Game Ai Pro 360 Guide To Character Behavior
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Author | : Steve Rabin |
Publisher | : CRC Press |
Total Pages | : 165 |
Release | : 2019-09-10 |
Genre | : Computers |
ISBN | : 0429621809 |
Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Author | : Steve Rabin |
Publisher | : CRC Press |
Total Pages | : 300 |
Release | : 2019-09-10 |
Genre | : Computers |
ISBN | : 0429619650 |
Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Author | : Steve Rabin |
Publisher | : CRC Press |
Total Pages | : 403 |
Release | : 2019-09-10 |
Genre | : Computers |
ISBN | : 0429621868 |
Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Author | : Steve Rabin |
Publisher | : CRC Press |
Total Pages | : 315 |
Release | : 2019-09-10 |
Genre | : Computers |
ISBN | : 0429621825 |
Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Author | : Constantine Stephanidis |
Publisher | : Springer Nature |
Total Pages | : 418 |
Release | : |
Genre | : |
ISBN | : 3031619536 |
Author | : Steve Rabin |
Publisher | : CRC Press |
Total Pages | : 366 |
Release | : 2019-09-06 |
Genre | : Computers |
ISBN | : 0429619804 |
Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Author | : Steve Rabin |
Publisher | : CRC Press |
Total Pages | : 532 |
Release | : 2019-09-10 |
Genre | : Computers |
ISBN | : 0429619715 |
Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Author | : Steven Rabin |
Publisher | : CRC Press |
Total Pages | : 577 |
Release | : 2015-04-17 |
Genre | : Computers |
ISBN | : 1498760422 |
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com
Author | : Steve Rabin |
Publisher | : CRC Press |
Total Pages | : 259 |
Release | : 2019-09-06 |
Genre | : Computers |
ISBN | : 0429621957 |
Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Author | : Mat Buckland |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 522 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 9781556220784 |
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.