Fundamentals of Action and Arcade Game Design
Author | : Ernest W. Adams |
Publisher | : |
Total Pages | : |
Release | : 2014 |
Genre | : Computer games |
ISBN | : 9780133811308 |
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Author | : Ernest W. Adams |
Publisher | : |
Total Pages | : |
Release | : 2014 |
Genre | : Computer games |
ISBN | : 9780133811308 |
Author | : Ernest Adams |
Publisher | : New Riders |
Total Pages | : 71 |
Release | : 2014-03-11 |
Genre | : Computers |
ISBN | : 0133811646 |
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author | : Ernest Adams |
Publisher | : Pearson Education |
Total Pages | : 577 |
Release | : 2014 |
Genre | : Computers |
ISBN | : 0321929675 |
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Author | : Ernest W. Adams |
Publisher | : Pearson Education |
Total Pages | : 51 |
Release | : 2014 |
Genre | : Computer games |
ISBN | : 013381193X |
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the sports game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the sports game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author | : Ernest Adams |
Publisher | : Prentice Hall |
Total Pages | : 726 |
Release | : 2007 |
Genre | : Computers |
ISBN | : |
Game design is the most fundamental skill you need for a career in the video game industry. Noted authors and game developers Ernest Adams and Andrew Rollings lead you through the concepts, principles, and techniques for designing an entire video game. The first half of the book gives you the necessary groundwork for creating worlds, characters, stories, gameplay, core mechanics, and a user interface. It also shows you a process by which to approach the task. The second half of the book applies the principles of the first half to the most common game genres on the market today including action games, strategy games, role-playing games, and vehicle simulations.
Author | : Ernest Adams |
Publisher | : Peachpit Press |
Total Pages | : 76 |
Release | : 2014-02-11 |
Genre | : Computers |
ISBN | : 0133812324 |
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author | : Ernest Adams |
Publisher | : New Riders |
Total Pages | : 64 |
Release | : 2013-12-27 |
Genre | : Computers |
ISBN | : 0133812200 |
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author | : Ernest W. Adams |
Publisher | : Pearson Education |
Total Pages | : 55 |
Release | : 2014 |
Genre | : Computer games |
ISBN | : 0133810941 |
Author | : Ernest W. Adams |
Publisher | : Pearson Education |
Total Pages | : 35 |
Release | : 2014 |
Genre | : Computer games |
ISBN | : 0133811948 |
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author | : Heather Chandler |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 408 |
Release | : 2011-08-24 |
Genre | : Computers |
ISBN | : 0763778958 |
What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.