Gambling And Gender
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Author | : Deborah K. Phillips |
Publisher | : Peter Lang |
Total Pages | : 188 |
Release | : 2009 |
Genre | : Art |
ISBN | : 9781433105227 |
There are two distinct strands in the literature on gambling: one that focuses on how to play and win the various games of chance and one that focuses on gambling compulsion and addiction. Gambling and Gender forges a new direction, studying gambling as more communication than compulsion, more recreation than deviance, more sociology than psychology. Within that framework it seeks to explore several aspects of gender: How do the gambling behaviors of men and women differ? How have women adapted to and/or changed the historically male dominance of the gambling arena? What gambling activities have women claimed as their own and used to develop uniquely female relationships? How have recent trends in technology and mass media changed the ways in which men and women claim - or reject - their gender identities? The authors use a variety of research strategies, including content analysis, survey research, interviews, and participative observation, to shed new light on this fascinating subject and to suggest ways to explore it further.
Author | : Henrietta Bowden-Jones |
Publisher | : Taylor & Francis |
Total Pages | : 309 |
Release | : 2017-07-14 |
Genre | : Psychology |
ISBN | : 1317238591 |
This book brings together an international selection of academics with expertise in problem gambling issues in women, with chapters reflecting ongoing work with female gamblers across the world in both group and individual settings. In choosing such a specific patient group, the authors aim to raise the profile of gambling disorders in women and also provide fellow professionals across the world with a shared understanding of evidence based treatment and recovery in problem gambling literature and research. Gambling Disorders in Women: An International Female Perspective on Treatment and Research will provide professionals working in addictions and policy-making with much-needed knowledge about a seriously under-represented area, and about which many professionals feel they would like to know more. The book will also highlight different international approaches to the provision of treatment for women in each country as well as the epidemiology of the illness.
Author | : Amanda C. Cote |
Publisher | : NYU Press |
Total Pages | : 274 |
Release | : 2020-09-01 |
Genre | : Social Science |
ISBN | : 1479802204 |
Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.
Author | : Andreas Heinz |
Publisher | : Springer |
Total Pages | : 318 |
Release | : 2019-01-05 |
Genre | : Medical |
ISBN | : 3030030601 |
This book provides an overview of the state of the art in research on and treatment of gambling disorder. As a behavioral addiction, gambling disorder is of increasing relevance to the field of mental health. Research conducted in the last decade has yielded valuable new insights into the characteristics and etiology of gambling disorder, as well as effective treatment strategies. The different chapters of this book present detailed information on the general concept of addiction as applied to gambling, the clinical characteristics, epidemiology and comorbidities of gambling disorder, as well as typical cognitive distortions found in patients with gambling disorder. In addition, the book includes chapters discussing animal models and the genetic and neurobiological underpinnings of the disorder. Further, it is examining treatment options including pharmacological and psychological intervention methods, as well as innovative new treatment approaches. The book also discusses relevant similarities to and differences with substance-related disorders and other behavioral addictions. Lastly, it examines gambling behavior from a cultural perspective, considers possible prevention strategies and outlines future perspectives in the field.
Author | : Marcus Maloney |
Publisher | : Springer Nature |
Total Pages | : 109 |
Release | : 2019-11-23 |
Genre | : Social Science |
ISBN | : 3030282627 |
This book examines gender attitudes in Reddit’s popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around ‘toxic’ masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology, games studies and computer sciences, will find this book of interest.
Author | : Margarita Sáenz-Herrero |
Publisher | : Springer |
Total Pages | : 740 |
Release | : 2014-10-14 |
Genre | : Medical |
ISBN | : 3319058703 |
Gender has a fundamental influence on the human brain, not only by virtue of biological and hormonal differences between the sexes but also because of the impact of gender-specific cultural, social, anthropological and environmental factors. Nevertheless, the relation of gender and psychopathology remains a largely neglected field. Gender perspective has been treated as a paradigm in this book on psychopathology because it determines the way in which a psychiatric symptom is defined, perceived and understood. This conception of gender as being of key importance in the definition of psychiatric symptomatology is exceptional in the literature. The book opens by examining historical and cultural aspects of mental health in women worldwide and the relation of sex, brain and gender, with coverage of both neurobiological and psychosocial aspects. The significance of gender with regard to specific aspects of psychopathology is then addressed in detail. A wide range of psychological disorders are considered, as well as hormonal influences and issues concerning body image, self identity, sexuality and life instinct. It is hoped that this book will make a significant contribution in ensuring that gender perspective receives due attention within descriptive psychopathology.
Author | : Jennifer Malkowski |
Publisher | : |
Total Pages | : 260 |
Release | : 2017 |
Genre | : Games & Activities |
ISBN | : 9780253026477 |
Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.
Author | : Kathleen T. Brady |
Publisher | : Guilford Press |
Total Pages | : 545 |
Release | : 2009-04-02 |
Genre | : Psychology |
ISBN | : 160623403X |
For many years, addiction research focused almost exclusively on men. Yet scientific awareness of sex and gender differences in substance use disorders has grown tremendously in recent decades. This volume brings together leading authorities to review the state of the science and identify key directions for research and clinical practice. Concise, focused chapters illuminate how biological and psychosocial factors influence the etiology and epidemiology of substance use disorders in women; their clinical presentation, course, and psychiatric comorbidities; treatment access; and treatment effectiveness. Prevalent substances of abuse are examined, as are issues facing special populations.
Author | : Mark Griffiths |
Publisher | : Psychology Press |
Total Pages | : 324 |
Release | : 1995 |
Genre | : Games & Activities |
ISBN | : 9780415058346 |
Mark Griffiths has carried out extensive research into why some adolescents get hooked on gambling, how they gamble and what can be done about it. In this book he provides an overview of adolescent gambling worldwide.
Author | : Adrienne Shaw |
Publisher | : U of Minnesota Press |
Total Pages | : 344 |
Release | : 2015-01-01 |
Genre | : Social Science |
ISBN | : 1452943443 |
Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter. In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates. Putting forth a framework for talking about representation, difference, and diversity in an era in which user-generated content, individualized media consumption, and the blurring of producer/consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.