Gaining Design Insight Through Interaction Prototyping Tools
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Data, Matter, Design
Author | : Frank Melendez |
Publisher | : Routledge |
Total Pages | : 338 |
Release | : 2020-09-29 |
Genre | : Architecture |
ISBN | : 1000064417 |
Data, Matter, Design presents a comprehensive overview of current design processes that rely on the input of data and use of computational design strategies, and their relationship to an array of outputs. Technological changes, through the use of computational tools and processes, have radically altered and influenced our relationship to cities and the methods by which we design architecture, urban, and landscape systems. This book presents a wide range of curated projects and contributed texts by leading architects, urbanists, and designers that transform data as an abstraction, into spatial, experiential, and performative configurations within urban ecologies, emerging materials, robotic agents, adaptive fields, and virtual constructs. Richly illustrated with over 200 images, Data, Matter, Design is an essential read for students, academics, and professionals to evaluate and discuss how data in design methodologies and theoretical discourses have evolved in the last two decades and why processes of data collection, measurement, quantification, simulation, algorithmic control, and their integration into methods of reading and producing spatial conditions, are becoming vital in academic and industry practices.
Semiotics and Visual Communication II
Author | : Evripides Zantides |
Publisher | : Cambridge Scholars Publishing |
Total Pages | : 293 |
Release | : 2018-04-18 |
Genre | : Design |
ISBN | : 1527509761 |
The chapters in this book consist of selected papers that were presented at the 2nd International Conference and Poster Exhibition on Semiotics and Visual Communication at the Cyprus University of Technology in October 2015. They investigate the theme of the Conference, Culture of Seduction [the seduction of culture] and look at Seduction as in “deception”, not sexual enticement, but as a mechanism of attraction and appeal which has often been the case in many communication strategies and approaches used by mass and popular culture. Seduction has historic and increasing agency in visual communication—the urgency to entice viewers is ever more powerful in difficult economic times, in an increasingly hyper-real world – and designers are led to become exceedingly complicit in its strategies. The contributions here cover a range of approaches from theoretical aspects of seduction in verbal and nonverbal communication, public spaces, design and meaning, seductive strategies, and advertising design, as well as fashion representations and packaging design.
Bringing Design to Software
Author | : Terry Winograd |
Publisher | : Addison-Wesley Professional |
Total Pages | : 358 |
Release | : 1996 |
Genre | : Computers |
ISBN | : |
A software design manifesto; Designe of the conceptual model; The role of the artist-designer; Design languages; The conumer spectrum; Action - centered design; Keeping it simple; The designer's stance; Reflective conversation with materials; Cultures of prototyping; Footholds for design; Design as practiced; Organizational support for software design; Design for people at work; Reflection; Bibliograpfy; Name index; Subject index.
Relating System Quality and Software Architecture
Author | : Ivan Mistrik |
Publisher | : Morgan Kaufmann |
Total Pages | : 421 |
Release | : 2014-07-30 |
Genre | : Computers |
ISBN | : 0124171680 |
System Quality and Software Architecture collects state-of-the-art knowledge on how to intertwine software quality requirements with software architecture and how quality attributes are exhibited by the architecture of the system. Contributions from leading researchers and industry evangelists detail the techniques required to achieve quality management in software architecting, and the best way to apply these techniques effectively in various application domains (especially in cloud, mobile and ultra-large-scale/internet-scale architecture) Taken together, these approaches show how to assess the value of total quality management in a software development process, with an emphasis on architecture. The book explains how to improve system quality with focus on attributes such as usability, maintainability, flexibility, reliability, reusability, agility, interoperability, performance, and more. It discusses the importance of clear requirements, describes patterns and tradeoffs that can influence quality, and metrics for quality assessment and overall system analysis. The last section of the book leverages practical experience and evidence to look ahead at the challenges faced by organizations in capturing and realizing quality requirements, and explores the basis of future work in this area. Explains how design decisions and method selection influence overall system quality, and lessons learned from theories and frameworks on architectural quality Shows how to align enterprise, system, and software architecture for total quality Includes case studies, experiments, empirical validation, and systematic comparisons with other approaches already in practice.
Encyclopedia of Human Computer Interaction
Author | : Ghaoui, Claude |
Publisher | : IGI Global |
Total Pages | : 780 |
Release | : 2005-12-31 |
Genre | : Computers |
ISBN | : 1591407982 |
Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras
Contextual Design
Author | : Hugh Beyer |
Publisher | : Morgan Kaufmann |
Total Pages | : 498 |
Release | : 1998 |
Genre | : Computers |
ISBN | : 1558604111 |
This is the only book that describes a complete approach to customer-centered design, from customer data to system design. Readers will be able to develop the work models that represent all aspects of customer work practices.
Human Interaction, Emerging Technologies and Future Applications II
Author | : Tareq Ahram |
Publisher | : Springer Nature |
Total Pages | : 710 |
Release | : 2020-04-02 |
Genre | : Technology & Engineering |
ISBN | : 3030442675 |
This book reports on research and developments in human-technology interaction. A special emphasis is given to human-computer interaction, and its implementation for a wide range of purposes such as healthcare, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically-grounded, but also professionally-oriented snapshot of the current state of the field. The book is based on contributions presented at the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications, IHIET-AI 2020, held on April 23-25, in Lausanne, Switzerland. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design and/or management of the new generation of service systems.
Paper Prototyping
Author | : Carolyn Snyder |
Publisher | : Elsevier |
Total Pages | : 403 |
Release | : 2003-05-12 |
Genre | : Computers |
ISBN | : 0080513506 |
Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one*Enables designers to solve design problems before implementation begins *Five case studies provide real world examples of paper prototyping at work *Delves into the specifics of what types of projects paper prototyping is and isn't good for.
Human-Computer Interaction
Author | : Masaaki Kurosu |
Publisher | : Springer Nature |
Total Pages | : 438 |
Release | : |
Genre | : |
ISBN | : 3031604059 |