Gacha System

Gacha System
Author: Javasprings
Publisher: Cavalida J.D.
Total Pages: 84
Release: 2023-12-20
Genre: Fiction
ISBN:

Granted with another chance in life and given a power unlike any other, Jin Feng oaths not to mess things up this time around. Transmigrated into a world where myriad creatures roam free, Jin Feng will take on an adventure of a lifetime. Having died once in such a pathetic manner, he swears to never be the same loser again. With his newfound power, he will forge a utopia for anyone and everyone who's like him--an awkward shut-in. "The strong shall never prey on the weak (and clueless) ever again!" 'And damn you, unreliable electrical wirings!.' What better way to live a new life than playing it like a game and owning everyone along the way?

Free-to-Play

Free-to-Play
Author: Will Luton
Publisher: New Riders
Total Pages: 217
Release: 2013-05-27
Genre: Business & Economics
ISBN: 0133411249

“ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.

HCI in Games

HCI in Games
Author: Xiaowen Fang
Publisher: Springer
Total Pages: 475
Release: 2019-07-10
Genre: Computers
ISBN: 3030226026

This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.

Game Design Deep Dive: Horror

Game Design Deep Dive: Horror
Author: Joshua Bycer
Publisher: CRC Press
Total Pages: 145
Release: 2021-10-07
Genre: Computers
ISBN: 1000451011

The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

Game Design Deep Dive

Game Design Deep Dive
Author: Joshua Bycer
Publisher: CRC Press
Total Pages: 164
Release: 2022-08-17
Genre: Computers
ISBN: 1000636437

Game Design Deep Dive: Free-to-Play (F2P) continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization. This book offers: A comprehensive look at the practices behind the most popular free-to-play and mobile games A detailed talk about the ethics of F2P, and one of the few honest looks at it from both sides of the argument A perfect read for designers, students, or people wanting to educate themselves about the practices of the genre Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

Magic Stone Gourmet: Eating Magical Power Made Me The Strongest Chapter 1: Unfortunate Reincarnation

Magic Stone Gourmet: Eating Magical Power Made Me The Strongest Chapter 1: Unfortunate Reincarnation
Author: Kenji Sugawara
Publisher: KADOKAWA
Total Pages: 41
Release:
Genre: Comics & Graphic Novels
ISBN:

Ein reincarnated as a noble with the skill "Toxin Decomposition EX". The skill was not something he wanted, so he was disappointed...but then learns that he has a very rare talent to absorb magic power by eating magic stones. They even taste good! He then found out that his real identity was a prince of the largest kingdom of the continent. He was luckier than he thought! Now, with his loving, beautiful mother and clever fiancee at his side, Ein's quest to become the greatest King begins!

History of the Japanese Video Game Industry

History of the Japanese Video Game Industry
Author: Yusuke Koyama
Publisher: Springer Nature
Total Pages: 285
Release: 2023-06-02
Genre: Business & Economics
ISBN: 981991342X

This book is the first one to describe the entire history of the video game industry in Japan. The industry consists of multiple markets—for PCs, home consoles, arcades, cellular phones and smart phones—and it is very difficult to see the complete picture. The book deals comprehensively with the history of the Japanese game industry from the beginning of the non-computer age to the present. The video game industry in Japan was established in the arcade game market when Space Invaders was released by Taito in 1978. Game markets for both PCs and home consoles followed in the early 1980s. The platform that occupies a central market position started with the arcade and shifted, in order, to the home console, handheld consoles, and smart phones. In the video game industry in the twentieth century each platform had a clear identity, and the relationships among platforms were "interactions". In the twenty-first century, with the improvement of computer performance, the platform identity has disappeared, thus the relationship among platforms is highly competitive. Since the "crash of 1983" in the United States, the Japanese game industry has one of the largest market shares in the world and has developed without being influenced by other countries. It reached its peak in the late 1990s, and then its relative position declined due to the growth of foreign markets and the failure of emerging markets such as online PC games. Even today, Japan's gaming industry holds a dominant position in the world, but it is not the superpower it once was. Since the beginning of the twenty-first century, game research has become active worldwide. Among game researchers, there is a large demand for research on games in Japan, but there is still little dissemination of research in English. The original version of this book published in Japan is highly regarded and received an award for excellence from the Society of Socio-Informatics in 2017.

Indie Games

Indie Games
Author: Bounthavy Suvilay
Publisher: Ablaze Publishing
Total Pages: 250
Release: 2022-08-03
Genre: Art
ISBN:

The 2nd volume in the hit art book series, covering the history, artwork, and sound design of independent video games! Indie Games 2 explores the major developments in independent games since 2018. Superbly illustrated and documented, for enthusiasts and curious amateurs alike, this book gives voice to those who drive this cultural industry. Featuring exclusive interviews, and more than 300 illustrations, concept arts and unpublished sketches, through which the reader will get a glimpse behind the scenes and get answers from the key people behind the blockbuster independent video games. Discover more than 300 independent video games within, including: A Plague Tale: Innocence, A short Hike, Children of Morta, Carto, Creaks, Eastward, Factorio, Frostpunk, Genesis Noir, Haven, LUNA–The Shadow Dust, Old Man’s Journey, Return of the Obra Dinn, Sayonara Wild Hearts, Season, Slay the Spire, Spelunky 2, Untitled Goose Game, When the Past Was Around, and more…

101 Amazing Facts About Genshin Impact

101 Amazing Facts About Genshin Impact
Author: Merlin Mill
Publisher: Andrews UK Limited
Total Pages: 24
Release: 2021-07-19
Genre: Games & Activities
ISBN: 1789826160

Are you the world's biggest Genshin Impact fan? Or are you a new convert to the Chinese RPG that's still taking the world by storm? Whether you’ve just downloaded Genshin Impact today or you have been playing since the start, this excellent quick-read guide featuring more than one hundred fascinating facts about the game is an ideal addition to your bookshelf. Organised into sections that cover everything from the main characters and NPCs to development of the title, controversies and more, you’re sure to learn loads about this incredible cross-platform role-playing game with a fanbase spread across the entire world. Whether you want to amaze your friends with information they didn’t know, or you simply want all that knowledge for yourself, 101 Amazing Facts about Genshin Impact is the perfect book for you!