Fun With Architecture
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Author | : David Eisen |
Publisher | : Viking Juvenile |
Total Pages | : 0 |
Release | : 1992 |
Genre | : Architecture |
ISBN | : 9780670846849 |
Build a house or build a whole city--anything is possible once you master the basics of architectural design with this ingenious learning and activity kit. A concise guidebook shows how to fit elements together to recreate masterpieces--or to create original designs. Includes 32 rubber stamps and ink pad.
Author | : Sharon Exley |
Publisher | : |
Total Pages | : 192 |
Release | : 2021-03-08 |
Genre | : |
ISBN | : 9781864708943 |
* Grouped into finished works by typology and thematic idea, this monograph is packed with rich illustrations, plans, full-color, photography, and incisive commentary on storytelling through design, toolkits for wayfinding, embedding research for better experience outcomes, with strategies and tactics behind each project's development to help attract and engage people to play, learn, explore, and experience these places* Projects featured include the Mid-Michigan Children's Museum, Young at Art Museum, Lincoln Park Zoo: Pritzker Family Zoo, The Latin School of Chicago Interactive Science Forum, and the DuPage Children's Museum, among many othersIn a follow-up to the very successful monograph Design for Kids (Images Publishing, 2007), here Sharon Exley and Peter Exley go about expanding on the key philosophies behind their unique practice. Namely, that play is an invitation to Architecture Is Fun. Through architecture, play can be manifest, challenged, and celebrated. Finding out who will play (and live, work, and learn) in our buildings is an intriguing challenge. The firm likes to discover the architectural catalysts that will give character to a building. Often this involves the universal language of Play. Play fits all bodies. Play is accessible. Play inspires innovation. Play puts us in the present. Play engages us. Play is memorable. Play connects us to others and to the world. This beautifully illustrated book offers a glimpse into the firm's interdisciplinary and participatory processes and how it believes that architecture and play are transformative.
Author | : Jennifer Siegal |
Publisher | : Princeton Architectural Press |
Total Pages | : 152 |
Release | : 2008-09-19 |
Genre | : Architecture |
ISBN | : 9781568987583 |
The allure of mobile, portable architecture is worldwide and centuries old. From the desert tents of the Bedouin to the silvery capsules of the Airstream trailer, mobile architecture has inspired designers with its singular characteristics of lightness, transience, and practicality. In "More Mobile", the follow-up to her groundbreaking 2002 book Mobile, Jennifer Siegal explores the ever-growing range of possibilities of portable, demountable structures. From serious Refuge Wear to the playful Bar Rectum and the practical Kunsthallen, "More Mobile" explores the working methods and finished work of the most exciting contemporary designers and presents today’s most dynamic, active mobile structures in beautiful color images, detailed drawings, and thoughtful text. Contributors include Studio-Orta, Dré Wapenaar, Andrea Zittel, Andrew Maynard, Andreas Vogler, Horden Cherry Lee Architects, N55, Atelier Bow-Wow, Mark Fisher Studio, MMW, LOT-EK, and the Office of Mobile Design. A foreword by Jude Stewart discusses life on the move, while an introduction by William J. Mitchell considers the house as a robot in which to live.
Author | : David Macaulay |
Publisher | : Houghton Mifflin Harcourt |
Total Pages | : 116 |
Release | : 1978 |
Genre | : Architecture |
ISBN | : 0395255007 |
Humorous architectural sketches of known monuments and objects.
Author | : Alice Finch |
Publisher | : No Starch Press |
Total Pages | : 234 |
Release | : 2018-09-25 |
Genre | : Crafts & Hobbies |
ISBN | : 1593278217 |
Take your creations to the next level with The LEGO Architecture Idea Book! These clever building tips will give you endless inspiration for making your own amazing mansions, castles, houses, spooky shacks, and more. Every chapter includes ideas for creating architectural elements like columns, doors, windows, and walls. But rather than providing step-by-step instructions, the book includes helpful photography from every angle that shows you how to achieve the look, adapt it to your build, and make it your own. Learn how to: - Build amazing walls that break the mold, with brick-and-mortar effects, weathered walls, and loose bricks - Recreate structural effects like timber framing, soaring towers and turrets, shingled roofs,clapboard siding, and more - Elevate your models with “stained glass”, intricate color patterns, and tumble-down wear-and-tear - Use pieces like croissants, snakes, and goblets to make unique architectural ornamentation Bursting with clever ideas, The LEGO Architecture Idea Book will show you how to turn your buildings into impressive, realistic structures.
Author | : Amy Zavatto |
Publisher | : HarperCollins UK |
Total Pages | : 174 |
Release | : 2013-10-24 |
Genre | : Cooking |
ISBN | : 0007518420 |
Is it better for a martini to be shaken, not stirred? Does it matter which order you add the ingredients of a Long Island Iced Tea? How many ice cubes can you add to a margarita without compromising the flavour?
Author | : Aaron Westre |
Publisher | : Routledge |
Total Pages | : 159 |
Release | : 2013-10-08 |
Genre | : Architecture |
ISBN | : 1135012520 |
Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.
Author | : Michael Keeling |
Publisher | : Pragmatic Bookshelf |
Total Pages | : 449 |
Release | : 2017-10-18 |
Genre | : Computers |
ISBN | : 1680503448 |
Don't engineer by coincidence-design it like you mean it! Filled with practical techniques, Design It! is the perfect introduction to software architecture for programmers who are ready to grow their design skills. Lead your team as a software architect, ask the right stakeholders the right questions, explore design options, and help your team implement a system that promotes the right -ilities. Share your design decisions, facilitate collaborative design workshops that are fast, effective, and fun-and develop more awesome software! With dozens of design methods, examples, and practical know-how, Design It! shows you how to become a software architect. Walk through the core concepts every architect must know, discover how to apply them, and learn a variety of skills that will make you a better programmer, leader, and designer. Uncover the big ideas behind software architecture and gain confidence working on projects big and small. Plan, design, implement, and evaluate software architectures and collaborate with your team, stakeholders, and other architects. Identify the right stakeholders and understand their needs, dig for architecturally significant requirements, write amazing quality attribute scenarios, and make confident decisions. Choose technologies based on their architectural impact, facilitate architecture-centric design workshops, and evaluate architectures using lightweight, effective methods. Write lean architecture descriptions people love to read. Run an architecture design studio, implement the architecture you've designed, and grow your team's architectural knowledge. Good design requires good communication. Talk about your software architecture with stakeholders using whiteboards, documents, and code, and apply architecture-focused design methods in your day-to-day practice. Hands-on exercises, real-world scenarios, and practical team-based decision-making tools will get everyone on board and give you the experience you need to become a confident software architect.
Author | : Gregor Hohpe |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 282 |
Release | : 2020-04-08 |
Genre | : Computers |
ISBN | : 1492077496 |
As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation
Author | : Jane Smith |
Publisher | : |
Total Pages | : |
Release | : |
Genre | : |
ISBN | : 9781648760020 |