Game Creation For Teens
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Author | : Jason Darby |
Publisher | : Cengage Learning |
Total Pages | : 0 |
Release | : 2008-02-21 |
Genre | : Computers |
ISBN | : 9781598635003 |
Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system. By the end of the book, you'll have made three amazing sample games and have the skills and information you need to make more games on your own. You'll start by exploring the different game genres and learning how to organize and develop your own game ideas before you begin creating. Then you'll learn about game creation fundamentals such as graphics settings, methods, and features, as well as how to use and record music and sound in games. Once you have the basics down, the book will introduce you to the Games Factory 2, including how to install it, important program terminology, and a walk-through of the important editors and screens you will use next when you create the three sample games in the book. Creating the games will help you explore and test out the functionality of the Games Factory 2 and build your skill set with the program. You'll finish up by learning how to add objects, pictures, and animation to your games to make them more interesting and dynamic, and even how to test and debug your games. Game Creation for Teens provides you with the information and techniques you need to make your game ideas a reality! Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Author | : Maneesh Sethi |
Publisher | : Premier Press |
Total Pages | : 395 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 9781592008346 |
Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, Blitz Basic Language, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.
Author | : Maneesh Sethi |
Publisher | : Course Technology Ptr |
Total Pages | : 350 |
Release | : 2003 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781592000685 |
A young reader's introduction to the field of game programming utilizes a hands-on approach to the fundamental principles and techniques of programming, covering such topics as graphics, Blitz Basic Language, audio, special effects, and more as it takes readers step by step through the process of creating a simple game. Original. (Beginner)
Author | : Jonathan Harbour |
Publisher | : Cengage Learning |
Total Pages | : 0 |
Release | : 2010-12-23 |
Genre | : Computers |
ISBN | : 9781435458109 |
VISUAL BASIC GAME PROGRAMMING FOR TEENS, THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. If you like playing RPGs, you'll love learning how to create your own because you have complete control over the game world. You'll gain a basic understanding of Visual Basic, giving you a game programming foundation, and the ability to use the tools and source code you create for other custom games. In each chapter you'll study short examples of code to help you build the different components of the game, including the foundational elements, the game engine, and all the gameplay components. You'll build the sample game from chapter to chapter, adding new elements and features as you learn them. And by the end of the book you'll have created a working RPG from scratch! With the tools, code, and skills you learn you'll be able to start creating your very own game adventures in no time. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Author | : Maneesh Sethi |
Publisher | : |
Total Pages | : 392 |
Release | : 2003 |
Genre | : |
ISBN | : 9781592002832 |
Author | : Jason Darby |
Publisher | : Muska/Lipman |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Computer adventure games |
ISBN | : 9781133728023 |
If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.
Author | : Jonathan S. Harbour |
Publisher | : Muska/Lipman |
Total Pages | : 0 |
Release | : 2012 |
Genre | : C# (Computer program language) |
ISBN | : 9781435458482 |
Provides instructions for creating a fully functioning role-playing computer game using C♯, including tips on scripting, game editing, creating sprites, and editing elements in the game.
Author | : Michael Duggan |
Publisher | : Muska/Lipman |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Computer games |
ISBN | : 9781435457843 |
"This book is about designing computer art and games"--p. xi.
Author | : Mark Schlichting |
Publisher | : CRC Press |
Total Pages | : 388 |
Release | : 2019-09-12 |
Genre | : Computers |
ISBN | : 0429667558 |
This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds
Author | : James F. Kelly |
Publisher | : Pearson Education |
Total Pages | : 527 |
Release | : 2013-03-15 |
Genre | : Computers |
ISBN | : 0789750767 |
Ever wanted to create your own game? With Microsoft's Kodu, you can do just that -- and, as you do, you'll learn and practice powerful creativity, problem-solving, and storytelling skills, too! Designed for kids, Kodu is a simple new visual programming language is perfect for any non-programmer -- of any age. Now, Kodu for Kids will teach you everything you need to know to create games with Kodu that will run on your Xbox 360 or Windows PC. Working directly with Microsoft Studio's Kodu Game Lab, James Kelly walks you through every step of building a game, including: Learning to use Kodu's visual coding tools Creating and manipulating characters Building and customizing game worlds Adding weapons, objects, and other enhancements And much more The book concludes with a start-to-finish case study, walking you through creating a complete quest-style game. Kodu for Kids is written to be easy and friendly enough for 8-12-year-olds -- so it's simple enough for anyone who's ever wondered how games work, how they're put together, and how programming works!