Chess for Fun & Chess for Blood

Chess for Fun & Chess for Blood
Author: Edward Lasker
Publisher: Courier Corporation
Total Pages: 244
Release: 1962-01-01
Genre: Games & Activities
ISBN: 9780486201467

Chess as art and recreation; checkmating combinations, endgame play, strategic principles, more. Full details and analysis of author's famous game with Emanuel Lasker. 94 diagrams; other illustrations. "Very enjoyable." — Cleveland Chess Bulletin.

Queen for a Day

Queen for a Day
Author: Lauren Goodkind
Publisher:
Total Pages: 160
Release: 2020-01-24
Genre:
ISBN: 9780578504483

This book takes readers through a complete chess game against Sophia, a girl who has just learned how to move the chess pieces. In the book's game, players are asked to choose among a master level move, a good-okay move, and a third that is just plain bad. The readers await Sophia's next move. With this book, readers will learn to make smart moves in their own real-life chess games, too!

My First Chess Book

My First Chess Book
Author: Jessica E. Martin
Publisher: CICO Books
Total Pages: 0
Release: 2014-07-10
Genre: Young Adult Nonfiction
ISBN: 9781782491576

Learn how to play chess—the world’s most popular board game! Chess is easy to learn, and anyone can play it. Jessica E Prescott teaches you how you can get good at it—and start winning. Improve your skills through 35 fun activities—this isn’t just a textbook about the rules of the game! Why not have a game of Pawn Football (pawns line up at their starting rank and race to the other side), or do the Queen Dance (make a checkmate using only a queen and king)? Try Scholar’s Mate—the four-move checkmate every beginner needs to know—and when you’re really good, play Bughouse, a crazy four-person game with two chess sets. All the activities have clear, colorful artworks so you can see exactly where pieces should be on the chessboard. There are also helpful hints and tips throughout, and if you’ve ever forgotten how a piece moves or need to brush up on a rule, look at the Starting Out section for a reminder.

Marshall's Best Games of Chess

Marshall's Best Games of Chess
Author: Frank J. Marshall
Publisher: Read Books Ltd
Total Pages: 422
Release: 2016-10-04
Genre: Games & Activities
ISBN: 1473359392

Originally entitled "My Fifty Years of Chess", this volume presents an account of the career of Frank J. Marshall, who was a United States Chess Champion between 1909-1936. With autobiographical information and detailed, move-by-move accounts of some of his more notable games, "Marshall's Best Games of Chess" is not to be missed by chess enthusiasts and professional players looking for inspiration and insight. Contents include: "My Chess Career", "The Early Years", "Winning my Spurs", "The Year of Years", "Commuting to Europe", "Championship Years", "Championship Years (continued)", "Retirement Years", "My Best Games", "Winning My Spurs", "The Year of Years (1904-1905)", "Commuting to Europe", "Championship Years (1910-1914)", etc. Many vintage books such as this are increasingly scarce and expensive. We are republishing this volume now in an affordable, modern, high-quality edition complete with the original text and artwork.

Fun, Taste, & Games

Fun, Taste, & Games
Author: John Sharp
Publisher: MIT Press
Total Pages: 255
Release: 2019-03-12
Genre: Games & Activities
ISBN: 0262039354

Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.

AWARDCHESS. E-Book 1,000. Chess Games #1-1,000.

AWARDCHESS. E-Book 1,000. Chess Games #1-1,000.
Author: Grigoriy Burtayev
Publisher: Grigoriy Burtayev
Total Pages: 1049
Release: 2015-03-25
Genre: Games & Activities
ISBN:

AWARDCHESS. E-Book 1,000. Chess Games #1-1,000. Grigoriy Burtayev - / AWARDCHESS/ Chess Champ - /Tournament Point Leader/ of www.chess.com 2008, 2009, 2010, 2011, 2012. All Time Tournament Point Leader of www.chess.com, 2008-2015-... Search Terms: pgn, chess games, chess ebook, AWARDCHESS

Playing to Win

Playing to Win
Author: David Sirlin
Publisher: Lulu.com
Total Pages: 144
Release: 2006-04-01
Genre: Games & Activities
ISBN: 1411666798

Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Blindfold Chess

Blindfold Chess
Author: Eliot Hearst
Publisher: McFarland
Total Pages: 445
Release: 2009-04-03
Genre: Games & Activities
ISBN: 0786452927

For centuries, blindfold chess--the art of playing without sight of the board or pieces--has produced some of the greatest feats of human memory, progressing to the extent that the world record in 2009 was 45 [and is now 46] simultaneous blindfold games. This work describes the personalities and achievements of some of blindfold chess's greatest players--including Philidor, Morphy, Blackburne, Zukertort, Pillsbury, Reti, Alekhine, Koltanowski, Najdorf and Fine, as well as present-day grandmasters such as Anand and Kramnik. Including some never before published, 444 games scores are presented, peppered with diagrams and annotations. Hints for playing blindfold, and its practical value, are also included.