanics of a “perfect” swing, Chopra reveals how golf can be mastered through mindfulness, a form of awareness that combines sharp focus and relaxation at the same time. Expanded awareness, he tells us, can accomplish much more than external mechanics to improve one’s game. But Golf for Enlightenment is also an engrossing story about Adam, an Everyman who is playing a terrible round of golf when he meets a mysterious young teaching pro named Leela. In seven short but profound lessons detailing spiritual strategies, she teaches Adam the essence of a game that has much to explain about life itself. Chopra has spent the last year taking the unique message in Golf for Enlightenment nationwide, teaching the essential tenets of his program at lectures and seminars to golfers everywhere. His message continues to help players turn an obsession into a positive life path.
Author | : Ron Darling |
Publisher | : Macmillan + ORM |
Total Pages | : 238 |
Release | : 2016-04-05 |
Genre | : Biography & Autobiography |
ISBN | : 146687810X |
New York Times Bestseller: Mets starting pitcher Ron Darling reflects on his role in the dramatic World Series tiebreaker in this candid personal memoir. Every little kid who’s ever taken the mound in Little League dreams of someday getting the ball for Game Seven of the World Series. Ron Darling got to live that dream—only it didn’t go exactly as planned. In Game 7, 1986, the award-winning baseball analyst looks back at what might have been a signature moment in his career, and reflects on the ways professional athletes must sometimes shoulder a personal disappointment as their teams find a way to win. Darling’s memoir breaks down one of baseball’s great “forgotten” games—a game that stands as a thrilling, telling, and tantalizing exclamation point to one of the best-remembered seasons in Major League Baseball history. Game 7, 1986 is a book for the thinking baseball fan, a chance to reflect on what it means to compete at the game’s highest level, with everything on the line. “A departure from the typical sports narrative.” —New York Daily News “What makes this book so interesting is how Darling puts the reader into his head as he stands on the mound in Game 7. ”—The Tampa Tribune
Author | : Enid Blyton |
Publisher | : Hodder Children's Books |
Total Pages | : 0 |
Release | : 2018-07-10 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781444944631 |
Solve every puzzle, just like the Secret Seven, in this fun book of 100 brain-teasers inspired by Enid Blyton's famous sleuths. Perfect for travel and holidays. Bursting with codes, puzzles, sudokos, crosswords, wordsearches, I-spy games and more, this fun book is inspired by the mystery-solving kids in the bestselling Secret Seven stories by Enid Blyton. This is the perfect book to keep kids busy on long journeys or in the holidays, anywhere, any time. No need to stare at a screen or hunt for a charger - you'll only need a pencil and your brain for hours of entertainment. * The Secret Seven®, Enid Blyton ® and Enid Blyton's signature are Registered Trademarks of Hodder and Stoughton Limited. No trademark or copyrighted material may be reproduced without the express written permission of the trademark and copyright owner.
Author | : Sara Shepard |
Publisher | : HarperTeen |
Total Pages | : 0 |
Release | : 2013-07-30 |
Genre | : Young Adult Fiction |
ISBN | : 9780062272386 |
From Sara Shepard, author of the #1 New York Times bestselling Pretty Little Liars series, comes the nail-biting conclusion to The Lying Game. Sutton Mercer had the perfect life, great friends, and a gorgeous boyfriend—until she was murdered. Then the killer forced Sutton's long-lost twin sister, Emma, to pretend to be her. Emma has been living Sutton's life for weeks now, frantically trying to figure out who killed her sister and why. But when Sutton's body is discovered, Emma suddenly becomes the number-one suspect in her twin's murder. Now she needs to find the killer before she ends up behind bars—or worse. In this stunning finale to the beloved series The Lying Game, Emma finally solves her sister's murder—but the killer will do anything to make sure that the truth dies with her.
Author | : David Sklansky |
Publisher | : Two Plus Two Publishing LLC |
Total Pages | : 344 |
Release | : 1999 |
Genre | : Games & Activities |
ISBN | : 9781880685235 |
Seven-card stud is an extremely complex game. Deciding on exactly the right strategy in any particular situation can be very difficult. Perhaps this is why very few authors have attempted to analyze this game even though it is widely played. In 1989, the first edition of this text appeared. Many ideas, which were only known to a small, select group of players, were now made available to anyone who was striving to become an expert, and a major gap in the poker literature was closed. It is now a new century, and the authors have again moved the state of the art forward by adding over 100 pages of new material, including an extensive section on "loose games." Anyone who studies this text, is well disciplined, and gets the proper experience should become a significant winner. Some of the other ideas discussed in this 21st century edition include the cards that are out, the number of players in the pot, ante stealing, playing big pairs, playing little and medium pairs, playing three-flushes, playing three-straights, randomizing your play, fourth street, pairing your door card on fourth street, proper play on fifth, sixth, and seventh streets, defending against a possible ante steal, playing against a paired door card, scare card strategy, and buying a free card.
Author | : David Finoli |
Publisher | : McFarland |
Total Pages | : 284 |
Release | : 2014-01-10 |
Genre | : Sports & Recreation |
ISBN | : 0786457902 |
The 1909 World Series featured Hall of Fame players Ty Cobb and Honus Wagner and was the first championship to extend to Game Seven, the final and deciding game. This work examines the entire regular season of both the Tigers and the Pirates but pays special attention to the seven games of that World Series. Includes 54 photographs, complete club statistics, biographical and career thumbnails, box scores for each series game, and tables on the acquisition of each player as well as information on how they departed.