Game Ideas Journal
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Publisher | : |
Total Pages | : 122 |
Release | : 2020-01-16 |
Genre | : |
ISBN | : 9781661854263 |
This handy notebook is perfect for game developers to quickly jot down ideas for video games . If you're an game Developer or game designer, chances are that you're constantly coming up with ideas for cool and interesting games to make. This journal allows you to quickly record and keep track of them for brainstorming purposes, or for future use. Would make a perfect gift for anyone interested in game design or becoming a game developer. Each page has a space at the top for writing the title or name of the game idea, a space for filling in how long you estimate that the project would take and a space for the game's "elevator pitch". (a sentence or two that explains your game) as well as a game developing progress to keep traking your level of progress . The rest of each page is simply filled with blank lines to write whatever you want about the game idea.
Author | : Kristy Alpert |
Publisher | : Happy Fox Books |
Total Pages | : 64 |
Release | : 2021-05-25 |
Genre | : |
ISBN | : 9781641240994 |
Pack up the family car, hit the road, and entertain the kids for the entire trip - no phones or screens required! Adventure Awaits! Road Trip Activities & Travel Journal for Kids is a must-have activity book/journal for kids to enjoy as you reach your destination. Including car games, mad libs, puzzles, writing prompts, questionnaires, interview ideas, scavenger hunts, brainteasers, and more, this road trip book is filled with more than 50 entertaining activities and endless fun. Design your own license plate, sketch your souvenirs, fill in bingo cards with what you find from looking out the window, and enjoy the journey as much as the vacation itself! Author Kristy Alpert is an award-winning freelance travel journalist and has work featured in Fodor's Travel, Travel Weekly, Yahoo! Travel, Refinery29, AFAR, and several other popular publications.
Author | : Dimitris Chassapakis |
Publisher | : |
Total Pages | : 148 |
Release | : 2017-02 |
Genre | : |
ISBN | : 9781635871722 |
Journal 29 is a unique book game where you can solve riddles and puzzles and submit your answers online to get the keys and move forward.To solve the riddles, you need to think out of the box.You can write, draw, search, fold pages, combine different methods and try to get those riddles right.Journal 29 is a 148 pages book providing over 63 riddles you can solve.
Author | : Ben Sawyer |
Publisher | : |
Total Pages | : 756 |
Release | : 1998 |
Genre | : Business & Economics |
ISBN | : 9781576101773 |
Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR
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Total Pages | : 454 |
Release | : 1892 |
Genre | : Dogs |
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Author | : Mary L. Gazdik |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 160 |
Release | : 2016-09-19 |
Genre | : Language Arts & Disciplines |
ISBN | : |
This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.
Author | : |
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Total Pages | : 770 |
Release | : 1927 |
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Author | : Dylan Garcia |
Publisher | : Dylan Garcia |
Total Pages | : 23 |
Release | : 2014-03-24 |
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Download and read the process during the develop of my Personal Project. Note: This book was originally made with iBooks Author so excuse the formatting in the pdf as one page is supposed to be two pages.
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Total Pages | : 218 |
Release | : 1900 |
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Author | : Mike Yaconelli |
Publisher | : Zondervan |
Total Pages | : 162 |
Release | : 2011-04-19 |
Genre | : Religion |
ISBN | : 0310862159 |
Does your youth group suffer from the "silent complex"? Need help to get them talking about what's really important? Would you like to be a more effective discussion leader? Then look no further! Get 'Em Talking gives you 104 field-tested ideas that will get your kids talking about topics like . . . Rock Music - Dating - Serving God - Death - Friendship - Peer Pressure - Anger - Drugs and Alcohol - Gossip - Family - Parents - The Church - Values - Faith - Cheating - Jesus . . . and many more! Get 'Em Talking is the perfect resource for anyone who leads discussions. You'll glean the insights of two of the nation's most experienced youth professionals on what makes discussion groups tick, how to get a good discussion started, what to do when problems hit, and much more. Learn How to Effectively Use Discussion Techniques Like: - No-risk Discussions - Rug Discussions - "If" Surveys - Yarn-Sharing Experiences - Relay Discussions - Tape Talk - Groupers - Continuum Discussions -- Get 'Em Talking will quickly become an indispensable part of your youth ministry resource library. Whenever you need a great discussion-starting idea, just reach for Get 'Em Talking!