Game Practice
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Author | : Fioravante Patrone |
Publisher | : Springer Science & Business Media |
Total Pages | : 276 |
Release | : 2012-12-06 |
Genre | : Business & Economics |
ISBN | : 1461546273 |
This collection of papers is an outgrowth of the "Game Practice I" th th conference held in Genoa from 28 to 30 June 1998. More precisely, it is the result of the call for papers that was issued in association with that conference: actually, nearly half of the contributions to this book are papers that were presented in Genoa. The name chosen for the conference and for this book is in evident and provocative contrast with "Game Theory": this choice needs some explanation, and to that we shall devote a few words of this Preface. Let us say at the outset that "Game Practice" would not exist without Game Theory. As one can see, the overall content of this book is firmly rooted in the existing Game Theory. It could be hardly otherwise, given the success and influence of Game Theory (just think of the basic issues in Economic Theory), and the tremendous development that has taken place within Game Theory. This success, however, makes even more evident the existence of problems with respect to the verification of the theory. This is patent from the point of view of the predictive value of Game Theory (the "positive" side): a lot of experimental and observational evidence demon strates that there is a large gap between theory and "practice".
Author | : Carlo Carraro |
Publisher | : Edward Elgar Publishing |
Total Pages | : 272 |
Release | : 2004-01-01 |
Genre | : Business & Economics |
ISBN | : 9781845421441 |
This book summarises the latest achievements of researchers involved in the application of game theory to the analysis of environmental matters. It provides an overview of different methods and applications, and gives the reader new insights on the solutions to complex environmental problems. The authors investigate various game theoretic approaches, including cooperative and non-cooperative game theory, and analyse both dynamic and static games. They illustrate the application of these approaches to global and local environmental problems, and present novel but effective tools to support environmental policy making. In particular, they focus on three important issues; climate negotiations and policy, the sharing of environmental costs, and environmental management and pollution control.
Author | : Jim Thompson |
Publisher | : John Wiley & Sons |
Total Pages | : 193 |
Release | : 2007-03-09 |
Genre | : Computers |
ISBN | : 0471968943 |
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
Author | : Mack Enns |
Publisher | : CRC Press |
Total Pages | : 187 |
Release | : 2021-11-21 |
Genre | : Computers |
ISBN | : 1000473643 |
Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games. Using an array of case studies reaching back into the canon of classic video games, this book illuminates the musical flexibility, user interactivity and sound programming that make game scoring so different from traditional modes of composition. Mack Enns explores the collaboration between game scorers and players to produce the final score for a game, through case studies of the Nintendo Entertainment System sound hardware configuration, and game scores, including the canonic scores for Super Mario Bros. (1985) and The Legend of Zelda (1986). This book is recommended reading for students and researchers interested in the composition and production of video game scores, as well as those interested in ludo-musicology.
Author | : Katherine Isbister |
Publisher | : CRC Press |
Total Pages | : 453 |
Release | : 2022-03-13 |
Genre | : Art |
ISBN | : 1000523489 |
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.
Author | : Glyn Trefor-Jones |
Publisher | : |
Total Pages | : 0 |
Release | : 2015 |
Genre | : Drama |
ISBN | : 9781848422858 |
Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 515 |
Release | : 2017-06-19 |
Genre | : Mathematics |
ISBN | : 1522525955 |
Developments in the use of game theory have impacted multiple fields and created opportunities for new applications. With the ubiquity of these developments, there is an increase in the overall utilization of this approach. Game Theory: Breakthroughs in Research and Practice contains a compendium of the latest academic material on the usage, strategies, and applications for implementing game theory across a variety of industries and fields. Including innovative studies on economics, military strategy, and political science, this multi-volume book is an ideal source for professionals, practitioners, graduate students, academics, and researchers interested in the applications of game theory.
Author | : Richard Rouse III |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 730 |
Release | : 2004-08-30 |
Genre | : Computers |
ISBN | : 1449633455 |
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Author | : Ratliff, Jacob A. |
Publisher | : IGI Global |
Total Pages | : 316 |
Release | : 2015-02-28 |
Genre | : Language Arts & Disciplines |
ISBN | : 1466681764 |
Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.
Author | : Curvebreakers |
Publisher | : McGraw Hill Professional |
Total Pages | : 218 |
Release | : 2006-03-10 |
Genre | : Study Aids |
ISBN | : 007148695X |
Conquer the LSAT logic games with the help of elite Harvard Law School students The LSAT's logic games section is anything but fun and games. These questions, which describe some situation involving six or seven people and then ask you, "If Chris is first in line, then who must be third?" or "If Anna sees the doctor on Monday, who sees the doctor on Tuesday?" strike terror into the hearts of many LSAT-takers. But if you're one of them, don't despair--you've found the expert help you're looking for. This unique guide has been prepared by experts you know you can trust: a team of Harvard Law School students who all scored in the 99th percentile on the LSAT! They'll show you how to handle every kind of logic game, how to diagram logical relationships, and how to use targeted logic tools to answer questions quickly and easily. Sequencing games, grouping games, mapping games--whatever the game type, you'll learn the techniques you need to solve most complex logic problem and find the correct answers. McGraw-Hill's Conquering LSAT Logic Games gives you an unbeatable edge with with 72 practice logic games with solutions Logic tools to help you solve any kind of logic game Diagramming techniques that you can use for every game type The breakthrough Curvebreakers logic games solution methods