U.S. Navy Fundamentals of War Gaming

U.S. Navy Fundamentals of War Gaming
Author: Francis J. McHugh
Publisher: Skyhorse Publishing Inc.
Total Pages: 257
Release: 2013-07
Genre: History
ISBN: 1620876418

Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games.

Fundamentals of War Gaming

Fundamentals of War Gaming
Author: Francis J. McHugh
Publisher: Government Printing Office
Total Pages: 260
Release: 1966
Genre: History
ISBN: 9781935352006

Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.

The United States Naval War College Fundamentals of War Gaming

The United States Naval War College Fundamentals of War Gaming
Author: Francis J. McHugh
Publisher: Military Bookshop
Total Pages: 254
Release: 2010-05-01
Genre: History
ISBN: 9781907521256

Reprint of the third edition (1966) with a new foreword and minor corrections. Describes the fundamentals of war gaming, its history, and some of the techniques employed in war games. It is intended primarily for the use of resident students at the U. S. Naval War College. It should also provide a source of background information for other military officers and researchers concerned with war gaming.

General Naval Tactics

General Naval Tactics
Author: Milan Vego
Publisher: Naval Institute Press
Total Pages: 235
Release: 2020-10-15
Genre: Technology & Engineering
ISBN: 1682477207

In General Naval Tactics, Naval War College professor and renowned tactical expert Milan Vego describes and explains those aspects of naval tactics most closely related to the human factor. Specifically, he explains in some detail the objectives and methods/elements of tactical employment of naval forces, command and control, combat support, tactical design, decision-making and planning/execution, leadership, doctrine, and training. Vego derives certain commonalities of naval tactics that occurred in recent and distant wars at sea. Many parts of his theoretical constructs are based on works of a number of well-known and influential naval theoreticians such as Admirals Alfred T. Mahan, Bradley A. Fiske, Raoul Castex, and René Daveluy.and influential naval theoreticians. Whenever possible, the author illustrates each aspect of theory by carefully selected examples from naval history--making the theory more understandable and interesting. Vego aims to present theory that is general in nature and therefore, more durable in its validity. The more general the theory, the greater the possibility of accommodating changes based on new interpretations of past events and as a result of gaining fresh insight from the lessons learned.

Cyber Wargaming

Cyber Wargaming
Author: Frank L. Smith
Publisher: Georgetown University Press
Total Pages: 239
Release: 2023-09-29
Genre:
ISBN: 164712395X

A first-of-its-kind theoretical overview and practical guide to wargame design Government, industry, and academia need better tools to explore threats, opportunities, and human interactions in cyberspace. The interactive exercises called cyber wargames are a powerful way to solve complex problems in a digital environment that involves both cooperation and conflict. Cyber Wargaming is the first book to provide both the theories and practical examples needed to successfully build, play, and learn from these interactive exercises. The contributors to this book explain what cyber wargames are, how they work, and why they offer insights that other methods cannot match. The lessons learned are not merely artifacts of these games ? they also shed light on how people interpret and interact with cyberspace in real life. This book covers topics such as cyber action during conventional war, information effects in conflict scenarios, individual versus group decision-making, the intersection of cyber conflicts and nuclear crises, business resilience, emerging technologies, and more. Cyber Wargaming will be a vital resource for readers interested in security studies and wargame design in higher education, the military, and the private sector.

Simulating War

Simulating War
Author: Philip Sabin
Publisher: Bloomsbury Publishing
Total Pages: 412
Release: 2012-01-19
Genre: History
ISBN: 1441162267

Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.

They Create Worlds

They Create Worlds
Author: Alexander Smith
Publisher: CRC Press
Total Pages: 601
Release: 2019-11-19
Genre: Computers
ISBN: 042975261X

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

Democracy in Exile

Democracy in Exile
Author: Daniel Bessner
Publisher: Cornell University Press
Total Pages: 407
Release: 2018-04-15
Genre: Biography & Autobiography
ISBN: 1501712039

Anyone interested in the history of U.S. foreign relations, Cold War history, and twentieth century intellectual history will find this impressive biography of Hans Speier, one of the most influential figures in American defense circles of the twentieth century, a must-read. In Democracy in Exile, Daniel Bessner shows how the experience of the Weimar Republic’s collapse and the rise of Nazism informed Hans Speier’s work as an American policymaker and institution builder. Bessner delves into Speier’s intellectual development, illuminating the ideological origins of the expert-centered approach to foreign policymaking and revealing the European roots of Cold War liberalism. Democracy in Exile places Speier at the center of the influential and fascinating transatlantic network of policymakers, many of them German émigrés, who struggled with the tension between elite expertise and democratic politics. Speier was one of the most prominent intellectuals among this cohort, and Bessner traces his career, in which he advanced from university intellectual to state expert, holding a key position at the RAND Corporation and serving as a powerful consultant to the State Department and Ford Foundation, across the mid-twentieth century. Bessner depicts the critical role Speier played in the shift in American intellectual history in which hundreds of social scientists left their universities and contributed to the creation of an expert-based approach to U.S. foreign relations, in the process establishing close connections between governmental and nongovernmental organizations. As Bessner writes: to understand the rise of the defense intellectual, we must understand Hans Speier.

The Endgame

The Endgame
Author: Michael R. Gordon
Publisher: Vintage
Total Pages: 834
Release: 2013-03-12
Genre: History
ISBN: 0307388948

A Wall Street Journal Best Nonfiction Book of 2012 In this follow-up to their national bestseller Cobra II, Michael Gordon and General Bernard E. Trainor deftly piece together the story of the most widely reported but least understood war in American history. This stunning account of the political and military struggle between American, Iraqi, and Iranian forces brings together vivid reporting of diplomatic intrigue and gripping accounts of the blow-by-blow fighting that lasted nearly a decade. Informed by brilliant research, classified documents, and extensive interviews with key figures—including everyone from the intelligence community to Sunni and Shi’ite leaders and former insurgents to senior Iraqi military officers—The Endgame presents a riveting chronicle of the occupation of Iraq to the withdrawal of American troops that is sure to remain the essential account of the war for years to come.